mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
commit
de40220325
11 changed files with 242 additions and 43 deletions
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@ -66,48 +66,6 @@ void SampleControls() {
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_ctrl_data &data = ctrl;
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data.frame=1;//frame;
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frame++;
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#ifdef _WIN32
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// TODO: Move this outta here!
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data.buttons = 0;
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int analogX = 128;
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int analogY = 128;
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if (GetAsyncKeyState(VK_SPACE))
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data.buttons|=CTRL_START;
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if (GetAsyncKeyState('V'))
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data.buttons|=CTRL_SELECT;
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if (GetAsyncKeyState('A'))
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data.buttons|=CTRL_SQUARE;
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if (GetAsyncKeyState('S'))
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data.buttons|=CTRL_TRIANGLE;
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if (GetAsyncKeyState('X'))
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data.buttons|=CTRL_CIRCLE;
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if (GetAsyncKeyState('Z'))
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data.buttons|=CTRL_CROSS;
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if (GetAsyncKeyState('Q'))
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data.buttons|=CTRL_LTRIGGER;
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if (GetAsyncKeyState('W'))
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data.buttons|=CTRL_RTRIGGER;
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if (GetAsyncKeyState(VK_UP)) {
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data.buttons|=CTRL_UP;
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analogY -= 100;
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}
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if (GetAsyncKeyState(VK_DOWN)) {
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data.buttons|=CTRL_DOWN;
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analogY += 100;
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}
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if (GetAsyncKeyState(VK_LEFT)) {
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data.buttons|=CTRL_LEFT;
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analogX -= 100;
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}
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if (GetAsyncKeyState(VK_RIGHT))
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{
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data.buttons|=CTRL_RIGHT;
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analogX += 100;
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}
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data.analog[0] = analogX;
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data.analog[1] = analogY;
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#endif
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}
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13
Windows/InputDevice.cpp
Normal file
13
Windows/InputDevice.cpp
Normal file
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@ -0,0 +1,13 @@
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#include "InputDevice.h"
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#include "XinputDevice.h"
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#include "KeyboardDevice.h"
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#include <list>
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#include <memory>
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#define PUSH_BACK(Cls) do { list.push_back(std::shared_ptr<InputDevice>(new Cls())); } while (0)
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std::list<std::shared_ptr<InputDevice>> getInputDevices() {
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std::list<std::shared_ptr<InputDevice>> list;
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PUSH_BACK(XinputDevice);
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PUSH_BACK(KeyboardDevice);
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return list;
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}
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13
Windows/InputDevice.h
Normal file
13
Windows/InputDevice.h
Normal file
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@ -0,0 +1,13 @@
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#include "../Common/CommonTypes.h"
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#include "../Core/HLE/sceCtrl.h"
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#pragma once
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class InputDevice
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{
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public:
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virtual int UpdateState() = 0;
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};
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#include <list>
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#include <memory>
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std::list<std::shared_ptr<InputDevice>> getInputDevices();
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46
Windows/KeyboardDevice.cpp
Normal file
46
Windows/KeyboardDevice.cpp
Normal file
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@ -0,0 +1,46 @@
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#include "KeyboardDevice.h"
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#include "../Common/CommonTypes.h"
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#include "../Core/HLE/sceCtrl.h"
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#include "WinUser.h"
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static const unsigned short key_ctrl_map[] = {
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VK_SPACE, CTRL_START,
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'V', CTRL_SELECT,
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'A', CTRL_SQUARE,
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'S', CTRL_TRIANGLE,
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'X', CTRL_CIRCLE,
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'Z', CTRL_CROSS,
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'Q', CTRL_LTRIGGER,
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'W', CTRL_RTRIGGER,
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VK_UP, CTRL_UP,
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VK_DOWN, CTRL_DOWN,
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VK_LEFT, CTRL_LEFT,
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VK_RIGHT, CTRL_RIGHT,
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};
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int KeyboardDevice::UpdateState() {
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float analogX = 0;
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float analogY = 0;
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for (int i = 0; i < sizeof(key_ctrl_map)/sizeof(key_ctrl_map[0]); i += 2) {
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if (!GetAsyncKeyState(key_ctrl_map[i]))
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__CtrlButtonUp(key_ctrl_map[i+1]);
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else {
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__CtrlButtonDown(key_ctrl_map[i+1]);
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switch (key_ctrl_map[i]) {
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case VK_UP:
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analogY -= .8f;
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break;
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case VK_DOWN:
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analogY += .8f;
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break;
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case VK_LEFT:
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analogX -= .8f;
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break;
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case VK_RIGHT:
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analogX += .8f;
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break;
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}
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}
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}
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__CtrlSetAnalog(analogX, analogY);
