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Delete SimpleGLWindow near where it's new'd.
This makes it clearer and more foolproof.
This commit is contained in:
parent
83548041e2
commit
d5513c3b58
2 changed files with 4 additions and 3 deletions
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@ -201,9 +201,6 @@ CGEDebugger::CGEDebugger(HINSTANCE _hInstance, HWND _hParent)
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}
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}
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CGEDebugger::~CGEDebugger() {
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CGEDebugger::~CGEDebugger() {
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delete frameWindow;
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delete texWindow;
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delete flags;
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delete flags;
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delete lighting;
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delete lighting;
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delete textureState;
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delete textureState;
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@ -383,6 +383,10 @@ LRESULT CALLBACK SimpleGLWindow::WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPA
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// Continue with window creation.
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// Continue with window creation.
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return win != NULL ? TRUE : FALSE;
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return win != NULL ? TRUE : FALSE;
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case WM_NCDESTROY:
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delete win;
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return 0;
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case WM_LBUTTONDBLCLK:
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case WM_LBUTTONDBLCLK:
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if (win->ToggleZoom()) {
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if (win->ToggleZoom()) {
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return 0;
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return 0;
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