From d3413681e5f98abf2b19422ce73b46ee8457fb81 Mon Sep 17 00:00:00 2001 From: raven02 Date: Wed, 20 Feb 2013 20:32:18 +0800 Subject: [PATCH] Fix texture stretched vertically in HW T&L --- GPU/GLES/VertexShaderGenerator.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/GPU/GLES/VertexShaderGenerator.cpp b/GPU/GLES/VertexShaderGenerator.cpp index d5cb6c1e2c..bddcd1ab19 100644 --- a/GPU/GLES/VertexShaderGenerator.cpp +++ b/GPU/GLES/VertexShaderGenerator.cpp @@ -401,7 +401,7 @@ void GenerateVertexShader(int prim, char *buffer) { break; } if (flipV) - WRITE(p, " v_texcoord.y = 1.0 - v_texcoord.y;\n"); + WRITE(p, " v_texcoord.y = 1.0 - v_texcoord.y * 2.0;\n"); } // Compute fogdepth