mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
An attempt to fix socket's behavior inconsistencies across platforms.
Added an option to override minimum socket's timeout to prevent getting timeouts on high latency networks.
This commit is contained in:
parent
d9756e9231
commit
d0045947f1
8 changed files with 115 additions and 19 deletions
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@ -955,7 +955,10 @@ static ConfigSetting controlSettings[] = {
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static ConfigSetting networkSettings[] = {
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static ConfigSetting networkSettings[] = {
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ConfigSetting("EnableWlan", &g_Config.bEnableWlan, false, true, true),
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ConfigSetting("EnableWlan", &g_Config.bEnableWlan, false, true, true),
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ConfigSetting("EnableAdhocServer", &g_Config.bEnableAdhocServer, false, true, true),
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ConfigSetting("EnableAdhocServer", &g_Config.bEnableAdhocServer, false, true, true),
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ConfigSetting("proAdhocServer", &g_Config.proAdhocServer, "myneighborsushicat.com", true, true),
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ConfigSetting("PortOffset", &g_Config.iPortOffset, 0, true, true),
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ConfigSetting("EnableUPnP", &g_Config.bEnableUPnP, false, true, true),
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ConfigSetting("EnableUPnP", &g_Config.bEnableUPnP, false, true, true),
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ConfigSetting("MinTimeout", &g_Config.iMinTimeout, 1, true, true),
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ConfigSetting("EnableNetworkChat", &g_Config.bEnableNetworkChat, false, true, true),
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ConfigSetting("EnableNetworkChat", &g_Config.bEnableNetworkChat, false, true, true),
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ConfigSetting("ChatButtonPosition",&g_Config.iChatButtonPosition,BOTTOM_LEFT,true,true),
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ConfigSetting("ChatButtonPosition",&g_Config.iChatButtonPosition,BOTTOM_LEFT,true,true),
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@ -995,9 +998,7 @@ static ConfigSetting systemParamSettings[] = {
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ReportedConfigSetting("PSPModel", &g_Config.iPSPModel, &DefaultPSPModel, true, true),
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ReportedConfigSetting("PSPModel", &g_Config.iPSPModel, &DefaultPSPModel, true, true),
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ReportedConfigSetting("PSPFirmwareVersion", &g_Config.iFirmwareVersion, PSP_DEFAULT_FIRMWARE, true, true),
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ReportedConfigSetting("PSPFirmwareVersion", &g_Config.iFirmwareVersion, PSP_DEFAULT_FIRMWARE, true, true),
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ConfigSetting("NickName", &g_Config.sNickName, "PPSSPP", true, true),
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ConfigSetting("NickName", &g_Config.sNickName, "PPSSPP", true, true),
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ConfigSetting("proAdhocServer", &g_Config.proAdhocServer, "myneighborsushicat.com", true, true),
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ConfigSetting("MacAddress", &g_Config.sMACAddress, "", true, true),
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ConfigSetting("MacAddress", &g_Config.sMACAddress, "", true, true),
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ConfigSetting("PortOffset", &g_Config.iPortOffset, 0, true, true),
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ReportedConfigSetting("Language", &g_Config.iLanguage, &DefaultSystemParamLanguage, true, true),
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ReportedConfigSetting("Language", &g_Config.iLanguage, &DefaultSystemParamLanguage, true, true),
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ConfigSetting("ParamTimeFormat", &g_Config.iTimeFormat, PSP_SYSTEMPARAM_TIME_FORMAT_24HR, true, true),
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ConfigSetting("ParamTimeFormat", &g_Config.iTimeFormat, PSP_SYSTEMPARAM_TIME_FORMAT_24HR, true, true),
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ConfigSetting("ParamDateFormat", &g_Config.iDateFormat, PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD, true, true),
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ConfigSetting("ParamDateFormat", &g_Config.iDateFormat, PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD, true, true),
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@ -396,9 +396,7 @@ public:
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// SystemParam
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// SystemParam
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std::string sNickName;
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std::string sNickName;
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std::string proAdhocServer;
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std::string sMACAddress;
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std::string sMACAddress;
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int iPortOffset;
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int iLanguage;
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int iLanguage;
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int iTimeFormat;
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int iTimeFormat;
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int iDateFormat;
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int iDateFormat;
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@ -410,9 +408,12 @@ public:
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bool bSavedataUpgrade;
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bool bSavedataUpgrade;
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// Networking
