Delete some misguided FPU control code, that we definitely don't want

This commit is contained in:
Henrik Rydgård 2022-10-10 10:46:51 +02:00
parent 32699da6df
commit d52d383c22
5 changed files with 2 additions and 55 deletions

View file

@ -1,44 +1,5 @@
#include "Common/Math/math_util.h"
#include <stdlib.h>
// QNX can only use RunFast mode and it is already the default.
#if defined(__ARM_ARCH_7A__)
// Enables 'RunFast' VFP mode.
void EnableFZ() {
int x;
asm(
"fmrx %[result],FPSCR \r\n"
"orr %[result],%[result],#16777216 \r\n"
"fmxr FPSCR,%[result]"
:[result] "=r" (x) : :
);
//printf("ARM FPSCR: %08x\n",x);
}
#include <cstdlib>
// New fastmode code from: http://pandorawiki.org/Floating_Point_Optimization
// These settings turbocharge the slow VFP unit on Cortex-A8 based chips by setting
// restrictions that permit running VFP instructions on the NEON unit.
// Denormal flush-to-zero, for example.
void FPU_SetFastMode() {
static const unsigned int x = 0x04086060;
static const unsigned int y = 0x03000000;
int r;
asm volatile (
"fmrx %0, fpscr \n\t" //r0 = FPSCR
"and %0, %0, %1 \n\t" //r0 = r0 & 0x04086060
"orr %0, %0, %2 \n\t" //r0 = r0 | 0x03000000
"fmxr fpscr, %0 \n\t" //FPSCR = r0
: "=r"(r)
: "r"(x), "r"(y)
);
}
#else
void EnableFZ() {
// TODO
}
void FPU_SetFastMode() {}
#endif
// Could delete this file, but might find use again.

View file

@ -189,12 +189,3 @@ inline uint16_t ShrinkToHalf(float full) {
FP16 fp = float_to_half_fast3(fp32);
return fp.u;
}
// FPU control.
void EnableFZ();
// Enable both FZ and Default-NaN. Is documented to flip some ARM implementation into a "run-fast" mode
// where they can schedule VFP instructions on the NEON unit (these implementations have
// very slow VFP units).
// http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.ddi0274h/Babffifj.html
void FPU_SetFastMode();

View file

@ -316,7 +316,6 @@ static int mainInternal(QApplication &a) {
emugl->resize(pixel_xres, pixel_yres);
emugl->showFullScreen();
#endif
EnableFZ();
// Disable screensaver
#if defined(QT_HAS_SYSTEMINFO)
QScreenSaver ssObject(emugl);

View file

@ -807,7 +807,6 @@ int main(int argc, char *argv[]) {
} else {
joystick = nullptr;
}
EnableFZ();
int framecount = 0;
bool mouseDown = false;

View file

@ -807,6 +807,3 @@ void bindDefaultFBO()
{
[sharedViewController bindDefaultFBO];
}
void EnableFZ(){};
void DisableFZ(){};