Use PPSSPP's kernel interface to retrieve Heap objects

Allows us to get rid of DoState and the map<>.
This commit is contained in:
Henrik Rydgård 2019-08-08 17:23:41 +02:00
parent bf73d3d663
commit e0614b7ce2
3 changed files with 29 additions and 45 deletions

View file

@ -50,6 +50,7 @@
#include "sceJpeg.h"
#include "sceKernel.h"
#include "sceKernelAlarm.h"
#include "sceKernelHeap.h"
#include "sceKernelInterrupt.h"
#include "sceKernelThread.h"
#include "sceKernelMemory.h"

View file

@ -10,7 +10,10 @@
#include "Core/HLE/sceKernelMemory.h"
#include "Core/Util/BlockAllocator.h"
struct HeapInformation : public KernelObject {
const u32 HEAP_BLOCK_HEADER_SIZE = 8;
const bool frombottom = false;
struct Heap : public KernelObject {
int uid = 0;
int partitionId = 0;
u32 size = 0;
@ -34,31 +37,9 @@ struct HeapInformation : public KernelObject {
}
};
std::map<u32, HeapInformation *> heapInformationList;
void __HeapInformationDoState(PointerWrap &p) {
auto s = p.Section("kernelHeap", 1);
if (!s)
return;
if (s >= 1) {
p.Do(heapInformationList);
}
}
static HeapInformation *getHeap(u32 heapId) {
auto found = heapInformationList.find(heapId);
if (found == heapInformationList.end()) {
return NULL;
}
return found->second;
}
const u32 HEAP_BLOCK_HEADER_SIZE = 8;
const bool frombottom = false;
static int sceKernelCreateHeap(int partitionId, int size, int flags, const char *Name) {
HeapInformation *heap = new HeapInformation;
Heap *heap = new Heap();
SceUID uid = kernelObjects.Create(heap);
heap->partitionId = partitionId;
heap->flags = flags;
heap->name = *Name;
@ -72,42 +53,42 @@ static int sceKernelCreateHeap(int partitionId, int size, int flags, const char
}
heap->address = addr;
heap->alloc.Init(heap->address + 128, heap->size - 128);
SceUID uid = kernelObjects.Create(heap);
heap->uid = uid;
heapInformationList[uid] = heap;
return hleLogSuccessInfoX(SCEKERNEL, uid, "");
}
static int sceKernelAllocHeapMemory(int heapId, int size) {
HeapInformation *heap = getHeap(heapId);
if (!heap) {
u32 error;
Heap *heap = kernelObjects.Get<Heap>(heapId, error);
if (heap) {
// There's 8 bytes at the end of every block, reserved.
u32 memSize = HEAP_BLOCK_HEADER_SIZE + size;
u32 addr = heap->alloc.Alloc(memSize, true);
return hleLogSuccessInfoX(SCEKERNEL, addr, "");
} else {
ERROR_LOG(HLE, "sceKernelAllocHeapMemory cannot find heapId", heapId);
return 0;
return error;
}
// There's 8 bytes at the end of every block, reserved.
u32 memSize = HEAP_BLOCK_HEADER_SIZE + size;
u32 addr = heap->alloc.Alloc(memSize, true);
return hleLogSuccessInfoX(SCEKERNEL, addr, "");
}
static int sceKernelDeleteHeap(int heapId) {
HeapInformation *heap = getHeap(heapId);
if (!heap) {
u32 error;
Heap *heap = kernelObjects.Get<Heap>(heapId, error);
if (heap) {
userMemory.Free(heap->address);
kernelObjects.Destroy<Heap>(heap->uid);
return hleLogSuccessInfoX(SCEKERNEL, 0, "");
} else {
ERROR_LOG(HLE, "sceKernelDeleteHeap(%i): invalid heapId", heapId);
return -1;
return error;
}
userMemory.Free(heap->address);
kernelObjects.Destroy<HeapInformation>(heap->uid);
heapInformationList.erase(heapId);
return hleLogSuccessInfoX(SCEKERNEL, 0, "");
}
const HLEFunction SysMemForKernel[] =
{
{ 0X636C953B, &WrapI_II<sceKernelAllocHeapMemory>, "sceKernelAllocHeapMemory", 'I', "ii" },
{ 0XC9805775, &WrapI_I<sceKernelDeleteHeap>, "sceKernelDeleteHeap", 'I', "i" },
{ 0X1C1FBFE7, &WrapI_IIIC<sceKernelCreateHeap>, "sceKernelCreateHeap", 'I', "iiis" },
{ 0X636C953B, &WrapI_II<sceKernelAllocHeapMemory>, "sceKernelAllocHeapMemory", 'I', "ii" },
{ 0XC9805775, &WrapI_I<sceKernelDeleteHeap>, "sceKernelDeleteHeap", 'I', "i" },
{ 0X1C1FBFE7, &WrapI_IIIC<sceKernelCreateHeap>, "sceKernelCreateHeap", 'I', "iiis" },
};
void Register_SysMemForKernel() {

View file

@ -1,5 +1,7 @@
#pragma once
#include "Common/ChunkFile.h"
int sceKernelCreateHeap(int partitionId, int size, int flags, const char *Name);
int sceKernelAllocHeapMemory(int heapId, int size);
int sceKernelDeleteHeap(int heapId);