mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
Merge pull request #2668 from thedax/directinputUpdate
Windows: Preliminary update for DirectInput to the new key mapping system
This commit is contained in:
commit
d1cc98c2fc
7 changed files with 336 additions and 211 deletions
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@ -145,7 +145,6 @@ void Config::Load(const char *iniFileName)
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control->Get("LargeControls", &bLargeControls, false);
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// control->Get("KeyMapping",iMappingMap);
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control->Get("AccelerometerToAnalogHoriz", &bAccelerometerToAnalogHoriz, false);
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control->Get("ForceInputDevice", &iForceInputDevice, -1);
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control->Get("RightStickBind", &iRightStickBind, 0);
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control->Get("SwapDInputRightAxes", &iSwapRightAxes, 0);
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control->Get("TouchButtonOpacity", &iTouchButtonOpacity, 65);
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@ -260,7 +259,6 @@ void Config::Save()
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control->Set("LargeControls", bLargeControls);
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// control->Set("KeyMapping",iMappingMap);
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control->Set("AccelerometerToAnalogHoriz", bAccelerometerToAnalogHoriz);
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control->Set("ForceInputDevice", iForceInputDevice);
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control->Set("RightStickBind", iRightStickBind);
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control->Set("SwapDInputRightAxes", iSwapRightAxes);
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control->Set("TouchButtonOpacity", iTouchButtonOpacity);
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@ -321,4 +319,4 @@ void Config::CleanRecent() {
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cleanedRecent.push_back(recentIsos[i]);
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}
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recentIsos = cleanedRecent;
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}
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}
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@ -118,7 +118,6 @@ public:
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int iSwapRightAxes;
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// Control
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int iForceInputDevice;
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int iTouchButtonOpacity;
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float fButtonScale;
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@ -160,4 +159,4 @@ private:
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std::string iniFilename_;
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};
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extern Config g_Config;
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extern Config g_Config;
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@ -19,26 +19,6 @@
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#include "InputDevice.h"
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struct RawInputState
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{
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UINT button;
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UINT prevButton;
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RawInputState() {
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button = 0;
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prevButton = 0;
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}
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};
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#define POV_CODE_UP 0x0100
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#define POV_CODE_DOWN 0x0200
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#define POV_CODE_LEFT 0x0400
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#define POV_CODE_RIGHT 0x0800
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#define XBOX_CODE_LEFTTRIGGER 0x00010000
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#define XBOX_CODE_RIGHTTRIGGER 0x00020000
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#define CONTROLS_KEYBOARD_INDEX 0
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#define CONTROLS_DIRECT_INPUT_INDEX 1
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#define CONTROLS_XINPUT_INDEX 2
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#define CONTROLS_KEYBOARD_ANALOG_INDEX 3
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#define CONTROLS_DEVICE_NUM 4
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@ -23,6 +23,8 @@
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#include "ControlMapping.h"
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#include "Core/Config.h"
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#include "input/input_state.h"
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#include "base/NativeApp.h"
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#include"input/keycodes.h"
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#include "Core/Reporting.h"
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#include "Xinput.h"
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#pragma comment(lib,"dinput8.lib")
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@ -32,26 +34,29 @@
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#undef max
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#endif
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unsigned int dinput_ctrl_map[] = {
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11, PAD_BUTTON_MENU, // Open PauseScreen
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10, PAD_BUTTON_BACK, // Toggle PauseScreen & Back Setting Page
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1, PAD_BUTTON_A, // Cross = XBOX-A
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2, PAD_BUTTON_B, // Circle = XBOX-B
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0, PAD_BUTTON_X, // Square = XBOX-X
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3, PAD_BUTTON_Y, // Triangle = XBOX-Y
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8, PAD_BUTTON_SELECT,
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9, PAD_BUTTON_START,
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4, PAD_BUTTON_LBUMPER, // LTrigger = XBOX-LBumper
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5, PAD_BUTTON_RBUMPER, // RTrigger = XBOX-RBumper
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6, PAD_BUTTON_LEFT_THUMB, // Turbo
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7, PAD_BUTTON_RIGHT_THUMB, // Open PauseScreen
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POV_CODE_UP, PAD_BUTTON_UP,
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POV_CODE_DOWN, PAD_BUTTON_DOWN,
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POV_CODE_LEFT, PAD_BUTTON_LEFT,
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POV_CODE_RIGHT, PAD_BUTTON_RIGHT,
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// In order from 0. There can be 128, but most controllers do not have that many.
