Merge pull request #2668 from thedax/directinputUpdate

Windows: Preliminary update for DirectInput to the new key mapping system
This commit is contained in:
Henrik Rydgård 2013-07-07 14:48:33 -07:00
commit d1cc98c2fc
7 changed files with 336 additions and 211 deletions

View file

@ -145,7 +145,6 @@ void Config::Load(const char *iniFileName)
control->Get("LargeControls", &bLargeControls, false);
// control->Get("KeyMapping",iMappingMap);
control->Get("AccelerometerToAnalogHoriz", &bAccelerometerToAnalogHoriz, false);
control->Get("ForceInputDevice", &iForceInputDevice, -1);
control->Get("RightStickBind", &iRightStickBind, 0);
control->Get("SwapDInputRightAxes", &iSwapRightAxes, 0);
control->Get("TouchButtonOpacity", &iTouchButtonOpacity, 65);
@ -260,7 +259,6 @@ void Config::Save()
control->Set("LargeControls", bLargeControls);
// control->Set("KeyMapping",iMappingMap);
control->Set("AccelerometerToAnalogHoriz", bAccelerometerToAnalogHoriz);
control->Set("ForceInputDevice", iForceInputDevice);
control->Set("RightStickBind", iRightStickBind);
control->Set("SwapDInputRightAxes", iSwapRightAxes);
control->Set("TouchButtonOpacity", iTouchButtonOpacity);
@ -321,4 +319,4 @@ void Config::CleanRecent() {
cleanedRecent.push_back(recentIsos[i]);
}
recentIsos = cleanedRecent;
}
}

View file

@ -118,7 +118,6 @@ public:
int iSwapRightAxes;
// Control
int iForceInputDevice;
int iTouchButtonOpacity;
float fButtonScale;
@ -160,4 +159,4 @@ private:
std::string iniFilename_;
};
extern Config g_Config;
extern Config g_Config;

View file

@ -19,26 +19,6 @@
#include "InputDevice.h"
struct RawInputState
{
UINT button;
UINT prevButton;
RawInputState() {
button = 0;
prevButton = 0;
}
};
#define POV_CODE_UP 0x0100
#define POV_CODE_DOWN 0x0200
#define POV_CODE_LEFT 0x0400
#define POV_CODE_RIGHT 0x0800
#define XBOX_CODE_LEFTTRIGGER 0x00010000
#define XBOX_CODE_RIGHTTRIGGER 0x00020000
#define CONTROLS_KEYBOARD_INDEX 0
#define CONTROLS_DIRECT_INPUT_INDEX 1
#define CONTROLS_XINPUT_INDEX 2
#define CONTROLS_KEYBOARD_ANALOG_INDEX 3
#define CONTROLS_DEVICE_NUM 4

