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Oops, flipping was off by one.
That's why software and directx9 were off, arg.
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@ -300,7 +300,7 @@ std::vector<u32> TranslateDebugBufferToCompare(const GPUDebugBuffer *buffer, u32
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if (!buffer->GetFlipped())
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{
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// Bitmaps are flipped, so we have to compare backwards in this case.
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pixels += outStride * buffer->GetHeight();
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pixels += outStride * (buffer->GetHeight() - 1);
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outStride = -outStride;
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}
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