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Dialog: Warn when ignoring the dialog language.
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1 changed files with 4 additions and 0 deletions
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@ -41,6 +41,10 @@ PSPDialog::~PSPDialog() {
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void PSPDialog::InitCommon() {
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UpdateCommon();
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if (GetCommonParam() && GetCommonParam()->language != g_Config.iLanguage) {
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WARN_LOG(SCEUTILITY, "Game requested language %d, ignoring and using user language", GetCommonParam()->language);
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}
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}
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void PSPDialog::UpdateCommon() {
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