View file

@ -23,6 +23,8 @@
#include "ControlMapping.h"
#include "Core/Config.h"
#include "input/input_state.h"
#include "base/NativeApp.h"
#include"input/keycodes.h"
#include "Core/Reporting.h"
#include "Xinput.h"
#pragma comment(lib,"dinput8.lib")
@ -32,26 +34,29 @@
#undef max
#endif
unsigned int dinput_ctrl_map[] = {
11, PAD_BUTTON_MENU, // Open PauseScreen
10, PAD_BUTTON_BACK, // Toggle PauseScreen & Back Setting Page
1, PAD_BUTTON_A, // Cross = XBOX-A
2, PAD_BUTTON_B, // Circle = XBOX-B
0, PAD_BUTTON_X, // Square = XBOX-X
3, PAD_BUTTON_Y, // Triangle = XBOX-Y
8, PAD_BUTTON_SELECT,
9, PAD_BUTTON_START,
4, PAD_BUTTON_LBUMPER, // LTrigger = XBOX-LBumper
5, PAD_BUTTON_RBUMPER, // RTrigger = XBOX-RBumper
6, PAD_BUTTON_LEFT_THUMB, // Turbo
7, PAD_BUTTON_RIGHT_THUMB, // Open PauseScreen
POV_CODE_UP, PAD_BUTTON_UP,
POV_CODE_DOWN, PAD_BUTTON_DOWN,
POV_CODE_LEFT, PAD_BUTTON_LEFT,
POV_CODE_RIGHT, PAD_BUTTON_RIGHT,
// In order from 0. There can be 128, but most controllers do not have that many.
static const int dinput_buttons[] = {
KEYCODE_BUTTON_Y,
KEYCODE_BUTTON_A,
KEYCODE_BUTTON_B,
KEYCODE_BUTTON_X,
KEYCODE_BUTTON_L2,
KEYCODE_BUTTON_R2,
KEYCODE_BUTTON_L1,
KEYCODE_BUTTON_R1,
KEYCODE_BUTTON_SELECT,
KEYCODE_BUTTON_START,
KEYCODE_BUTTON_THUMBL,
KEYCODE_BUTTON_THUMBR,
KEYCODE_BUTTON_Z,
};
const unsigned int dinput_ctrl_map_size = sizeof(dinput_ctrl_map);
struct Stick {
float x;
float y;
};
static Stick NormalizedDeadzoneFilter(short x, short y);
#define DIFF (JOY_POVRIGHT - JOY_POVFORWARD) / 2
#define JOY_POVFORWARD_RIGHT JOY_POVFORWARD + DIFF
@ -59,15 +64,13 @@ const unsigned int dinput_ctrl_map_size = sizeof(dinput_ctrl_map);
#define JOY_POVBACKWARD_LEFT JOY_POVBACKWARD + DIFF
#define JOY_POVLEFT_FORWARD JOY_POVLEFT + DIFF
struct XINPUT_DEVICE_NODE
{
struct XINPUT_DEVICE_NODE {
DWORD dwVidPid;
XINPUT_DEVICE_NODE* pNext;
};
XINPUT_DEVICE_NODE* g_pXInputDeviceList = NULL;
bool IsXInputDevice( const GUID* pGuidProductFromDirectInput )
{
bool IsXInputDevice( const GUID* pGuidProductFromDirectInput ) {
XINPUT_DEVICE_NODE* pNode = g_pXInputDeviceList;
while( pNode )
{
@ -79,33 +82,31 @@ bool IsXInputDevice( const GUID* pGuidProductFromDirectInput )
return false;
}
DinputDevice::DinputDevice()
{
DinputDevice::DinputDevice() {
pJoystick = NULL;
pDI = NULL;
memset(lastButtons_, 0, sizeof(lastButtons_));
memset(lastPOV_, 0, sizeof(lastPOV_));
if(FAILED(DirectInput8Create(GetModuleHandle(NULL),DIRECTINPUT_VERSION,IID_IDirectInput8,(void**)&pDI,NULL)))
return;
if(FAILED(pDI->CreateDevice(GUID_Joystick, &pJoystick, NULL )))
{
if(FAILED(pDI->CreateDevice(GUID_Joystick, &pJoystick, NULL ))) {
pDI->Release();
pDI = NULL;
return;
}
if(FAILED(pJoystick->SetDataFormat(&c_dfDIJoystick2)))
{
if(FAILED(pJoystick->SetDataFormat(&c_dfDIJoystick2))) {
pJoystick->Release();
pJoystick = NULL;
return;
}
// ignore if device suppert XInput
