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https://github.com/hrydgard/ppsspp.git
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Switch to buttons instead of A/B/X/Y for dinput.
This way people don't say "but my X button shows up as L1."
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parent
4f93d57186
commit
d9bfcce0de
2 changed files with 24 additions and 21 deletions
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@ -84,18 +84,18 @@ struct DefaultKeyMap {
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static KeyMapping defaultPadMap()
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{
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KeyMapping m;
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m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_A)] = CTRL_CROSS;
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m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_B)] = CTRL_CIRCLE;
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m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_X)] = CTRL_SQUARE;
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m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_Y)] = CTRL_TRIANGLE;
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m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_2)] = CTRL_CROSS;
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m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_3)] = CTRL_CIRCLE;
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m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_4)] = CTRL_SQUARE;
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m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_1)] = CTRL_TRIANGLE;
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m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_DPAD_UP)] = CTRL_UP;
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m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_DPAD_RIGHT)] = CTRL_RIGHT;
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m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_DPAD_DOWN)] = CTRL_DOWN;
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m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_DPAD_LEFT)] = CTRL_LEFT;
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m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_START)] = CTRL_START;
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m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BACK)] = CTRL_SELECT;
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m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_L1)] = CTRL_LTRIGGER;
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m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_R1)] = CTRL_RTRIGGER;
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m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_10)] = CTRL_START;
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m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_9)] = CTRL_SELECT;
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m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_7)] = CTRL_LTRIGGER;
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m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_8)] = CTRL_RTRIGGER;
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m[AxisDef(DEVICE_ID_PAD_0, JOYSTICK_AXIS_X, -1)] = VIRTKEY_AXIS_X_MIN;
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m[AxisDef(DEVICE_ID_PAD_0, JOYSTICK_AXIS_X, +1)] = VIRTKEY_AXIS_X_MAX;
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m[AxisDef(DEVICE_ID_PAD_0, JOYSTICK_AXIS_Y, -1)] = VIRTKEY_AXIS_Y_MIN;
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@ -36,19 +36,22 @@
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// In order from 0. There can be 128, but most controllers do not have that many.
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static const int dinput_buttons[] = {
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KEYCODE_BUTTON_Y,
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KEYCODE_BUTTON_A,
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KEYCODE_BUTTON_B,
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KEYCODE_BUTTON_X,
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KEYCODE_BUTTON_L2,
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KEYCODE_BUTTON_R2,
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KEYCODE_BUTTON_L1,
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KEYCODE_BUTTON_R1,
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KEYCODE_BUTTON_SELECT,
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KEYCODE_BUTTON_START,
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KEYCODE_BUTTON_THUMBL,
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KEYCODE_BUTTON_THUMBR,
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KEYCODE_BUTTON_Z,
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KEYCODE_BUTTON_1,
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KEYCODE_BUTTON_2,
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KEYCODE_BUTTON_3,
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KEYCODE_BUTTON_4,
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KEYCODE_BUTTON_5,
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KEYCODE_BUTTON_6,
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KEYCODE_BUTTON_7,
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KEYCODE_BUTTON_8,
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KEYCODE_BUTTON_9,
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KEYCODE_BUTTON_10,
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KEYCODE_BUTTON_11,
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KEYCODE_BUTTON_12,
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KEYCODE_BUTTON_13,
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KEYCODE_BUTTON_14,
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KEYCODE_BUTTON_15,
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KEYCODE_BUTTON_16,
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};
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static float NormalizedDeadzoneFilter(short value);
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