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static const int dinput_buttons[] = {
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KEYCODE_BUTTON_Y,
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KEYCODE_BUTTON_A,
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KEYCODE_BUTTON_B,
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KEYCODE_BUTTON_X,
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KEYCODE_BUTTON_L2,
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KEYCODE_BUTTON_R2,
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KEYCODE_BUTTON_L1,
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KEYCODE_BUTTON_R1,
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KEYCODE_BUTTON_SELECT,
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KEYCODE_BUTTON_START,
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KEYCODE_BUTTON_THUMBL,
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KEYCODE_BUTTON_THUMBR,
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KEYCODE_BUTTON_Z,
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};
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const unsigned int dinput_ctrl_map_size = sizeof(dinput_ctrl_map);
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struct Stick {
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float x;
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float y;
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};
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static Stick NormalizedDeadzoneFilter(short x, short y);
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#define DIFF (JOY_POVRIGHT - JOY_POVFORWARD) / 2
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#define JOY_POVFORWARD_RIGHT JOY_POVFORWARD + DIFF
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@ -59,15 +64,13 @@ const unsigned int dinput_ctrl_map_size = sizeof(dinput_ctrl_map);
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#define JOY_POVBACKWARD_LEFT JOY_POVBACKWARD + DIFF
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#define JOY_POVLEFT_FORWARD JOY_POVLEFT + DIFF
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struct XINPUT_DEVICE_NODE
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{
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struct XINPUT_DEVICE_NODE {
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DWORD dwVidPid;
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XINPUT_DEVICE_NODE* pNext;
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};
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XINPUT_DEVICE_NODE* g_pXInputDeviceList = NULL;
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bool IsXInputDevice( const GUID* pGuidProductFromDirectInput )
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{
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bool IsXInputDevice( const GUID* pGuidProductFromDirectInput ) {
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XINPUT_DEVICE_NODE* pNode = g_pXInputDeviceList;
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while( pNode )
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{
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@ -79,33 +82,31 @@ bool IsXInputDevice( const GUID* pGuidProductFromDirectInput )
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return false;
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}
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DinputDevice::DinputDevice()
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{
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DinputDevice::DinputDevice() {
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pJoystick = NULL;
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pDI = NULL;
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memset(lastButtons_, 0, sizeof(lastButtons_));
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memset(lastPOV_, 0, sizeof(lastPOV_));
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if(FAILED(DirectInput8Create(GetModuleHandle(NULL),DIRECTINPUT_VERSION,IID_IDirectInput8,(void**)&pDI,NULL)))
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return;
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if(FAILED(pDI->CreateDevice(GUID_Joystick, &pJoystick, NULL )))
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{
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if(FAILED(pDI->CreateDevice(GUID_Joystick, &pJoystick, NULL ))) {
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pDI->Release();
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pDI = NULL;
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return;
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}
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if(FAILED(pJoystick->SetDataFormat(&c_dfDIJoystick2)))
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{
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if(FAILED(pJoystick->SetDataFormat(&c_dfDIJoystick2))) {
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pJoystick->Release();
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pJoystick = NULL;
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return;
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}
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// ignore if device suppert XInput
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// Ignore if device supports XInput
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DIDEVICEINSTANCE dinfo = {0};
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pJoystick->GetDeviceInfo(&dinfo);
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if (IsXInputDevice(&dinfo.guidProduct))
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{
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if (IsXInputDevice(&dinfo.guidProduct)) {
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pDI->Release();
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pDI = NULL;
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pJoystick->Release();
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@ -120,10 +121,10 @@ DinputDevice::DinputDevice()
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diprg.lMin = -10000;
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diprg.lMax = 10000;
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analog = FAILED(pJoystick->SetProperty(DIPROP_RANGE, &diprg.diph))?false:true;
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analog = FAILED(pJoystick->SetProperty(DIPROP_RANGE, &diprg.diph)) ? false : true;
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// Other devices suffer If do not set the dead zone.