// Ignore if device supports XInput
DIDEVICEINSTANCE dinfo = {0};
pJoystick->GetDeviceInfo(&dinfo);
if (IsXInputDevice(&dinfo.guidProduct))
{
if (IsXInputDevice(&dinfo.guidProduct)) {
pDI->Release();
pDI = NULL;
pJoystick->Release();
@ -120,10 +121,10 @@ DinputDevice::DinputDevice()
diprg.lMin = -10000;
diprg.lMax = 10000;
analog = FAILED(pJoystick->SetProperty(DIPROP_RANGE, &diprg.diph))?false:true;
analog = FAILED(pJoystick->SetProperty(DIPROP_RANGE, &diprg.diph)) ? false : true;
// Other devices suffer If do not set the dead zone.
// TODO: the dead zone will make configurable in the Control dialog.
// Other devices suffer if the deadzone is not set.
// TODO: The dead zone will be made configurable in the Control dialog.
DIPROPDWORD dipw;
dipw.diph.dwSize = sizeof(DIPROPDWORD);
dipw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
@ -132,184 +133,334 @@ DinputDevice::DinputDevice()
// dwData 1000 is deadzone(0% - 10%)
dipw.dwData = 1000;
analog |= FAILED(pJoystick->SetProperty(DIPROP_DEADZONE, &dipw.diph))?false:true;
analog |= FAILED(pJoystick->SetProperty(DIPROP_DEADZONE, &dipw.diph)) ? false : true;
}
DinputDevice::~DinputDevice()
{
if (pJoystick)
{
DinputDevice::~DinputDevice() {
if (pJoystick) {
pJoystick->Release();
pJoystick= NULL;
pJoystick = NULL;
}
if (pDI)
{
if (pDI) {
pDI->Release();
pDI= NULL;
pDI = NULL;
}
}
static inline int getPadCodeFromVirtualPovCode(unsigned int povCode)
{
int mergedCode = 0;
for (int i = 0; i < dinput_ctrl_map_size / sizeof(dinput_ctrl_map[0]); i += 2) {
if (dinput_ctrl_map[i] != 0xFFFFFFFF && dinput_ctrl_map[i] > 0xFF && dinput_ctrl_map[i] & povCode)
mergedCode |= dinput_ctrl_map[i + 1];
}
return mergedCode;
}
int DinputDevice::UpdateState(InputState &input_state)
{
if (g_Config.iForceInputDevice == 0) return -1;
int DinputDevice::UpdateState(InputState &input_state) {
if (!pJoystick) return -1;
DIJOYSTATE2 js;
if (FAILED(pJoystick->Poll()))
{
if (FAILED(pJoystick->Poll())) {
if(pJoystick->Acquire() == DIERR_INPUTLOST)
return -1;
}
if(FAILED(pJoystick->GetDeviceState(sizeof(DIJOYSTATE2), &js)))
return -1;
switch (js.rgdwPOV[0])
{
case JOY_POVFORWARD: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_UP); break;
case JOY_POVBACKWARD: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_DOWN); break;
case JOY_POVLEFT: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_LEFT); break;
case JOY_POVRIGHT: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_RIGHT); break;
case JOY_POVFORWARD_RIGHT: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_UP | POV_CODE_RIGHT); break;
case JOY_POVRIGHT_BACKWARD: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_RIGHT | POV_CODE_DOWN); break;
case JOY_POVBACKWARD_LEFT: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_DOWN | POV_CODE_LEFT); break;
case JOY_POVLEFT_FORWARD: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_LEFT | POV_CODE_UP); break;
