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Merge pull request #16912 from lvonasek/compat_openxr_mh3hud
OpenXR - Fix HUD in Monster Hunter 3rd
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1 changed files with 1 additions and 1 deletions
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@ -358,7 +358,7 @@ static inline bool GuessVRDrawingHUD(bool is2D, bool flatScreen) {
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//HUD texture cannot be in CLUT32 format
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else if (gstate.getTextureFormat() == GETextureFormat::GE_TFMT_CLUT32) hud = false;
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//HUD cannot have full texture alpha
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else if (gstate_c.textureFullAlpha) hud = false;
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else if (gstate_c.textureFullAlpha && gstate.getTextureFormat() != GETextureFormat::GE_TFMT_CLUT4) hud = false;
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//HUD must have full vertex alpha
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else if (!gstate_c.vertexFullAlpha && gstate.getDepthTestFunction() == GE_COMP_NEVER) hud = false;
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//HUD cannot render FB screenshot
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