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// Networking
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std::string proAdhocServer;
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bool bEnableWlan;
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bool bEnableWlan;
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bool bEnableAdhocServer;
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bool bEnableAdhocServer;
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bool bEnableUPnP;
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bool bEnableUPnP;
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int iPortOffset;
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int iMinTimeout;
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int iWlanAdhocChannel;
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int iWlanAdhocChannel;
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bool bWlanPowerSave;
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bool bWlanPowerSave;
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bool bEnableNetworkChat;
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bool bEnableNetworkChat;
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@ -42,7 +42,8 @@
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#include "proAdhoc.h"
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#include "proAdhoc.h"
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#include "i18n/i18n.h"
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#include "i18n/i18n.h"
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uint16_t portOffset = g_Config.iPortOffset;
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uint16_t portOffset;
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uint32_t minSocketTimeoutUS;
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uint32_t fakePoolSize = 0;
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uint32_t fakePoolSize = 0;
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SceNetAdhocMatchingContext * contexts = NULL;
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SceNetAdhocMatchingContext * contexts = NULL;
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int one = 1;
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int one = 1;
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@ -215,8 +216,8 @@ SceNetAdhocctlPeerInfo * findFriend(SceNetEtherAddr * MAC) {
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void changeBlockingMode(int fd, int nonblocking) {
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void changeBlockingMode(int fd, int nonblocking) {
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unsigned long on = 1;
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unsigned long on = 1;
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unsigned long off = 0;
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unsigned long off = 0;
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#ifdef _WIN32
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#if defined(_WIN32)
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if (nonblocking){
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if (nonblocking) {
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// Change to Non-Blocking Mode
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// Change to Non-Blocking Mode
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ioctlsocket(fd, FIONBIO, &on);
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ioctlsocket(fd, FIONBIO, &on);
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}
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}
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@ -224,14 +225,31 @@ void changeBlockingMode(int fd, int nonblocking) {
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// Change to Blocking Mode
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// Change to Blocking Mode
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ioctlsocket(fd, FIONBIO, &off);
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ioctlsocket(fd, FIONBIO, &off);
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}
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}
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// If they have O_NONBLOCK, use the POSIX way to do it. On POSIX sockets Error code would be EINPROGRESS instead of EAGAIN
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//#elif defined(O_NONBLOCK)
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#else
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#else
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if(nonblocking == 1) fcntl(fd, F_SETFL, O_NONBLOCK);
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int flags = fcntl(fd, F_GETFL, 0);
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// Fixme: O_NONBLOCK is defined but broken on SunOS 4.1.x and AIX 3.2.5.
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if (flags == -1)
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flags = 0;
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if (nonblocking) {
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// Set Non-Blocking Flag
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fcntl(fd, F_SETFL, flags | O_NONBLOCK);
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}
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else {
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else {
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// Get Flags
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int flags = fcntl(fd, F_GETFL);
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// Remove Non-Blocking Flag
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// Remove Non-Blocking Flag
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fcntl(fd, F_SETFL, flags & ~O_NONBLOCK);
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fcntl(fd, F_SETFL, flags & ~O_NONBLOCK);
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}
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}
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// Otherwise, use the old way of doing it (UNIX way). On UNIX sockets Error code would be EAGAIN instead of EINPROGRESS
