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Merge pull request #19440 from hrydgard/sdl-gl-fallback-fix
SDL: Fix the fallback path from Vulkan to OpenGL
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commit
d3fca5b8eb
1 changed files with 7 additions and 0 deletions
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@ -1134,8 +1134,10 @@ int main(int argc, char *argv[]) {
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SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
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#endif
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bool vulkanMayBeAvailable = false;
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if (VulkanMayBeAvailable()) {
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printf("DEBUG: Vulkan might be available.\n");
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vulkanMayBeAvailable = true;
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} else {
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printf("DEBUG: Vulkan is not available, not using Vulkan.\n");
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}
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@ -1327,6 +1329,11 @@ int main(int argc, char *argv[]) {
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GraphicsContext *graphicsContext = nullptr;
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SDL_Window *window = nullptr;
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// Switch away from Vulkan if not available.
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if (g_Config.iGPUBackend == (int)GPUBackend::VULKAN && !vulkanMayBeAvailable) {
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g_Config.iGPUBackend = (int)GPUBackend::OPENGL;
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}
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std::string error_message;
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if (g_Config.iGPUBackend == (int)GPUBackend::OPENGL) {
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SDLGLGraphicsContext *ctx = new SDLGLGraphicsContext();
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