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https://github.com/hrydgard/ppsspp.git
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Use PPSSPP's kernel interface to retrieve Heap objects
Allows us to get rid of DoState and the map<>.
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parent
bf73d3d663
commit
e0614b7ce2
3 changed files with 29 additions and 45 deletions
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@ -50,6 +50,7 @@
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#include "sceJpeg.h"
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#include "sceKernel.h"
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#include "sceKernelAlarm.h"
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#include "sceKernelHeap.h"
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#include "sceKernelInterrupt.h"
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#include "sceKernelThread.h"
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#include "sceKernelMemory.h"
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@ -10,7 +10,10 @@
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#include "Core/HLE/sceKernelMemory.h"
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#include "Core/Util/BlockAllocator.h"
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struct HeapInformation : public KernelObject {
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const u32 HEAP_BLOCK_HEADER_SIZE = 8;
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const bool frombottom = false;
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struct Heap : public KernelObject {
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int uid = 0;
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int partitionId = 0;
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u32 size = 0;
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@ -34,31 +37,9 @@ struct HeapInformation : public KernelObject {
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}
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};
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std::map<u32, HeapInformation *> heapInformationList;
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void __HeapInformationDoState(PointerWrap &p) {
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auto s = p.Section("kernelHeap", 1);
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if (!s)
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return;
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if (s >= 1) {
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p.Do(heapInformationList);
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}
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}
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static HeapInformation *getHeap(u32 heapId) {
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auto found = heapInformationList.find(heapId);
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if (found == heapInformationList.end()) {
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return NULL;
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}
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return found->second;
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}
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const u32 HEAP_BLOCK_HEADER_SIZE = 8;
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const bool frombottom = false;
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static int sceKernelCreateHeap(int partitionId, int size, int flags, const char *Name) {
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HeapInformation *heap = new HeapInformation;
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Heap *heap = new Heap();
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SceUID uid = kernelObjects.Create(heap);
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heap->partitionId = partitionId;
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heap->flags = flags;
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heap->name = *Name;
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@ -72,42 +53,42 @@ static int sceKernelCreateHeap(int partitionId, int size, int flags, const char
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}
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heap->address = addr;
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heap->alloc.Init(heap->address + 128, heap->size - 128);
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SceUID uid = kernelObjects.Create(heap);
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heap->uid = uid;
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heapInformationList[uid] = heap;
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return hleLogSuccessInfoX(SCEKERNEL, uid, "");
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}
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static int sceKernelAllocHeapMemory(int heapId, int size) {
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HeapInformation *heap = getHeap(heapId);
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if (!heap) {
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u32 error;
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Heap *heap = kernelObjects.Get<Heap>(heapId, error);
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if (heap) {
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// There's 8 bytes at the end of every block, reserved.
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u32 memSize = HEAP_BLOCK_HEADER_SIZE + size;
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u32 addr = heap->alloc.Alloc(memSize, true);
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return hleLogSuccessInfoX(SCEKERNEL, addr, "");
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} else {
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ERROR_LOG(HLE, "sceKernelAllocHeapMemory cannot find heapId", heapId);
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return 0;
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return error;
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}
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// There's 8 bytes at the end of every block, reserved.
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u32 memSize = HEAP_BLOCK_HEADER_SIZE + size;
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u32 addr = heap->alloc.Alloc(memSize, true);
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return hleLogSuccessInfoX(SCEKERNEL, addr, "");
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}
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static int sceKernelDeleteHeap(int heapId) {
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HeapInformation *heap = getHeap(heapId);
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if (!heap) {
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u32 error;
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Heap *heap = kernelObjects.Get<Heap>(heapId, error);
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if (heap) {
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userMemory.Free(heap->address);
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kernelObjects.Destroy<Heap>(heap->uid);
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return hleLogSuccessInfoX(SCEKERNEL, 0, "");
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} else {
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ERROR_LOG(HLE, "sceKernelDeleteHeap(%i): invalid heapId", heapId);
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return -1;
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return error;
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}
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userMemory.Free(heap->address);
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kernelObjects.Destroy<HeapInformation>(heap->uid);
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heapInformationList.erase(heapId);
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return hleLogSuccessInfoX(SCEKERNEL, 0, "");
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}
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const HLEFunction SysMemForKernel[] =
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{
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{ 0X636C953B, &WrapI_II<sceKernelAllocHeapMemory>, "sceKernelAllocHeapMemory", 'I', "ii" },
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{ 0XC9805775, &WrapI_I<sceKernelDeleteHeap>, "sceKernelDeleteHeap", 'I', "i" },
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{ 0X1C1FBFE7, &WrapI_IIIC<sceKernelCreateHeap>, "sceKernelCreateHeap", 'I', "iiis" },
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{ 0X636C953B, &WrapI_II<sceKernelAllocHeapMemory>, "sceKernelAllocHeapMemory", 'I', "ii" },
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{ 0XC9805775, &WrapI_I<sceKernelDeleteHeap>, "sceKernelDeleteHeap", 'I', "i" },
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{ 0X1C1FBFE7, &WrapI_IIIC<sceKernelCreateHeap>, "sceKernelCreateHeap", 'I', "iiis" },
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};
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void Register_SysMemForKernel() {
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@ -1,5 +1,7 @@
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#pragma once
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#include "Common/ChunkFile.h"
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int sceKernelCreateHeap(int partitionId, int size, int flags, const char *Name);
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int sceKernelAllocHeapMemory(int heapId, int size);
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int sceKernelDeleteHeap(int heapId);
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