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Non-buffered rendering crashfix
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1 changed files with 4 additions and 0 deletions
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@ -666,6 +666,10 @@ static const char *reinterpretStrings[4][4] = {
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// Call this after the target has been bound for rendering. For color, raster is probably always going to win over blits/copies.
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void FramebufferManagerCommon::CopyToColorFromOverlappingFramebuffers(VirtualFramebuffer *dst) {
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if (!useBufferedRendering_) {
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return;
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}
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std::vector<CopySource> sources;
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for (auto src : vfbs_) {
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// Discard old and equal potential inputs.
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