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return 0;
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}
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7
Windows/KeyboardDevice.h
Normal file
7
Windows/KeyboardDevice.h
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@ -0,0 +1,7 @@
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#pragma once
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#include "InputDevice.h"
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class KeyboardDevice : public InputDevice {
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public:
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virtual int UpdateState();
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};
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@ -141,7 +141,7 @@
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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</ClCompile>
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<Link>
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<AdditionalDependencies>Winmm.lib;Ws2_32.lib;opengl32.lib;glu32.lib;comctl32.lib;dsound.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>Winmm.lib;Ws2_32.lib;opengl32.lib;glu32.lib;comctl32.lib;dsound.lib;xinput.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>$(OutDir)$(ProjectName).pdb</ProgramDatabaseFile>
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<SubSystem>Windows</SubSystem>
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@ -364,6 +364,8 @@
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<ClCompile Include="Debugger\Debugger_MemoryDlg.cpp" />
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<ClCompile Include="Debugger\Debugger_VFPUDlg.cpp" />
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<ClCompile Include="EmuThread.cpp" />
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<ClCompile Include="InputDevice.cpp" />
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<ClCompile Include="KeyboardDevice.cpp" />
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<ClCompile Include="W32Util\DialogManager.cpp" />
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<ClCompile Include="W32Util\Misc.cpp">
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">$(IntDir)%(Filename)2.obj</ObjectFileName>
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@ -390,6 +392,7 @@
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="XinputDevice.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\android\jni\EmuScreen.h" />
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@ -403,6 +406,8 @@
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<ClInclude Include="Debugger\Debugger_MemoryDlg.h" />
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<ClInclude Include="Debugger\Debugger_VFPUDlg.h" />
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<ClInclude Include="EmuThread.h" />
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<ClInclude Include="InputDevice.h" />
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<ClInclude Include="KeyboardDevice.h" />
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<ClInclude Include="W32Util\DialogManager.h" />
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<ClInclude Include="W32Util\Misc.h" />
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<ClInclude Include="W32Util\PropertySheet.h" />
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@ -417,6 +422,7 @@
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<ClInclude Include="main.h" />
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<ClInclude Include="resource.h" />
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<ClInclude Include="..\stdafx.h" />
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<ClInclude Include="XinputDevice.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\android\atlasscript.txt" />
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@ -23,6 +23,9 @@
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<Filter Include="Android">
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<UniqueIdentifier>{d53d0871-8572-4393-822e-d14db0a88dab}</UniqueIdentifier>
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</Filter>
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<Filter Include="Windows\Input">
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<UniqueIdentifier>{a1963305-bf88-43ef-8ba2-bb3933584b38}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Debugger\CtrlDisAsmView.cpp">
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@ -92,6 +95,15 @@
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<ClCompile Include="..\android\jni\UIShader.cpp">
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<Filter>Android</Filter>
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</ClCompile>
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<ClCompile Include="XinputDevice.cpp">
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<Filter>Windows\Input</Filter>
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</ClCompile>
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<ClCompile Include="KeyboardDevice.cpp">
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<Filter>Windows\Input</Filter>
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</ClCompile>
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<ClCompile Include="InputDevice.cpp">
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<Filter>Windows\Input</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Debugger\CtrlDisAsmView.h">
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@ -161,6 +173,15 @@
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<ClInclude Include="..\android\jni\UIShader.h">
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<Filter>Android</Filter>
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</ClInclude>
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<ClInclude Include="InputDevice.h">
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<Filter>Windows\Input</Filter>
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</ClInclude>
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<ClInclude Include="XinputDevice.h">
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<Filter>Windows\Input</Filter>
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</ClInclude>
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<ClInclude Include="KeyboardDevice.h">
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<Filter>Windows\Input</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="icon1.ico">
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@ -85,6 +85,9 @@ void WindowsHost::SetDebugMode(bool mode)
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void WindowsHost::BeginFrame()
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{
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for (auto iter = this->input.begin(); iter != this->input.end(); iter++)
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if ((*iter)->UpdateState() == 0)
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break; // *iter is std::shared_ptr, **iter is InputDevice
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GL_BeginFrame();
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}
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void WindowsHost::EndFrame()
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@ -1,4 +1,7 @@
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#include "../Core/Host.h"
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#include "InputDevice.h"
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#include <list>
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#include <memory>
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class WindowsHost : public Host
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{
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@ -6,6 +9,7 @@ public:
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WindowsHost(HWND _displayWindow)
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{
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displayWindow = _displayWindow;
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input = getInputDevices();
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}
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void UpdateMemView();
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void UpdateDisassembly();
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@ -30,4 +34,5 @@ public:
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private:
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HWND displayWindow;
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std::list<std::shared_ptr<InputDevice>> input;
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};
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110
Windows/XinputDevice.cpp
Normal file
110
Windows/XinputDevice.cpp
Normal file
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@ -0,0 +1,110 @@
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#include "stdafx.h"
