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Switch to UISTATE_INGAME before BootDone.
Fixes game not running by default from Recent list.
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1 changed files with 2 additions and 1 deletions
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@ -78,7 +78,8 @@ EmuScreen::EmuScreen(const std::string &filename) : invalid_(true) {
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ERROR_LOG(BOOT, "%s", errorMessage_.c_str());
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return;
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}
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globalUIState = UISTATE_INGAME;
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host->BootDone();
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host->UpdateDisassembly();
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