diff --git a/Common/VR/PPSSPPVR.cpp b/Common/VR/PPSSPPVR.cpp index 5cd35fc590..92a187d390 100644 --- a/Common/VR/PPSSPPVR.cpp +++ b/Common/VR/PPSSPPVR.cpp @@ -485,13 +485,11 @@ bool StartVRRender() { } // create updated quaternion - if (mx + my + mz < 3 - EPSILON) { - XrVector3f rotation = XrQuaternionf_ToEulerAngles(invView.orientation); - XrQuaternionf pitch = XrQuaternionf_CreateFromVectorAngle({1, 0, 0}, mx * ToRadians(rotation.x)); - XrQuaternionf yaw = XrQuaternionf_CreateFromVectorAngle({0, 1, 0}, my * ToRadians(rotation.y)); - XrQuaternionf roll = XrQuaternionf_CreateFromVectorAngle({0, 0, 1}, mz * ToRadians(rotation.z)); - invView.orientation = XrQuaternionf_Multiply(roll, XrQuaternionf_Multiply(pitch, yaw)); - } + XrVector3f rotation = XrQuaternionf_ToEulerAngles(invView.orientation); + XrQuaternionf pitch = XrQuaternionf_CreateFromVectorAngle({1, 0, 0}, mx * ToRadians(rotation.x)); + XrQuaternionf yaw = XrQuaternionf_CreateFromVectorAngle({0, 1, 0}, my * ToRadians(rotation.y)); + XrQuaternionf roll = XrQuaternionf_CreateFromVectorAngle({0, 0, 1}, mz * ToRadians(rotation.z)); + invView.orientation = XrQuaternionf_Multiply(roll, XrQuaternionf_Multiply(pitch, yaw)); float M[16]; XrQuaternionf_ToMatrix4f(&invView.orientation, M); @@ -661,22 +659,49 @@ void UpdateVRParams(float* projMatrix, float* viewMatrix) { vrMirroring[VR_MIRRORING_AXIS_X] = projMatrix[0] < 0; vrMirroring[VR_MIRRORING_AXIS_Y] = projMatrix[5] < 0; vrMirroring[VR_MIRRORING_AXIS_Z] = projMatrix[10] > 0; - if ((projMatrix[0] < 0) && (projMatrix[10] < 0)) { //e.g. Dante's inferno - vrMirroring[VR_MIRRORING_PITCH] = true; - vrMirroring[VR_MIRRORING_YAW] = true; - vrMirroring[VR_MIRRORING_ROLL] = false; - } else if (projMatrix[10] < 0) { //e.g. GTA - Liberty city - vrMirroring[VR_MIRRORING_PITCH] = false; - vrMirroring[VR_MIRRORING_YAW] = false; - vrMirroring[VR_MIRRORING_ROLL] = false; - } else if (projMatrix[5] < 0) { //e.g. PES 2014 - vrMirroring[VR_MIRRORING_PITCH] = true; - vrMirroring[VR_MIRRORING_YAW] = true; - vrMirroring[VR_MIRRORING_ROLL] = false; - } else { //e.g. Lego Pirates - vrMirroring[VR_MIRRORING_PITCH] = false; - vrMirroring[VR_MIRRORING_YAW] = true; - vrMirroring[VR_MIRRORING_ROLL] = true; + + float up = 0; + for (int i = 4; i < 8; i++) { + up += viewMatrix[i]; + } + + int variant = projMatrix[0] < 0; + variant += (projMatrix[5] < 0) << 1; + variant += (projMatrix[10] < 0) << 2; + variant += (up < 0) << 3; + + switch (variant) { + case 0: + case 1: + vrMirroring[VR_MIRRORING_PITCH] = false; + vrMirroring[VR_MIRRORING_YAW] = true; + vrMirroring[VR_MIRRORING_ROLL] = true; + break; + case 2: + case 3: + case 5: + case 7: + case 8: + case 9: + case 10: + case 11: + case 13: + case 15: + vrMirroring[VR_MIRRORING_PITCH] = true; + vrMirroring[VR_MIRRORING_YAW] = true; + vrMirroring[VR_MIRRORING_ROLL] = false; + break; + case 4: + case 6: + case 12: + case 14: + vrMirroring[VR_MIRRORING_PITCH] = true; + vrMirroring[VR_MIRRORING_YAW] = false; + vrMirroring[VR_MIRRORING_ROLL] = true; + break; + default: + assert(false); + std::exit(1); } } }