Merge pull request #956 from raven02/patch-2

Fake VOICETYPE_PCM code
This commit is contained in:
Henrik Rydgård 2013-03-12 01:15:51 -07:00
commit d73cdcb1ce
2 changed files with 31 additions and 3 deletions

View file

@ -143,7 +143,7 @@ u32 sceSasSetVoice(u32 core, int voiceNum, u32 vagAddr, int size, int loop) {
u32 sceSasSetVoicePCM(u32 core, int voiceNum, u32 pcmAddr, int size, int loop)
{
INFO_LOG(HLE,"PLEASE REPORT issue #505 sceSasSetVoicePCM(%08x, %i, %08x, %i, %i)", core, voiceNum, pcmAddr, size, loop);
INFO_LOG(HLE,"sceSasSetVoicePCM(%08x, %i, %08x, %i, %i)", core, voiceNum, pcmAddr, size, loop);
Reporting::ReportMessage("sceSasSetVoicePCM(%x, %i)", core, voiceNum);
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0) {
@ -162,12 +162,13 @@ u32 sceSasSetVoicePCM(u32 core, int voiceNum, u32 pcmAddr, int size, int loop)
}
SasVoice &v = sas->voices[voiceNum];
u32 prevPcmAddr = v.pcmAddr;
v.type = VOICETYPE_PCM;
v.pcmAddr = pcmAddr;
v.pcmSize = size;
v.loop = loop ? false : true;
v.playing = true;
v.ChangedParams(true);
v.ChangedParams(pcmAddr == prevPcmAddr);
return 0;
}

View file

@ -330,7 +330,34 @@ void SasInstance::Mix(u32 outAddr) {
}
}
else if (voice.type == VOICETYPE_PCM && voice.pcmAddr != 0) {
// PCM mixing should be easy, can share code with VAG
resampleBuffer[0] = voice.resampleHist[0];
resampleBuffer[1] = voice.resampleHist[1];
u32 numSamples = voice.sampleFrac + grainSize ;
if ((int)numSamples > grainSize * 4) {
ERROR_LOG(SAS, "numSamples too large, clamping: %i vs %i", numSamples, grainSize * 4);
numSamples = grainSize * 4;
}
resampleBuffer[2 + numSamples] = resampleBuffer[2 + numSamples - 1];
voice.resampleHist[0] = resampleBuffer[2 + numSamples - 2];
voice.resampleHist[1] = resampleBuffer[2 + numSamples - 1];
u32 sampleFrac = voice.sampleFrac;
for (int i = 0; i < grainSize; i++) {
int sample = resampleBuffer[sampleFrac + 2];
int envelopeValue = voice.envelope.GetHeight();
envelopeValue = ((envelopeValue >> 15) + 1) >> 1;
sample = sample * envelopeValue >> 15;
mixBuffer[i * 2] += sample * voice.volumeLeft >> 15;
mixBuffer[i * 2 + 1] += sample * voice.volumeRight >> 15;
sendBuffer[i * 2] += sample * voice.volumeLeftSend >> 15;
sendBuffer[i * 2 + 1] += sample * voice.volumeRightSend >> 15;
voice.envelope.Step();
}
voice.sampleFrac = sampleFrac;
voice.sampleFrac -= numSamples ;
if (voice.envelope.HasEnded()) {
NOTICE_LOG(SAS, "Hit end of envelope");
voice.playing = false;
}
}
else if (voice.type == VOICETYPE_NOISE && voice.noiseFreq != 0) {
// Generate noise?