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// TODO: the dead zone will make configurable in the Control dialog.
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// Other devices suffer if the deadzone is not set.
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// TODO: The dead zone will be made configurable in the Control dialog.
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DIPROPDWORD dipw;
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dipw.diph.dwSize = sizeof(DIPROPDWORD);
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dipw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
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@ -132,184 +133,334 @@ DinputDevice::DinputDevice()
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// dwData 1000 is deadzone(0% - 10%)
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dipw.dwData = 1000;
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analog |= FAILED(pJoystick->SetProperty(DIPROP_DEADZONE, &dipw.diph))?false:true;
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analog |= FAILED(pJoystick->SetProperty(DIPROP_DEADZONE, &dipw.diph)) ? false : true;
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}
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DinputDevice::~DinputDevice()
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{
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if (pJoystick)
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{
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DinputDevice::~DinputDevice() {
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if (pJoystick) {
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pJoystick->Release();
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pJoystick= NULL;
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pJoystick = NULL;
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}
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if (pDI)
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{
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if (pDI) {
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pDI->Release();
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pDI= NULL;
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pDI = NULL;
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}
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}
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static inline int getPadCodeFromVirtualPovCode(unsigned int povCode)
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{
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int mergedCode = 0;
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for (int i = 0; i < dinput_ctrl_map_size / sizeof(dinput_ctrl_map[0]); i += 2) {
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if (dinput_ctrl_map[i] != 0xFFFFFFFF && dinput_ctrl_map[i] > 0xFF && dinput_ctrl_map[i] & povCode)
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mergedCode |= dinput_ctrl_map[i + 1];
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}
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return mergedCode;
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}
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int DinputDevice::UpdateState(InputState &input_state)
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{
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if (g_Config.iForceInputDevice == 0) return -1;
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int DinputDevice::UpdateState(InputState &input_state) {
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if (!pJoystick) return -1;
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DIJOYSTATE2 js;
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if (FAILED(pJoystick->Poll()))
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{
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if (FAILED(pJoystick->Poll())) {
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if(pJoystick->Acquire() == DIERR_INPUTLOST)
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return -1;
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}
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if(FAILED(pJoystick->GetDeviceState(sizeof(DIJOYSTATE2), &js)))
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return -1;
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switch (js.rgdwPOV[0])
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{
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case JOY_POVFORWARD: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_UP); break;
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case JOY_POVBACKWARD: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_DOWN); break;
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case JOY_POVLEFT: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_LEFT); break;
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case JOY_POVRIGHT: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_RIGHT); break;
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case JOY_POVFORWARD_RIGHT: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_UP | POV_CODE_RIGHT); break;
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case JOY_POVRIGHT_BACKWARD: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_RIGHT | POV_CODE_DOWN); break;
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case JOY_POVBACKWARD_LEFT: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_DOWN | POV_CODE_LEFT); break;
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case JOY_POVLEFT_FORWARD: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_LEFT | POV_CODE_UP); break;
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}
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return -1;
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if (analog)
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{
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float x = (float)js.lX / 10000.f;
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float y = -((float)js.lY / 10000.f);
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ApplyButtons(js, input_state);
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// Expand and clamp. Hack to let us reach the corners on most pads.
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x = std::min(1.0f, std::max(-1.0f, x * 1.2f));
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y = std::min(1.0f, std::max(-1.0f, y * 1.2f));
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if (analog) {
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Stick left = NormalizedDeadzoneFilter(js.lX, js.lY);
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Stick right = NormalizedDeadzoneFilter(js.lZ, js.lRz);
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input_state.pad_lstick_x += x;
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input_state.pad_lstick_y += y;
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}
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input_state.pad_lstick_x += left.x;
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input_state.pad_lstick_y += left.y;
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input_state.pad_rstick_x += right.x;
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input_state.pad_rstick_y += right.y;
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for (u8 i = 0; i < sizeof(dinput_ctrl_map)/sizeof(dinput_ctrl_map[0]); i += 2)
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{
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// DIJOYSTATE2 supported 128 buttons. for exclude the Virtual POV_CODE bit fields.
