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Improve default ini, logging fixes
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1b0d5ec3aa
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3 changed files with 11 additions and 5 deletions
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@ -79,7 +79,6 @@ static bool RealPath(const std::string ¤tDirectory, const std::string &inP
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size_t inLen = inPath.length();
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if (inLen == 0)
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{
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WARN_LOG(FILESYS, "RealPath: inPath is empty");
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outPath = currentDirectory;
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return true;
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}
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@ -904,12 +904,14 @@ bool TextureReplacer::GenerateIni(const std::string &gameID, Path &generatedFile
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// Let's also write some defaults.
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fprintf(f, R"(# This file is optional and describes your textures.
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# Some information on syntax available here:
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# https://github.com/hrydgard/ppsspp/wiki/Texture-replacement-ini-syntax
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# Documentation about the options and syntax is available here:
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# https://www.ppsspp.org/docs/reference/texture-replacement
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[options]
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version = 1
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hash = quick
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ignoreMipmap = false
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ignoreMipmap = false # Set to true to avoid dumping mipmaps. Instead use basisu to generate them, see docs.
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reduceHash = false # Usually a good idea to use.
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allowVideo = false
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[games]
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# Used to make it easier to install, and override settings for other regions.
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@ -921,8 +923,11 @@ ignoreMipmap = false
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# See wiki for more info.
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[hashranges]
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# See the documentation.
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# Example: 08b31020,512,512 = 480,272
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[filtering]
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# You can enforce specific filtering modes with this. See the docs.
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[reducehashranges]
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)", gameID.c_str(), INI_FILENAME.c_str());
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@ -138,11 +138,12 @@ protected:
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bool allowVideo_ = false;
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bool ignoreAddress_ = false;
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bool reduceHash_ = false;
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bool ignoreMipmap_ = false;
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float reduceHashSize = 1.0f; // default value with reduceHash to false
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float reduceHashGlobalValue = 0.5f; // Global value for textures dump pngs of all sizes, 0.5 by default but can be set in textures.ini
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double lastTextureCacheSizeGB_ = 0.0;
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bool ignoreMipmap_ = false;
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std::string gameID_;
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Path basePath_;
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Path newTextureDir_;
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@ -150,6 +151,7 @@ protected:
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VFSBackend *vfs_ = nullptr;
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bool vfsIsZip_ = false;
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GPUFormatSupport formatSupport_{};
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typedef std::pair<int, int> WidthHeightPair;
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