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/*#else
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if (nonblocking) {
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// Change to Non - Blocking Mode
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ioctl(fd, FIONBIO, (char*)&on);
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}
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else {
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// Change to Blocking Mode
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ioctl(fd, FIONBIO, (char*)&off);
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}*/
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#endif
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#endif
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}
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}
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@ -1613,6 +1631,16 @@ uint16_t getLocalPort(int sock) {
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return ntohs(localAddr.sin_port);
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return ntohs(localAddr.sin_port);
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}
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}
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int getSockMaxSize(int udpsock) {
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#if !defined(SO_MAX_MSG_SIZE)
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#define SO_MAX_MSG_SIZE 0x2003
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#endif
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int n = 1500; // Typical MTU size as default
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socklen_t m = sizeof(n);
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getsockopt(udpsock, SOL_SOCKET, SO_MAX_MSG_SIZE, (char*)&n, &m);
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return n;
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}
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int getSockBufferSize(int sock, int opt) { // opt = SO_RCVBUF/SO_SNDBUF
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int getSockBufferSize(int sock, int opt) { // opt = SO_RCVBUF/SO_SNDBUF
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int n = 16384;
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int n = 16384;
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socklen_t m = sizeof(n);
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socklen_t m = sizeof(n);
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@ -1625,22 +1653,45 @@ int setSockBufferSize(int sock, int opt, int size) { // opt = SO_RCVBUF/SO_SNDBU
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return setsockopt(sock, SOL_SOCKET, opt, (char *)&n, sizeof(n));
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return setsockopt(sock, SOL_SOCKET, opt, (char *)&n, sizeof(n));
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}
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}
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int setSockTimeout(int sock, int opt, unsigned long timeout_usec) { // opt = SO_SNDTIMEO/SO_RCVTIMEO
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if (timeout_usec > 0 && timeout_usec < minSocketTimeoutUS) timeout_usec = minSocketTimeoutUS; // Override timeout for high latency multiplayer
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#if defined(_WIN32)
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unsigned long optval = timeout_usec / 1000UL;
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if (timeout_usec > 0 && optval == 0) optval = 1; // Since there are games that use 100 usec timeout, we should set it to minimum value on Windows (1 msec) instead of using 0 (0 = indefinitely timeout)
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#else
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struct timeval optval = { static_cast<long>(timeout_usec) / 1000000L, static_cast<long>(timeout_usec) % 1000000L };
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#endif
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return setsockopt(sock, SOL_SOCKET, opt, (char*)&optval, sizeof(optval));
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}
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int getSockNoDelay(int tcpsock) {
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int opt = 0;
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socklen_t optlen = sizeof(opt);
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getsockopt(tcpsock, IPPROTO_TCP, TCP_NODELAY, (char*)&opt, &optlen);
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return opt;
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}
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int setSockNoDelay(int tcpsock, int flag) {
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int opt = flag;
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return setsockopt(tcpsock, IPPROTO_TCP, TCP_NODELAY, (char*)&opt, sizeof(opt));
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}
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#if !defined(TCP_KEEPIDLE)
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#if !defined(TCP_KEEPIDLE)
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#define TCP_KEEPIDLE TCP_KEEPALIVE //TCP_KEEPIDLE on Linux is equivalent to TCP_KEEPALIVE on macOS
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#define TCP_KEEPIDLE TCP_KEEPALIVE //TCP_KEEPIDLE on Linux is equivalent to TCP_KEEPALIVE on macOS
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#endif
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#endif
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int setSockKeepAlive(int sock, bool keepalive, const int keepcnt, const int keepidle, const int keepinvl) {
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int setSockKeepAlive(int sock, bool keepalive, const int keepinvl, const int keepcnt, const int keepidle) {
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int optval = keepalive ? 1 : 0;
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int optval = keepalive ? 1 : 0;
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int optlen = sizeof(optval);
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int optlen = sizeof(optval);
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int result = setsockopt(sock, SOL_SOCKET, SO_KEEPALIVE, (char*)&optval, optlen);
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int result = setsockopt(sock, SOL_SOCKET, SO_KEEPALIVE, (char*)&optval, optlen);
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if (result == 0 && keepalive) {
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if (result == 0 && keepalive) {
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if (getsockopt(sock, SOL_SOCKET, SO_TYPE, (char*)&optval, (socklen_t*)&optlen) == 0 && optval == SOCK_STREAM) {
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if (getsockopt(sock, SOL_SOCKET, SO_TYPE, (char*)&optval, (socklen_t*)&optlen) == 0 && optval == SOCK_STREAM) {
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optlen = sizeof(optval);
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optlen = sizeof(optval);
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optval = keepidle; //180 sec
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setsockopt(sock, IPPROTO_TCP, TCP_KEEPIDLE, (char*)&optval, optlen);
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optval = keepinvl; //60 sec
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setsockopt(sock, IPPROTO_TCP, TCP_KEEPINTVL, (char*)&optval, optlen);
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optval = keepcnt; //20
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optval = keepcnt; //20
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setsockopt(sock, IPPROTO_TCP, TCP_KEEPCNT, (char*)&optval, optlen);
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setsockopt(sock, IPPROTO_TCP, TCP_KEEPCNT, (char*)&optval, optlen);
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optval = keepidle; //180
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setsockopt(sock, IPPROTO_TCP, TCP_KEEPIDLE, (char*)&optval, optlen);
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optval = keepinvl; //60
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setsockopt(sock, IPPROTO_TCP, TCP_KEEPINTVL, (char*)&optval, optlen);
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}
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}
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}
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}
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return result;
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return result;
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@ -65,6 +65,7 @@
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#undef EINPROGRESS
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#undef EINPROGRESS
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#undef EISCONN
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#undef EISCONN
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#undef EALREADY
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#undef EALREADY
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#undef ETIMEDOUT
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#define errno WSAGetLastError()
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#define errno WSAGetLastError()
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#define ECONNABORTED WSAECONNABORTED
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#define ECONNABORTED WSAECONNABORTED
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#define ECONNRESET WSAECONNRESET
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#define ECONNRESET WSAECONNRESET
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#define EINPROGRESS WSAEWOULDBLOCK
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#define EINPROGRESS WSAEWOULDBLOCK
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#define EISCONN WSAEISCONN
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#define EISCONN WSAEISCONN
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#define EALREADY WSAEALREADY
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#define EALREADY WSAEALREADY
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#define ETIMEDOUT WSAETIMEDOUT
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inline bool connectInProgress(int errcode){ return (errcode == WSAEWOULDBLOCK || errcode == WSAEINPROGRESS || errcode == WSAEALREADY); }
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inline bool connectInProgress(int errcode){ return (errcode == WSAEWOULDBLOCK || errcode == WSAEINPROGRESS || errcode == WSAEALREADY); }
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#else
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#else
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#define INVALID_SOCKET -1
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#define INVALID_SOCKET -1
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#define SOCKET_ERROR -1
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#define SOCKET_ERROR -1
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#define closesocket close
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#define closesocket close
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inline bool connectInProgress(int errcode){ return (errcode == EINPROGRESS || errcode == EALREADY); }
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inline bool connectInProgress(int errcode){ return (errcode == EAGAIN || errcode == EWOULDBLOCK || errcode == EINPROGRESS || errcode == EALREADY); }
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#endif
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#endif
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#ifndef POLL_ERR
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#ifndef POLL_ERR
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@ -841,6 +843,7 @@ extern SceNetAdhocPdpStat * pdp[255];
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extern SceNetAdhocPtpStat * ptp[255];
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extern SceNetAdhocPtpStat * ptp[255];
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extern uint16_t portOffset;
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extern uint16_t portOffset;
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extern uint32_t minSocketTimeoutUS;
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extern bool isLocalServer;
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extern bool isLocalServer;
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extern sockaddr LocalhostIP; // Used to differentiate localhost IP on multiple-instance
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extern sockaddr LocalhostIP; // Used to differentiate localhost IP on multiple-instance
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extern sockaddr LocalIP; // IP of Network Adapter used to connect to Adhoc Server (LAN/WAN)
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extern sockaddr LocalIP; // IP of Network Adapter used to connect to Adhoc Server (LAN/WAN)
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@ -1155,6 +1158,11 @@ int getActivePeerCount(const bool excludeTimedout = true);
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int getLocalIp(sockaddr_in * SocketAddress);
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int getLocalIp(sockaddr_in * SocketAddress);
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uint32_t getLocalIp(int sock);
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uint32_t getLocalIp(int sock);
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/*
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* Get UDP Socket Max Message Size
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*/
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int getSockMaxSize(int udpsock);
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/*
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/*
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* Get Socket Buffer Size (opt = SO_RCVBUF/SO_SNDBUF)
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* Get Socket Buffer Size (opt = SO_RCVBUF/SO_SNDBUF)
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*/
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*/
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@ -1165,10 +1173,25 @@ int getSockBufferSize(int sock, int opt);
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*/
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*/
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int setSockBufferSize(int sock, int opt, int size);
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int setSockBufferSize(int sock, int opt, int size);
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/*
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* Set Socket TimeOut (opt = SO_SNDTIMEO/SO_RCVTIMEO)
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*/
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int setSockTimeout(int sock, int opt, unsigned long timeout_usec);
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/*
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* Get TCP Socket TCP_NODELAY (Nagle Algo)
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*/
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int getSockNoDelay(int tcpsock);
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/*
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* Set TCP Socket TCP_NODELAY (Nagle Algo)
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*/
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int setSockNoDelay(int tcpsock, int flag);
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/*
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/*
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* Set Socket KeepAlive (opt = SO_KEEPALIVE)
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* Set Socket KeepAlive (opt = SO_KEEPALIVE)
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*/
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*/
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int setSockKeepAlive(int sock, bool keepalive, const int keepcnt = 20, const int keepidle = 180, const int keepinvl = 60);
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int setSockKeepAlive(int sock, bool keepalive, const int keepinvl = 60, const int keepcnt = 20, const int keepidle = 180);
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/**
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/**
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* Return the Number of Players with the chosen Nickname in the Local Users current Network
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* Return the Number of Players with the chosen Nickname in the Local Users current Network
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@ -37,6 +37,7 @@
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#else
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#else
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#include <sys/socket.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <netinet/in.h>
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#include <netinet/tcp.h>
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#endif
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#endif
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#include <fcntl.h>
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#include <fcntl.h>
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@ -476,6 +477,8 @@ const char * strcpyxml(char * out, const char * in, uint32_t size);
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// Function Prototypes
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// Function Prototypes
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void interrupt(int sig);
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void interrupt(int sig);
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void enable_address_reuse(int fd);
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void enable_address_reuse(int fd);
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void enable_keepalive(int fd);
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void change_nodelay_mode(int fd, int flag);