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if (dinput_ctrl_map[i] < DIRECTINPUT_RGBBUTTONS_MAX && js.rgbButtons[dinput_ctrl_map[i]] & 0x80)
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{
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input_state.pad_buttons |= dinput_ctrl_map[i+1];
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}
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}
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AxisInput axis;
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axis.deviceId = DEVICE_ID_PAD_0;
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const LONG rthreshold = 8000;
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axis.axisId = JOYSTICK_AXIS_X;
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axis.value = left.x;
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NativeAxis(axis);
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switch (g_Config.iRightStickBind) {
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case 0:
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break;
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case 1:
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if(!g_Config.iSwapRightAxes) {
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if (js.lRz > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RIGHT;
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else if (js.lRz < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LEFT;
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if (js.lZ > rthreshold) input_state.pad_buttons |= PAD_BUTTON_UP;
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else if (js.lZ < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_DOWN;
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}
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else {
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if (js.lZ > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RIGHT;
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else if (js.lZ < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LEFT;
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if (js.lRz > rthreshold) input_state.pad_buttons |= PAD_BUTTON_UP;
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else if (js.lRz < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_DOWN;
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}
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break;
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case 2:
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if(!g_Config.iSwapRightAxes) {
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if (js.lRz > rthreshold) input_state.pad_buttons |= PAD_BUTTON_B;
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else if (js.lRz < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_X;
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if (js.lZ > rthreshold) input_state.pad_buttons |= PAD_BUTTON_Y;
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else if (js.lZ < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_A;
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}
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else {
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if (js.lZ > rthreshold) input_state.pad_buttons |= PAD_BUTTON_B;
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else if (js.lZ < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_X;
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if (js.lRz > rthreshold) input_state.pad_buttons |= PAD_BUTTON_Y;
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else if (js.lRz < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_A;
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}
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break;
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case 3:
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if(!g_Config.iSwapRightAxes) {
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if (js.lRz > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RBUMPER;
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else if (js.lRz < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LBUMPER;
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}
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else {
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if (js.lZ > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RBUMPER;
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else if (js.lZ < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LBUMPER;
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}
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break;
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case 4:
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if(!g_Config.iSwapRightAxes) {
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if (js.lRz > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RBUMPER;
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else if (js.lRz < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LBUMPER;
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if (js.lZ > rthreshold) input_state.pad_buttons |= PAD_BUTTON_Y;
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else if (js.lZ < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_A;
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}
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else {
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if (js.lZ > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RBUMPER;
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else if (js.lZ < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LBUMPER;
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if (js.lRz > rthreshold) input_state.pad_buttons |= PAD_BUTTON_Y;
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else if (js.lRz < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_A;
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}
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break;
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case 5:
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if(!g_Config.iSwapRightAxes) {
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if (js.lRz > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RIGHT;
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else if (js.lRz < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LEFT;
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}
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else {
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if (js.lZ > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RIGHT;
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else if (js.lZ < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LEFT;
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}
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break;
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axis.axisId = JOYSTICK_AXIS_Y;
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axis.value = left.y;
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NativeAxis(axis);
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axis.axisId = JOYSTICK_AXIS_Z;
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axis.value = right.x;
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NativeAxis(axis);
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axis.axisId = JOYSTICK_AXIS_RZ;
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axis.value = right.y;
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NativeAxis(axis);
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}
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return UPDATESTATE_SKIP_PAD;
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}
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int DinputDevice::UpdateRawStateSingle(RawInputState &rawState)
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{
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if (g_Config.iForceInputDevice == 0) return FALSE;
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if (!pJoystick) return FALSE;
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static Stick NormalizedDeadzoneFilter(short x, short y) {
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Stick s;
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s.x = (float)x / 10000.f;
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s.y = -((float)y / 10000.f);
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DIJOYSTATE2 js;
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// Expand and clamp. Hack to let us reach the corners on most pads.
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s.x = std::min(1.0f, std::max(-1.0f, s.x * 1.2f));
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s.y = std::min(1.0f, std::max(-1.0f, s.y * 1.2f));
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if (FAILED(pJoystick->Poll()))
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{
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if(pJoystick->Acquire() == DIERR_INPUTLOST)
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return FALSE;
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}
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return s;
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}
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if(FAILED(pJoystick->GetDeviceState(sizeof(DIJOYSTATE2), &js)))
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return -1;
|
||||
switch (js.rgdwPOV[0])
|
||||
{
|
||||
case JOY_POVFORWARD: rawState.button = POV_CODE_UP; return TRUE;
|
||||
case JOY_POVBACKWARD: rawState.button = POV_CODE_DOWN; return TRUE;
|
||||
case JOY_POVLEFT: rawState.button = POV_CODE_LEFT; return TRUE;
|
||||
case JOY_POVRIGHT: rawState.button = POV_CODE_RIGHT; return TRUE;
|
||||
}
|
||||
void DinputDevice::ApplyButtons(DIJOYSTATE2 &state, InputState &input_state) {
|
||||
BYTE *buttons = state.rgbButtons;
|
||||
u32 downMask = 0x80;
|
||||
|
||||
for (int i = 0; i < DIRECTINPUT_RGBBUTTONS_MAX; i++) {
|
||||
if (js.rgbButtons[i] & 0x80) {
|
||||
rawState.button = i;
|
||||
return TRUE;
|
||||
for (int i = 0; i < ARRAY_SIZE(dinput_buttons); ++i) {
|
||||
if (state.rgbButtons[i] == lastButtons_[i]) {
|
||||
continue;
|
||||
}
|
||||
|
||||
bool down = (state.rgbButtons[i] & downMask) == downMask;
|
||||
KeyInput key;
|
||||
key.deviceId = DEVICE_ID_PAD_0;
|
||||
key.flags = down ? KEY_DOWN : KEY_UP;
|
||||
key.keyCode = dinput_buttons[i];
|
||||
NativeKey(key);
|
||||
|
||||
lastButtons_[i] = state.rgbButtons[i];
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// Now the POV hat, which can technically go in any degree but usually does not.
|
||||
if (LOWORD(state.rgdwPOV[0]) != lastPOV_[0]) {
|
||||
KeyInput dpad[4];
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
dpad[i].deviceId = DEVICE_ID_PAD_0;
|
||||
dpad[i].flags = KEY_UP;
|
||||
}
|
||||
dpad[0].keyCode = KEYCODE_DPAD_UP;
|
||||
dpad[1].keyCode = KEYCODE_DPAD_LEFT;
|
||||
dpad[2].keyCode = KEYCODE_DPAD_DOWN;
|
||||
dpad[3].keyCode = KEYCODE_DPAD_RIGHT;
|
||||
|
||||
if (LOWORD(state.rgdwPOV[0]) != JOY_POVCENTERED) {
|
||||
// These are the edges, so we use or.
|
||||
if (state.rgdwPOV[0] >= JOY_POVLEFT_FORWARD || state.rgdwPOV[0] <= JOY_POVFORWARD_RIGHT) {
|
||||
dpad[0].flags = KEY_DOWN;
|
||||
}
|
||||
if (state.rgdwPOV[0] >= JOY_POVBACKWARD_LEFT && state.rgdwPOV[0] <= JOY_POVLEFT_FORWARD) {
|
||||
dpad[1].flags = KEY_DOWN;
|
||||
}
|
||||
if (state.rgdwPOV[0] >= JOY_POVRIGHT_BACKWARD && state.rgdwPOV[0] <= JOY_POVBACKWARD_LEFT) {
|
||||
dpad[2].flags = KEY_DOWN;
|
||||
}
|
||||
if (state.rgdwPOV[0] >= JOY_POVFORWARD_RIGHT && state.rgdwPOV[0] <= JOY_POVRIGHT_BACKWARD) {
|
||||
dpad[3].flags = KEY_DOWN;
|
||||
}
|
||||
}
|
||||
|
||||
NativeKey(dpad[0]);
|
||||
NativeKey(dpad[1]);
|
||||
NativeKey(dpad[2]);
|
||||
NativeKey(dpad[3]);
|
||||
|
||||
lastPOV_[0] = LOWORD(state.rgdwPOV[0]);
|
||||
}
|
||||
|
||||
// TODO: Remove this once proper analog stick
|
||||
// binding is implemented.