}
return -1;
if (analog)
{
float x = (float)js.lX / 10000.f;
float y = -((float)js.lY / 10000.f);
ApplyButtons(js, input_state);
// Expand and clamp. Hack to let us reach the corners on most pads.
x = std::min(1.0f, std::max(-1.0f, x * 1.2f));
y = std::min(1.0f, std::max(-1.0f, y * 1.2f));
if (analog) {
Stick left = NormalizedDeadzoneFilter(js.lX, js.lY);
Stick right = NormalizedDeadzoneFilter(js.lZ, js.lRz);
input_state.pad_lstick_x += x;
input_state.pad_lstick_y += y;
}
input_state.pad_lstick_x += left.x;
input_state.pad_lstick_y += left.y;
input_state.pad_rstick_x += right.x;
input_state.pad_rstick_y += right.y;
for (u8 i = 0; i < sizeof(dinput_ctrl_map)/sizeof(dinput_ctrl_map[0]); i += 2)
{
// DIJOYSTATE2 supported 128 buttons. for exclude the Virtual POV_CODE bit fields.
if (dinput_ctrl_map[i] < DIRECTINPUT_RGBBUTTONS_MAX && js.rgbButtons[dinput_ctrl_map[i]] & 0x80)
{
input_state.pad_buttons |= dinput_ctrl_map[i+1];
}
}
AxisInput axis;
axis.deviceId = DEVICE_ID_PAD_0;
const LONG rthreshold = 8000;
axis.axisId = JOYSTICK_AXIS_X;
axis.value = left.x;
NativeAxis(axis);
switch (g_Config.iRightStickBind) {
case 0:
break;
case 1:
if(!g_Config.iSwapRightAxes) {
if (js.lRz > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RIGHT;
else if (js.lRz < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LEFT;
if (js.lZ > rthreshold) input_state.pad_buttons |= PAD_BUTTON_UP;
else if (js.lZ < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_DOWN;
}
else {
if (js.lZ > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RIGHT;
else if (js.lZ < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LEFT;
if (js.lRz > rthreshold) input_state.pad_buttons |= PAD_BUTTON_UP;
else if (js.lRz < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_DOWN;
}
break;
case 2:
if(!g_Config.iSwapRightAxes) {
if (js.lRz > rthreshold) input_state.pad_buttons |= PAD_BUTTON_B;
else if (js.lRz < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_X;
if (js.lZ > rthreshold) input_state.pad_buttons |= PAD_BUTTON_Y;
else if (js.lZ < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_A;
}
else {
if (js.lZ > rthreshold) input_state.pad_buttons |= PAD_BUTTON_B;
else if (js.lZ < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_X;
if (js.lRz > rthreshold) input_state.pad_buttons |= PAD_BUTTON_Y;
else if (js.lRz < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_A;
}
break;
case 3:
if(!g_Config.iSwapRightAxes) {
if (js.lRz > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RBUMPER;
else if (js.lRz < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LBUMPER;
}
else {
if (js.lZ > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RBUMPER;
else if (js.lZ < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LBUMPER;
}
break;
case 4:
if(!g_Config.iSwapRightAxes) {
if (js.lRz > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RBUMPER;