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void change_blocking_mode(int fd, int nonblocking);
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void change_blocking_mode(int fd, int nonblocking);
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int create_listen_socket(uint16_t port);
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int create_listen_socket(uint16_t port);
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int server_loop(int server);
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int server_loop(int server);
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@ -1743,6 +1746,17 @@ void enable_keepalive(int fd)
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setsockopt(fd, SOL_SOCKET, SO_KEEPALIVE, (const char*)&on, sizeof(on));
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setsockopt(fd, SOL_SOCKET, SO_KEEPALIVE, (const char*)&on, sizeof(on));
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}
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}
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/**
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* Change TCP Socket TCP_NODELAY (Nagle Algo) mode
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* @param fd Socket
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* @param nonblocking 1 for Nonblocking, 0 for Blocking
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*/
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||||||
|
void change_nodelay_mode(int fd, int flag)
|
||||||
|
{
|
||||||
|
int opt = flag;
|
||||||
|
setsockopt(fd, IPPROTO_TCP, TCP_NODELAY, (char*)&opt, sizeof(opt));
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Change Socket Blocking Mode
|
* Change Socket Blocking Mode
|
||||||
* @param fd Socket
|
* @param fd Socket
|
||||||
|
@ -1799,6 +1813,9 @@ int create_listen_socket(uint16_t port)
|
||||||
// Make Socket Nonblocking
|
// Make Socket Nonblocking
|
||||||
change_blocking_mode(fd, 1);
|
change_blocking_mode(fd, 1);
|
||||||
|
|
||||||
|
// Make TCP Socket send immediately
|
||||||
|
change_nodelay_mode(fd, 1);
|
||||||
|
|
||||||
// Prepare Local Address Information
|
// Prepare Local Address Information
|
||||||
struct sockaddr_in local;
|
struct sockaddr_in local;
|
||||||
memset(&local, 0, sizeof(local));
|
memset(&local, 0, sizeof(local));
|
||||||
|
|
|
@ -115,7 +115,9 @@ static void __ResetInitNetLib() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void __NetInit() {
|
void __NetInit() {
|
||||||
|
// Windows: Assuming WSAStartup already called beforehand
|
||||||
portOffset = g_Config.iPortOffset;
|
portOffset = g_Config.iPortOffset;
|
||||||
|
minSocketTimeoutUS = g_Config.iMinTimeout * 1000UL;
|
||||||
|
|
||||||
InitLocalhostIP();
|
InitLocalhostIP();
|
||||||
|
|
||||||
|
@ -149,8 +151,6 @@ void __NetShutdown() {
|
||||||
g_PortManager.Restore();
|
g_PortManager.Restore();
|
||||||
g_PortManager.Deinit();
|
g_PortManager.Deinit();
|
||||||
}
|
}
|
||||||
|
|
||||||
//PPSSPPIDCleanup(); // To make the ID/IP persistent on every reset, we should just let the OS closes all open handles instead of calling PPSSPPIDCleanup() on every reset
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static void __UpdateApctlHandlers(int oldState, int newState, int flag, int error) {
|
static void __UpdateApctlHandlers(int oldState, int newState, int flag, int error) {
|
||||||
|
|
|
@ -104,6 +104,7 @@ bool PortManager::Init(const unsigned int timeout) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
m_leaseDuration = "43200"; // 12 hours
|
m_leaseDuration = "43200"; // 12 hours
|
||||||
m_InitState = UPNP_INITSTATE_BUSY;
|
m_InitState = UPNP_INITSTATE_BUSY;
|
||||||
urls = (UPNPUrls*)malloc(sizeof(struct UPNPUrls));
|
urls = (UPNPUrls*)malloc(sizeof(struct UPNPUrls));
|
||||||
|
@ -165,6 +166,7 @@ bool PortManager::Init(const unsigned int timeout) {
|
||||||
RefreshPortList();
|
RefreshPortList();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
ERROR_LOG(SCENET, "PortManager - upnpDiscover failed (error: %i) or No UPnP device detected", error);
|
ERROR_LOG(SCENET, "PortManager - upnpDiscover failed (error: %i) or No UPnP device detected", error);
|
||||||
auto n = GetI18NCategory("Networking");
|
auto n = GetI18NCategory("Networking");
|
||||||
host->NotifyUserMessage(n->T("Unable to find UPnP device"), 6.0f, 0x0000ff);
|
host->NotifyUserMessage(n->T("Unable to find UPnP device"), 6.0f, 0x0000ff);
|
||||||
|
|
|
@ -693,6 +693,7 @@ void GameSettingsScreen::CreateViews() {
|
||||||
networkingSettings->Add(new CheckBox(&g_Config.bEnableUPnP, n->T("Enable UPnP", "Enable UPnP (need a few seconds to detect)")));
|
networkingSettings->Add(new CheckBox(&g_Config.bEnableUPnP, n->T("Enable UPnP", "Enable UPnP (need a few seconds to detect)")));
|
||||||
networkingSettings->Add(new ChoiceWithValueDisplay(&g_Config.sMACAddress, n->T("Change Mac Address"), (const char *)nullptr))->OnClick.Handle(this, &GameSettingsScreen::OnChangeMacAddress);
|
networkingSettings->Add(new ChoiceWithValueDisplay(&g_Config.sMACAddress, n->T("Change Mac Address"), (const char *)nullptr))->OnClick.Handle(this, &GameSettingsScreen::OnChangeMacAddress);
|
||||||
networkingSettings->Add(new PopupSliderChoice(&g_Config.iPortOffset, 0, 60000, n->T("Port offset", "Port offset(0 = PSP compatibility)"), 100, screenManager()));
|
networkingSettings->Add(new PopupSliderChoice(&g_Config.iPortOffset, 0, 60000, n->T("Port offset", "Port offset(0 = PSP compatibility)"), 100, screenManager()));
|
||||||
|
networkingSettings->Add(new PopupSliderChoice(&g_Config.iMinTimeout, 1, 15000, n->T("Minimum Timeout", "Minimum Timeout (override low latency communication in milliseconds)"), 100, screenManager()));
|
||||||
|
|
||||||
networkingSettings->Add(new ItemHeader(n->T("Chat")));
|
networkingSettings->Add(new ItemHeader(n->T("Chat")));
|
||||||
networkingSettings->Add(new CheckBox(&g_Config.bEnableNetworkChat, n->T("Enable network chat", "Enable network chat")));
|
networkingSettings->Add(new CheckBox(&g_Config.bEnableNetworkChat, n->T("Enable network chat", "Enable network chat")));
|
||||||
|
|
Loading…
Add table
Reference in a new issue