From d76c45411dbbfdaaa56b2740797c05971df6630d Mon Sep 17 00:00:00 2001 From: Henrik Rydgard Date: Thu, 18 Jul 2013 01:01:53 +0200 Subject: [PATCH] alpha test: fix typo, add back rounding offset --- GPU/GLES/FragmentShaderGenerator.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/GPU/GLES/FragmentShaderGenerator.cpp b/GPU/GLES/FragmentShaderGenerator.cpp index 0176502c71..44d9247fd7 100644 --- a/GPU/GLES/FragmentShaderGenerator.cpp +++ b/GPU/GLES/FragmentShaderGenerator.cpp @@ -202,10 +202,10 @@ void GenerateFragmentShader(char *buffer) { } if (enableAlphaTest) { - WRITE(p, "float roundTo255th(in float x) { return x - fract(x * 255.0) * (1.0 / 255.0); }\n"); + WRITE(p, "float roundTo255th(in float x) { float y = x + (0.5/255.0); return y - fract(y * 255.0) * (1.0 / 255.0); }\n"); } if (enableColorTest) { - WRITE(p, "float roundTo255thv(in vec3 x) { return x - fract(x * 255.0) * (1.0 / 255.0); }\n"); + WRITE(p, "vec3 roundTo255thv(in vec3 x) { vec3 y = x + (0.5/255.0); return y - fract(y * 255.0) * (1.0 / 255.0); }\n"); } WRITE(p, "void main() {\n");