else if (js.lRz < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LBUMPER;
if (js.lZ > rthreshold) input_state.pad_buttons |= PAD_BUTTON_Y;
else if (js.lZ < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_A;
}
else {
if (js.lZ > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RBUMPER;
else if (js.lZ < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LBUMPER;
if (js.lRz > rthreshold) input_state.pad_buttons |= PAD_BUTTON_Y;
else if (js.lRz < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_A;
}
break;
case 5:
if(!g_Config.iSwapRightAxes) {
if (js.lRz > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RIGHT;
else if (js.lRz < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LEFT;
}
else {
if (js.lZ > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RIGHT;
else if (js.lZ < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LEFT;
}
break;
axis.axisId = JOYSTICK_AXIS_Y;
axis.value = left.y;
NativeAxis(axis);
axis.axisId = JOYSTICK_AXIS_Z;
axis.value = right.x;
NativeAxis(axis);
axis.axisId = JOYSTICK_AXIS_RZ;
axis.value = right.y;
NativeAxis(axis);
}
return UPDATESTATE_SKIP_PAD;
}
int DinputDevice::UpdateRawStateSingle(RawInputState &rawState)
{
if (g_Config.iForceInputDevice == 0) return FALSE;
if (!pJoystick) return FALSE;
static Stick NormalizedDeadzoneFilter(short x, short y) {
Stick s;
s.x = (float)x / 10000.f;
s.y = -((float)y / 10000.f);
DIJOYSTATE2 js;
// Expand and clamp. Hack to let us reach the corners on most pads.
s.x = std::min(1.0f, std::max(-1.0f, s.x * 1.2f));
s.y = std::min(1.0f, std::max(-1.0f, s.y * 1.2f));
if (FAILED(pJoystick->Poll()))
{
if(pJoystick->Acquire() == DIERR_INPUTLOST)
return FALSE;
}
return s;
}
if(FAILED(pJoystick->GetDeviceState(sizeof(DIJOYSTATE2), &js)))
return -1;
switch (js.rgdwPOV[0])
{
case JOY_POVFORWARD: rawState.button = POV_CODE_UP; return TRUE;
case JOY_POVBACKWARD: rawState.button = POV_CODE_DOWN; return TRUE;
case JOY_POVLEFT: rawState.button = POV_CODE_LEFT; return TRUE;
case JOY_POVRIGHT: rawState.button = POV_CODE_RIGHT; return TRUE;
}
void DinputDevice::ApplyButtons(DIJOYSTATE2 &state, InputState &input_state) {
BYTE *buttons = state.rgbButtons;
u32 downMask = 0x80;
for (int i = 0; i < DIRECTINPUT_RGBBUTTONS_MAX; i++) {
if (js.rgbButtons[i] & 0x80) {
rawState.button = i;
return TRUE;
for (int i = 0; i < ARRAY_SIZE(dinput_buttons); ++i) {
if (state.rgbButtons[i] == lastButtons_[i]) {
continue;
}
bool down = (state.rgbButtons[i] & downMask) == downMask;
KeyInput key;
key.deviceId = DEVICE_ID_PAD_0;
key.flags = down ? KEY_DOWN : KEY_UP;
key.keyCode = dinput_buttons[i];
NativeKey(key);
lastButtons_[i] = state.rgbButtons[i];
}
return FALSE;
}
// Now the POV hat, which can technically go in any degree but usually does not.
if (LOWORD(state.rgdwPOV[0]) != lastPOV_[0]) {
KeyInput dpad[4];
for (int i = 0; i < 4; ++i) {
