mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
Merge pull request #3693 from raven02/patch-21
Render-to-texture : Update game list comments
This commit is contained in:
commit
d5a664a0fa
1 changed files with 4 additions and 3 deletions
|
@ -199,7 +199,7 @@ inline void TextureCache::AttachFramebuffer(TexCacheEntry *entry, u32 address, V
|
|||
if (entry->format != framebuffer->format) {
|
||||
WARN_LOG_REPORT_ONCE(diffFormat1, G3D, "Render to texture with different formats %d != %d", entry->format, framebuffer->format);
|
||||
// If it already has one, let's hope that one is correct.
|
||||
// Affected game list : Kurohyou 2, Evangelion Jo
|
||||
// If "AttachFramebufferValid" , Evangelion Jo and Kurohyou 2 will be 'blue background' in-game
|
||||
AttachFramebufferInvalid(entry, framebuffer);
|
||||
} else {
|
||||
AttachFramebufferValid(entry, framebuffer);
|
||||
|
@ -217,12 +217,13 @@ inline void TextureCache::AttachFramebuffer(TexCacheEntry *entry, u32 address, V
|
|||
if (framebuffer->format != entry->format) {
|
||||
WARN_LOG_REPORT_ONCE(diffFormat2, G3D, "Render to texture with different formats %d != %d at %08x", entry->format, framebuffer->format, address);
|
||||
// TODO: Use an FBO to translate the palette?
|
||||
// Affected game List : DBZ VS Tag , 3rd birthday
|
||||
// If 'AttachFramebufferInvalid' , Kurohyou 2 will be missing battle scene in-game and FF Type-0 will have black box shadow/'blue fog' and 3rd birthday will have 'blue fog'
|
||||
// If 'AttachFramebufferValid' , DBZ VS Tag will have 'burning effect' ,
|
||||
AttachFramebufferValid(entry, framebuffer);
|
||||
} else if ((entry->addr - address) / entry->bufw < framebuffer->height) {
|
||||
WARN_LOG_REPORT_ONCE(subarea, G3D, "Render to area containing texture at %08x", address);
|
||||
// TODO: Keep track of the y offset.
|
||||
// Affected game List : God of War Ghost of Sparta , God of War Chains of Olympus
|
||||
// If "AttachFramebufferValid" , God of War Ghost of Sparta/Chains of Olympus will be missing special effect.
|
||||
AttachFramebufferInvalid(entry, framebuffer);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue