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Delete some misguided FPU control code, that we definitely don't want
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32699da6df
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5 changed files with 2 additions and 55 deletions
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@ -1,44 +1,5 @@
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#include "Common/Math/math_util.h"
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#include <stdlib.h>
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// QNX can only use RunFast mode and it is already the default.
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#if defined(__ARM_ARCH_7A__)
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// Enables 'RunFast' VFP mode.
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void EnableFZ() {
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int x;
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asm(
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"fmrx %[result],FPSCR \r\n"
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"orr %[result],%[result],#16777216 \r\n"
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"fmxr FPSCR,%[result]"
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:[result] "=r" (x) : :
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);
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//printf("ARM FPSCR: %08x\n",x);
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}
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#include <cstdlib>
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// New fastmode code from: http://pandorawiki.org/Floating_Point_Optimization
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// These settings turbocharge the slow VFP unit on Cortex-A8 based chips by setting
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// restrictions that permit running VFP instructions on the NEON unit.
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// Denormal flush-to-zero, for example.
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void FPU_SetFastMode() {
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static const unsigned int x = 0x04086060;
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static const unsigned int y = 0x03000000;
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int r;
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asm volatile (
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"fmrx %0, fpscr \n\t" //r0 = FPSCR
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"and %0, %0, %1 \n\t" //r0 = r0 & 0x04086060
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"orr %0, %0, %2 \n\t" //r0 = r0 | 0x03000000
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"fmxr fpscr, %0 \n\t" //FPSCR = r0
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: "=r"(r)
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: "r"(x), "r"(y)
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);
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}
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#else
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void EnableFZ() {
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// TODO
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}
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void FPU_SetFastMode() {}
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#endif
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// Could delete this file, but might find use again.
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@ -189,12 +189,3 @@ inline uint16_t ShrinkToHalf(float full) {
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FP16 fp = float_to_half_fast3(fp32);
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return fp.u;
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}
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// FPU control.
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void EnableFZ();
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// Enable both FZ and Default-NaN. Is documented to flip some ARM implementation into a "run-fast" mode
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// where they can schedule VFP instructions on the NEON unit (these implementations have
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// very slow VFP units).
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// http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.ddi0274h/Babffifj.html
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void FPU_SetFastMode();
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@ -316,7 +316,6 @@ static int mainInternal(QApplication &a) {
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emugl->resize(pixel_xres, pixel_yres);
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emugl->showFullScreen();
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#endif
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EnableFZ();
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// Disable screensaver
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#if defined(QT_HAS_SYSTEMINFO)
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QScreenSaver ssObject(emugl);
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@ -807,7 +807,6 @@ int main(int argc, char *argv[]) {
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} else {
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joystick = nullptr;
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}
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EnableFZ();
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int framecount = 0;
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bool mouseDown = false;
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@ -807,6 +807,3 @@ void bindDefaultFBO()
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{
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[sharedViewController bindDefaultFBO];
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}
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void EnableFZ(){};
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void DisableFZ(){};
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