Switch to buttons instead of A/B/X/Y for dinput.

This way people don't say "but my X button shows up as L1."
This commit is contained in:
Unknown W. Brackets 2013-07-07 17:02:12 -07:00
parent 4f93d57186
commit d9bfcce0de
2 changed files with 24 additions and 21 deletions

View file

@ -84,18 +84,18 @@ struct DefaultKeyMap {
static KeyMapping defaultPadMap()
{
KeyMapping m;
m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_A)] = CTRL_CROSS;
m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_B)] = CTRL_CIRCLE;
m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_X)] = CTRL_SQUARE;
m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_Y)] = CTRL_TRIANGLE;
m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_2)] = CTRL_CROSS;
m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_3)] = CTRL_CIRCLE;
m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_4)] = CTRL_SQUARE;
m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_1)] = CTRL_TRIANGLE;
m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_DPAD_UP)] = CTRL_UP;
m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_DPAD_RIGHT)] = CTRL_RIGHT;
m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_DPAD_DOWN)] = CTRL_DOWN;
m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_DPAD_LEFT)] = CTRL_LEFT;
m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_START)] = CTRL_START;
m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BACK)] = CTRL_SELECT;
m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_L1)] = CTRL_LTRIGGER;
m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_R1)] = CTRL_RTRIGGER;
m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_10)] = CTRL_START;
m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_9)] = CTRL_SELECT;
m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_7)] = CTRL_LTRIGGER;
m[KeyDef(DEVICE_ID_PAD_0, KEYCODE_BUTTON_8)] = CTRL_RTRIGGER;
m[AxisDef(DEVICE_ID_PAD_0, JOYSTICK_AXIS_X, -1)] = VIRTKEY_AXIS_X_MIN;
m[AxisDef(DEVICE_ID_PAD_0, JOYSTICK_AXIS_X, +1)] = VIRTKEY_AXIS_X_MAX;
m[AxisDef(DEVICE_ID_PAD_0, JOYSTICK_AXIS_Y, -1)] = VIRTKEY_AXIS_Y_MIN;

View file

@ -36,19 +36,22 @@
// In order from 0. There can be 128, but most controllers do not have that many.
static const int dinput_buttons[] = {
KEYCODE_BUTTON_Y,
KEYCODE_BUTTON_A,
KEYCODE_BUTTON_B,
KEYCODE_BUTTON_X,
KEYCODE_BUTTON_L2,
KEYCODE_BUTTON_R2,
KEYCODE_BUTTON_L1,
KEYCODE_BUTTON_R1,
KEYCODE_BUTTON_SELECT,
KEYCODE_BUTTON_START,
KEYCODE_BUTTON_THUMBL,
KEYCODE_BUTTON_THUMBR,
KEYCODE_BUTTON_Z,
KEYCODE_BUTTON_1,
KEYCODE_BUTTON_2,
KEYCODE_BUTTON_3,
KEYCODE_BUTTON_4,
KEYCODE_BUTTON_5,
KEYCODE_BUTTON_6,
KEYCODE_BUTTON_7,
KEYCODE_BUTTON_8,
KEYCODE_BUTTON_9,
KEYCODE_BUTTON_10,
KEYCODE_BUTTON_11,
KEYCODE_BUTTON_12,
KEYCODE_BUTTON_13,
KEYCODE_BUTTON_14,
KEYCODE_BUTTON_15,
KEYCODE_BUTTON_16,
};
static float NormalizedDeadzoneFilter(short value);