|
||||
const LONG rthreshold = 8000;
|
||||
|
||||
KeyInput RAS;
|
||||
RAS.deviceId = DEVICE_ID_PAD_0;
|
||||
switch (g_Config.iRightStickBind) {
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
if(!g_Config.iSwapRightAxes) {
|
||||
if (state.lRz > rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_DPAD_RIGHT;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
else if (state.lRz < -rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_DPAD_LEFT;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
if (state.lZ > rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_DPAD_DOWN;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
else if (state.lZ < -rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_DPAD_UP;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (state.lX > rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_DPAD_RIGHT;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
else if (state.lZ < -rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_DPAD_LEFT;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
if (state.lRz > rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_DPAD_UP;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
else if (state.lRz < -rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_DPAD_DOWN;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if(!g_Config.iSwapRightAxes) {
|
||||
if (state.lRz > rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_BUTTON_B;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
else if (state.lRz < -rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_BUTTON_X;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
if (state.lZ > rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_BUTTON_Y;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
else if (state.lZ < -rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_BUTTON_A;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (state.lZ > rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_BUTTON_B;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
else if (state.lZ < -rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_BUTTON_X;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
if (state.lRz > rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_BUTTON_Y;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
else if (state.lRz < -rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = RAS.keyCode = KEYCODE_BUTTON_A;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if(!g_Config.iSwapRightAxes) {
|
||||
if (state.lRz > rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_BUTTON_R1;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
else if (state.lRz < -rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_BUTTON_L1;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (state.lZ > rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_BUTTON_R1;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
else if (state.lZ < -rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_BUTTON_L1;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if(!g_Config.iSwapRightAxes) {
|
||||
if (state.lRz > rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_BUTTON_R1;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
else if (state.lRz < -rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_BUTTON_L1;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
if (state.lZ > rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_BUTTON_Y;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
else if (state.lZ < -rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_BUTTON_A;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (state.lZ > rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_BUTTON_R1;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
else if (state.lZ < -rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_BUTTON_L1;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
if (state.lRz > rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_BUTTON_Y;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
else if (state.lRz < -rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = RAS.keyCode = KEYCODE_BUTTON_A;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
if(!g_Config.iSwapRightAxes) {
|
||||
if (state.lRz > rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_DPAD_RIGHT;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
else if (state.lRz < -rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_DPAD_LEFT;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (state.lZ > rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_DPAD_LEFT;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
else if (state.lZ < -rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_DPAD_RIGHT;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -22,8 +22,6 @@
|
|||
#include "InputDevice.h"
|
||||
#include "dinput.h"
|
||||
|
||||
struct RawInputState;
|
||||
|
||||
class DinputDevice :
|
||||
public InputDevice
|
||||
{
|
||||
|
@ -32,9 +30,11 @@ public:
|
|||
~DinputDevice();
|
||||
virtual int UpdateState(InputState &input_state);
|
||||
virtual bool IsPad() { return true; }
|
||||
int UpdateRawStateSingle(RawInputState &rawState);
|
||||
private:
|
||||
void ApplyButtons(DIJOYSTATE2 &state, InputState &input_state);
|
||||
LPDIRECTINPUT8 pDI;
|
||||
LPDIRECTINPUTDEVICE8 pJoystick;
|
||||
bool analog;
|
||||
BYTE lastButtons_[128];
|
||||
WORD lastPOV_[4];
|
||||
};
|
||||
|
|
|
@ -46,7 +46,6 @@ struct Stick {
|
|||
static Stick NormalizedDeadzoneFilter(short x, short y);
|
||||
|
||||
int XinputDevice::UpdateState(InputState &input_state) {
|
||||
if (g_Config.iForceInputDevice > 0) return -1;
|
||||
if (this->check_delay-- > 0) return -1;
|
||||
XINPUT_STATE state;
|
||||
ZeroMemory( &state, sizeof(XINPUT_STATE) );
|
||||
|
|
|
@ -2,8 +2,6 @@
|
|||
#include "InputDevice.h"
|
||||
#include "Xinput.h"
|
||||
|
||||
struct RawInputState;
|
||||
|
||||
class XinputDevice :
|
||||
public InputDevice
|
||||
{
|
||||
|
|
Loading…
Add table
Reference in a new issue