dpad[i].deviceId = DEVICE_ID_PAD_0;
dpad[i].flags = KEY_UP;
}
dpad[0].keyCode = KEYCODE_DPAD_UP;
dpad[1].keyCode = KEYCODE_DPAD_LEFT;
dpad[2].keyCode = KEYCODE_DPAD_DOWN;
dpad[3].keyCode = KEYCODE_DPAD_RIGHT;
if (LOWORD(state.rgdwPOV[0]) != JOY_POVCENTERED) {
// These are the edges, so we use or.
if (state.rgdwPOV[0] >= JOY_POVLEFT_FORWARD || state.rgdwPOV[0] <= JOY_POVFORWARD_RIGHT) {
dpad[0].flags = KEY_DOWN;
}
if (state.rgdwPOV[0] >= JOY_POVBACKWARD_LEFT && state.rgdwPOV[0] <= JOY_POVLEFT_FORWARD) {
dpad[1].flags = KEY_DOWN;
}
if (state.rgdwPOV[0] >= JOY_POVRIGHT_BACKWARD && state.rgdwPOV[0] <= JOY_POVBACKWARD_LEFT) {
dpad[2].flags = KEY_DOWN;
}
if (state.rgdwPOV[0] >= JOY_POVFORWARD_RIGHT && state.rgdwPOV[0] <= JOY_POVRIGHT_BACKWARD) {
dpad[3].flags = KEY_DOWN;
}
}
NativeKey(dpad[0]);
NativeKey(dpad[1]);
NativeKey(dpad[2]);
NativeKey(dpad[3]);
lastPOV_[0] = LOWORD(state.rgdwPOV[0]);
}
// TODO: Remove this once proper analog stick
// binding is implemented.
const LONG rthreshold = 8000;
KeyInput RAS;
RAS.deviceId = DEVICE_ID_PAD_0;
switch (g_Config.iRightStickBind) {
case 0:
break;
case 1:
if(!g_Config.iSwapRightAxes) {
if (state.lRz > rthreshold) {
RAS.flags = KEY_DOWN;
RAS.keyCode = KEYCODE_DPAD_RIGHT;
NativeKey(RAS);
}
else if (state.lRz < -rthreshold) {
RAS.flags = KEY_DOWN;
RAS.keyCode = KEYCODE_DPAD_LEFT;
NativeKey(RAS);
}
if (state.lZ > rthreshold) {
RAS.flags = KEY_DOWN;
RAS.keyCode = KEYCODE_DPAD_DOWN;
NativeKey(RAS);
}
else if (state.lZ < -rthreshold) {
RAS.flags = KEY_DOWN;
RAS.keyCode = KEYCODE_DPAD_UP;
NativeKey(RAS);
}
}
else {
if (state.lX > rthreshold) {
RAS.flags = KEY_DOWN;
RAS.keyCode = KEYCODE_DPAD_RIGHT;
NativeKey(RAS);
}
else if (state.lZ < -rthreshold) {
RAS.flags = KEY_DOWN;
RAS.keyCode = KEYCODE_DPAD_LEFT;
NativeKey(RAS);
}
if (state.lRz > rthreshold) {
RAS.flags = KEY_DOWN;
RAS.keyCode = KEYCODE_DPAD_UP;
NativeKey(RAS);
}
else if (state.lRz < -rthreshold) {
RAS.flags = KEY_DOWN;
RAS.keyCode = KEYCODE_DPAD_DOWN;
NativeKey(RAS);
}
}
break;
case 2:
if(!g_Config.iSwapRightAxes) {
if (state.lRz > rthreshold) {
RAS.flags = KEY_DOWN;
RAS.keyCode = KEYCODE_BUTTON_B;
NativeKey(RAS);
}
else if (state.lRz < -rthreshold) {
RAS.flags = KEY_DOWN;
RAS.keyCode = KEYCODE_BUTTON_X;
NativeKey(RAS);
}
if (state.lZ > rthreshold) {
RAS.flags = KEY_DOWN;
RAS.keyCode = KEYCODE_BUTTON_Y;
NativeKey(RAS);
}
else if (state.lZ < -rthreshold) {
RAS.flags = KEY_DOWN;
RAS.keyCode = KEYCODE_BUTTON_A;
NativeKey(RAS);
}
}
else {
if (state.lZ > rthreshold) {
RAS.flags = KEY_DOWN;
RAS.keyCode = KEYCODE_BUTTON_B;
NativeKey(RAS);
}
else if (state.lZ < -rthreshold) {
RAS.flags = KEY_DOWN;
RAS.keyCode = KEYCODE_BUTTON_X;
NativeKey(RAS);
}
if (state.lRz > rthreshold) {
RAS.flags = KEY_DOWN;
RAS.keyCode = KEYCODE_BUTTON_Y;
NativeKey(RAS);
}
else if (state.lRz < -rthreshold) {
RAS.flags = KEY_DOWN;
RAS.keyCode = RAS.keyCode = KEYCODE_BUTTON_A;
