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https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
Fixed Config saving
Fps limit now saves in configuration. It can also be edited there to allow for any value of fps.
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e7622ebbd6
commit
ddf8b26c87
4 changed files with 6 additions and 6 deletions
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@ -98,6 +98,7 @@ void Config::Load(const char *iniFileName)
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graphics->Get("SSAA", &SSAntiAliasing, 0);
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graphics->Get("VBO", &bUseVBO, false);
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graphics->Get("FrameSkip", &iFrameSkip, 0);
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graphics->Get("FrameRate", &iFpsLimit, 60);
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graphics->Get("UseMediaEngine", &bUseMediaEngine, true);
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#ifdef USING_GLES2
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graphics->Get("AnisotropyLevel", &iAnisotropyLevel, 0);
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@ -195,6 +196,7 @@ void Config::Save()
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graphics->Set("SSAA", SSAntiAliasing);
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graphics->Set("VBO", bUseVBO);
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graphics->Set("FrameSkip", iFrameSkip);
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graphics->Set("FrameRate", iFpsLimit);
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graphics->Set("UseMediaEngine", bUseMediaEngine);
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graphics->Set("AnisotropyLevel", iAnisotropyLevel);
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graphics->Set("VertexCache", bVertexCache);
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@ -67,5 +67,4 @@ struct CoreParameter
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// Can be modified at runtime.
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bool unthrottle;
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int fpsLimit;
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double customLimit;
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};
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@ -310,7 +310,7 @@ void DoFrameTiming(bool &throttle, bool &skipFrame, int &fpsLimiter, double &cus
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curFrameTime = time_now_d();
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if (nextFrameTime == 0.0)
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nextFrameTime = time_now_d() + 1.0 / 60;
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nextFrameTime = time_now_d() + 1.0 / 60.0;
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if (curFrameTime > nextFrameTime && doFrameSkip) {
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// Argh, we are falling behind! Let's skip a frame and see if we catch up.
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@ -322,8 +322,8 @@ void DoFrameTiming(bool &throttle, bool &skipFrame, int &fpsLimiter, double &cus
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if (curFrameTime < nextFrameTime && throttle)
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{
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// If time gap is huge just jump (somebody unthrottled)
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if (nextFrameTime - curFrameTime > 1.0 / 30) {
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nextFrameTime = curFrameTime + 1.0 / 60;
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if (nextFrameTime - curFrameTime > 1.0 / 30.0) {
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nextFrameTime = curFrameTime + 1.0 / 60.0;
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} else {
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// Wait until we've catched up.
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while (time_now_d() < nextFrameTime) {
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@ -343,7 +343,7 @@ void DoFrameTiming(bool &throttle, bool &skipFrame, int &fpsLimiter, double &cus
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} else if (fpsLimiter == 1) {
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nextFrameTime = std::max(nextFrameTime + 1.0 / customLimiter, time_now_d() - maxFallBehindFrames / customLimiter);
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} else if (fpsLimiter == 2) {
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nextFrameTime = std::max(nextFrameTime + 1.0 / 2000.0, time_now_d() - maxFallBehindFrames / 2000.0);
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return;
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}
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else {
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nextFrameTime = nextFrameTime + 1.0 / 60;
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@ -187,7 +187,6 @@ namespace MainWindow
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}
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void setFpsLimit(int fps) {
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g_Config.iFpsLimit = fps;
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if(gpu) gpu->ClearCacheNextFrame();
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}
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BOOL Show(HINSTANCE hInstance, int nCmdShow)
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