Don't save config when launching a game (it should already have been saved)

This commit is contained in:
Henrik Rydgård 2024-11-28 12:14:43 +01:00
parent 3d960d23ea
commit dc89b6a918
2 changed files with 0 additions and 4 deletions

View file

@ -497,7 +497,6 @@ bool IsDirectory(const Path &path) {
bool Delete(const Path &filename) {
if (SIMULATE_SLOW_IO) {
sleep_ms(200, "slow-io-sim");
INFO_LOG(Log::System, "Delete %s", filename.c_str());
}
switch (filename.Type()) {
case PathType::NATIVE:

View file

@ -1509,7 +1509,6 @@ bool MainScreen::DrawBackgroundFor(UIContext &dc, const Path &gamePath, float pr
}
UI::EventReturn MainScreen::OnGameSelected(UI::EventParams &e) {
g_Config.Save("MainScreen::OnGameSelected");
Path path(e.s);
std::shared_ptr<GameInfo> ginfo = g_gameInfoCache->GetInfo(nullptr, path, GameInfoFlags::FILE_TYPE);
if (ginfo->fileType == IdentifiedFileType::PSP_SAVEDATA_DIRECTORY) {
@ -1555,8 +1554,6 @@ UI::EventReturn MainScreen::OnGameHighlight(UI::EventParams &e) {
}
UI::EventReturn MainScreen::OnGameSelectedInstant(UI::EventParams &e) {
// TODO: This is really not necessary here in all cases.
g_Config.Save("MainScreen::OnGameSelectedInstant");
ScreenManager *screen = screenManager();
LaunchFile(screen, Path(e.s));
return UI::EVENT_DONE;