NativeKey(RAS);
}
}
break;
case 3:
if(!g_Config.iSwapRightAxes) {
if (state.lRz > rthreshold) {
RAS.flags = KEY_DOWN;
RAS.keyCode = KEYCODE_BUTTON_R1;
NativeKey(RAS);
}
else if (state.lRz < -rthreshold) {
RAS.flags = KEY_DOWN;
RAS.keyCode = KEYCODE_BUTTON_L1;
NativeKey(RAS);
}
}
else {
if (state.lZ > rthreshold) {
RAS.flags = KEY_DOWN;
RAS.keyCode = KEYCODE_BUTTON_R1;
NativeKey(RAS);
}
else if (state.lZ < -rthreshold) {
RAS.flags = KEY_DOWN;
RAS.keyCode = KEYCODE_BUTTON_L1;
NativeKey(RAS);
}
}
break;
case 4:
if(!g_Config.iSwapRightAxes) {
if (state.lRz > rthreshold) {
RAS.flags = KEY_DOWN;
RAS.keyCode = KEYCODE_BUTTON_R1;
NativeKey(RAS);
}
else if (state.lRz < -rthreshold) {
RAS.flags = KEY_DOWN;
RAS.keyCode = KEYCODE_BUTTON_L1;
NativeKey(RAS);
}
if (state.lZ > rthreshold) {
RAS.flags = KEY_DOWN;
RAS.keyCode = KEYCODE_BUTTON_Y;
NativeKey(RAS);
}
else if (state.lZ < -rthreshold) {
RAS.flags = KEY_DOWN;
RAS.keyCode = KEYCODE_BUTTON_A;
NativeKey(RAS);
}
}
else {
if (state.lZ > rthreshold) {
RAS.flags = KEY_DOWN;
RAS.keyCode = KEYCODE_BUTTON_R1;
NativeKey(RAS);
}
else if (state.lZ < -rthreshold) {
RAS.flags = KEY_DOWN;
RAS.keyCode = KEYCODE_BUTTON_L1;
NativeKey(RAS);
}
if (state.lRz > rthreshold) {
RAS.flags = KEY_DOWN;
RAS.keyCode = KEYCODE_BUTTON_Y;
NativeKey(RAS);
}
else if (state.lRz < -rthreshold) {
RAS.flags = KEY_DOWN;
RAS.keyCode = RAS.keyCode = KEYCODE_BUTTON_A;
NativeKey(RAS);
}
}
break;
case 5:
if(!g_Config.iSwapRightAxes) {
if (state.lRz > rthreshold) {
RAS.flags = KEY_DOWN;
RAS.keyCode = KEYCODE_DPAD_RIGHT;
NativeKey(RAS);
}
else if (state.lRz < -rthreshold) {
RAS.flags = KEY_DOWN;
RAS.keyCode = KEYCODE_DPAD_LEFT;
NativeKey(RAS);
}
}
else {
if (state.lZ > rthreshold) {
RAS.flags = KEY_DOWN;
RAS.keyCode = KEYCODE_DPAD_LEFT;
NativeKey(RAS);
}
else if (state.lZ < -rthreshold) {
RAS.flags = KEY_DOWN;
RAS.keyCode = KEYCODE_DPAD_RIGHT;
NativeKey(RAS);
}
}
break;
}
}

View file

@ -22,8 +22,6 @@
#include "InputDevice.h"
#include "dinput.h"
struct RawInputState;
class DinputDevice :
public InputDevice
{
@ -32,9 +30,11 @@ public:
~DinputDevice();
virtual int UpdateState(InputState &input_state);
virtual bool IsPad() { return true; }
int UpdateRawStateSingle(RawInputState &rawState);
private:
void ApplyButtons(DIJOYSTATE2 &state, InputState &input_state);
LPDIRECTINPUT8 pDI;
LPDIRECTINPUTDEVICE8 pJoystick;
bool analog;
BYTE lastButtons_[128];
WORD lastPOV_[4];
};

View file

@ -46,7 +46,6 @@ struct Stick {
static Stick NormalizedDeadzoneFilter(short x, short y);
int XinputDevice::UpdateState(InputState &input_state) {
if (g_Config.iForceInputDevice > 0) return -1;
if (this->check_delay-- > 0) return -1;
XINPUT_STATE state;
ZeroMemory( &state, sizeof(XINPUT_STATE) );

View file

@ -2,8 +2,6 @@
#include "InputDevice.h"
#include "Xinput.h"
struct RawInputState;
class XinputDevice :
public InputDevice
{