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Check scePsmfPlayerStart() params like the PSP.
It doesn't care if there's actually audio data here.
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@ -1287,7 +1287,7 @@ int scePsmfPlayerStart(u32 psmfPlayer, u32 psmfPlayerData, int initPts)
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psmfplayer->mediaengine->setVideoStream(playerData->videoStreamNum);
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psmfplayer->videoCodec = playerData->videoCodec;
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psmfplayer->videoStreamNum = playerData->videoStreamNum;
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if (!psmfplayer->mediaengine->IsNoAudioData()) {
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if (psmfplayer->totalAudioStreams > 0) {
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psmfplayer->mediaengine->setAudioStream(playerData->audioStreamNum);
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psmfplayer->audioCodec = playerData->audioCodec;
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psmfplayer->audioStreamNum = playerData->audioStreamNum;
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