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Add log functions to state structs
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d35749bfc8
commit
ceda7aef49
3 changed files with 14 additions and 1 deletions
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@ -1514,6 +1514,14 @@ void ConvertStencilFuncState(GenericStencilFuncState &state) {
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}
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}
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}
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}
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void GenericMaskState::Log() {
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WARN_LOG(G3D, "Mask: %01X readfb=%d", uniformMask, channelMask, applyFramebufferRead);
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}
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void GenericBlendState::Log() {
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WARN_LOG(G3D, "Blend: hwenable=%d readfb=%d replblend=%d replalpha=%d", blendEnabled, applyFramebufferRead, replaceBlend, (int)replaceAlphaWithStencil);
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}
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void ComputedPipelineState::Convert(bool shaderBitOpsSuppported) {
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void ComputedPipelineState::Convert(bool shaderBitOpsSuppported) {
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ConvertMaskState(maskState, shaderBitOpsSuppported);
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ConvertMaskState(maskState, shaderBitOpsSuppported);
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ConvertBlendState(blendState, maskState.applyFramebufferRead);
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ConvertBlendState(blendState, maskState.applyFramebufferRead);
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@ -180,6 +180,8 @@ struct GenericBlendState {
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blendColor = 0xFFFFFF | ((uint32_t)alpha << 24);
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blendColor = 0xFFFFFF | ((uint32_t)alpha << 24);
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useBlendColor = true;
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useBlendColor = true;
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}
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}
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void Log();
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};
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};
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void ConvertBlendState(GenericBlendState &blendState, bool forceReplaceBlend);
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void ConvertBlendState(GenericBlendState &blendState, bool forceReplaceBlend);
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@ -198,6 +200,8 @@ struct GenericMaskState {
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channelMask = 0xF;
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channelMask = 0xF;
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applyFramebufferRead = true;
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applyFramebufferRead = true;
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}
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}
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void Log();
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};
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};
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void ConvertMaskState(GenericMaskState &maskState, bool shaderBitOpsSupported);
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void ConvertMaskState(GenericMaskState &maskState, bool shaderBitOpsSupported);
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@ -364,7 +364,8 @@ void DrawEngineVulkan::BindShaderBlendTex() {
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// Set the nearest/linear here (since we correctly know if alpha/color tests are needed)?
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// Set the nearest/linear here (since we correctly know if alpha/color tests are needed)?
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if (!gstate.isModeClear()) {
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if (!gstate.isModeClear()) {
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if (fboTexNeedsBind_) {
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if (fboTexNeedsBind_) {
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framebufferManager_->BindFramebufferAsColorTexture(1, framebufferManager_->GetCurrentRenderVFB(), BINDFBCOLOR_MAY_COPY);
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bool bindResult = framebufferManager_->BindFramebufferAsColorTexture(1, framebufferManager_->GetCurrentRenderVFB(), BINDFBCOLOR_MAY_COPY);
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_dbg_assert_(bindResult);
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boundSecondary_ = (VkImageView)draw_->GetNativeObject(Draw::NativeObject::BOUND_TEXTURE1_IMAGEVIEW);
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boundSecondary_ = (VkImageView)draw_->GetNativeObject(Draw::NativeObject::BOUND_TEXTURE1_IMAGEVIEW);
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fboTexBound_ = true;
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fboTexBound_ = true;
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fboTexNeedsBind_ = false;
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fboTexNeedsBind_ = false;
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