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#include "XinputDevice.h"
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#include <limits.h>
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#include <iostream>
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XinputDevice::XinputDevice() {
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ZeroMemory( &this->prevState, sizeof(this->prevState) );
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this->check_delay = 0;
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this->gamepad_idx = -1;
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}
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struct Stick {
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float x;
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float y;
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};
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static Stick NormalizedDeadzoneFilter(XINPUT_STATE &state);
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int XinputDevice::UpdateState() {
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if (this->check_delay-- > 0) return -1;
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XINPUT_STATE state;
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ZeroMemory( &state, sizeof(XINPUT_STATE) );
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DWORD dwResult;
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if (this->gamepad_idx >= 0)
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dwResult = XInputGetState( this->gamepad_idx, &state );
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else {
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// use the first gamepad that responds
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for (int i = 0; i < XUSER_MAX_COUNT; i++) {
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dwResult = XInputGetState( i, &state );
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if (dwResult == ERROR_SUCCESS) {
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this->gamepad_idx = i;
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break;
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}
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}
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}
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if ( dwResult == ERROR_SUCCESS ) {
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this->ApplyDiff(state);
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Stick left = NormalizedDeadzoneFilter(state);
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__CtrlSetAnalog(left.x, left.y);
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this->prevState = state;
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this->check_delay = 0;
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return 0;
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} else {
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// wait check_delay frames before polling the controller again
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this->gamepad_idx = -1;
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this->check_delay = 100;
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return -1;
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}
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}
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// We only filter the left stick since PSP has no analog triggers or right stick
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static Stick NormalizedDeadzoneFilter(XINPUT_STATE &state) {
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static const short DEADZONE = XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE;
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Stick left;
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left.x = state.Gamepad.sThumbLX;
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left.y = state.Gamepad.sThumbLY;
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float magnitude = sqrt(left.x*left.x + left.y*left.y);
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Stick norm;
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norm.x = left.x / magnitude;
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norm.y = left.y / magnitude;
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if (magnitude > DEADZONE) {
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if (magnitude > 32767) magnitude = 32767;
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// normalize the magnitude
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magnitude -= DEADZONE;
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magnitude /= (32767 - DEADZONE);
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// normalize the axis
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left.x = norm.x * magnitude;
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left.y = norm.y * magnitude;
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} else
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left.x = left.y = 0;
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return left;
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}
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static const unsigned short xinput_ctrl_map[] = {
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XINPUT_GAMEPAD_DPAD_UP, CTRL_UP,
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XINPUT_GAMEPAD_DPAD_DOWN, CTRL_DOWN,
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XINPUT_GAMEPAD_DPAD_LEFT, CTRL_LEFT,
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XINPUT_GAMEPAD_DPAD_RIGHT, CTRL_RIGHT,
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XINPUT_GAMEPAD_START, CTRL_START,
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XINPUT_GAMEPAD_BACK, CTRL_SELECT,
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XINPUT_GAMEPAD_LEFT_SHOULDER, CTRL_LTRIGGER,
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XINPUT_GAMEPAD_RIGHT_SHOULDER, CTRL_RTRIGGER,
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XINPUT_GAMEPAD_A, CTRL_CROSS,
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XINPUT_GAMEPAD_B, CTRL_CIRCLE,
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XINPUT_GAMEPAD_X, CTRL_SQUARE,
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XINPUT_GAMEPAD_Y, CTRL_TRIANGLE,
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};
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static inline u32 CtrlForXinput(int xinput) {
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for (int i = 0; i < sizeof(xinput_ctrl_map)/sizeof(xinput_ctrl_map[0]); i += 2)
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if (xinput_ctrl_map[i] == xinput) return (u32) xinput_ctrl_map[i+1];
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return 0;
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}
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void XinputDevice::ApplyDiff(XINPUT_STATE &state) {
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unsigned short pressed = state.Gamepad.wButtons & ~this->prevState.Gamepad.wButtons;
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unsigned short released = ~state.Gamepad.wButtons & this->prevState.Gamepad.wButtons;
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for (int i = 1; i < USHRT_MAX; i <<= 1) {
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if (pressed & i)
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__CtrlButtonDown(CtrlForXinput(i));
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if (released & i)
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__CtrlButtonUp(CtrlForXinput(i));
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}
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}
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17
Windows/XinputDevice.h
Normal file
17
Windows/XinputDevice.h
Normal file
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@ -0,0 +1,17 @@
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#pragma once
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#include "InputDevice.h"
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#include "Xinput.h"
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class XinputDevice :
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public InputDevice
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{
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public:
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XinputDevice();
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virtual int UpdateState();
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private:
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void ApplyDiff(XINPUT_STATE &state);
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int gamepad_idx;
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int check_delay;
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XINPUT_STATE prevState;
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};
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