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Expand primitives: Check the vertex count too.
Still getting a few crashes, let's get rid of the last of them from this, hopefully.
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parent
f9fff4227f
commit
cb79783539
6 changed files with 26 additions and 15 deletions
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@ -483,7 +483,7 @@ void SoftwareTransform::Transform(int prim, u32 vertType, const DecVtxFormat &de
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}
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}
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void SoftwareTransform::BuildDrawingParams(int prim, int vertexCount, u32 vertType, u16 *&inds, int indsSize, int &numDecodedVerts, SoftwareTransformResult *result) {
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void SoftwareTransform::BuildDrawingParams(int prim, int vertexCount, u32 vertType, u16 *&inds, int indsSize, int &numDecodedVerts, int vertsSize, SoftwareTransformResult *result) {
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TransformedVertex *transformed = params_.transformed;
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TransformedVertex *transformedExpanded = params_.transformedExpanded;
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bool throughmode = (vertType & GE_VTYPE_THROUGH_MASK) != 0;
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@ -496,7 +496,7 @@ void SoftwareTransform::BuildDrawingParams(int prim, int vertexCount, u32 vertTy
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bool useBufferedRendering = fbman->UseBufferedRendering();
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if (prim == GE_PRIM_RECTANGLES) {
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if (!ExpandRectangles(vertexCount, numDecodedVerts, inds, indsSize, transformed, transformedExpanded, numTrans, throughmode, &result->pixelMapped)) {
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if (!ExpandRectangles(vertexCount, numDecodedVerts, vertsSize, inds, indsSize, transformed, transformedExpanded, numTrans, throughmode, &result->pixelMapped)) {
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result->drawIndexed = false;
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result->drawNumTrans = 0;
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result->pixelMapped = false;
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@ -520,7 +520,7 @@ void SoftwareTransform::BuildDrawingParams(int prim, int vertexCount, u32 vertTy
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}
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} else if (prim == GE_PRIM_POINTS) {
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result->pixelMapped = false;
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if (!ExpandPoints(vertexCount, numDecodedVerts, inds, indsSize, transformed, transformedExpanded, numTrans, throughmode)) {
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if (!ExpandPoints(vertexCount, numDecodedVerts, vertsSize, inds, indsSize, transformed, transformedExpanded, numTrans, throughmode)) {
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result->drawIndexed = false;
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result->drawNumTrans = 0;
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return;
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@ -529,7 +529,7 @@ void SoftwareTransform::BuildDrawingParams(int prim, int vertexCount, u32 vertTy
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result->drawIndexed = true;
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} else if (prim == GE_PRIM_LINES) {
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result->pixelMapped = false;
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if (!ExpandLines(vertexCount, numDecodedVerts, inds, indsSize, transformed, transformedExpanded, numTrans, throughmode)) {
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if (!ExpandLines(vertexCount, numDecodedVerts, vertsSize, inds, indsSize, transformed, transformedExpanded, numTrans, throughmode)) {
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result->drawIndexed = false;
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result->drawNumTrans = 0;
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return;
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@ -657,12 +657,16 @@ void SoftwareTransform::CalcCullParams(float &minZValue, float &maxZValue) {
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std::swap(minZValue, maxZValue);
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}
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bool SoftwareTransform::ExpandRectangles(int vertexCount, int &numDecodedVerts, u16 *&inds, int indsSize, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode, bool *pixelMappedExactly) const {
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bool SoftwareTransform::ExpandRectangles(int vertexCount, int &numDecodedVerts, int vertsSize, u16 *&inds, int indsSize, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode, bool *pixelMappedExactly) const {
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// Before we start, do a sanity check - does the output fit?
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if ((vertexCount / 2) * 6 > indsSize) {
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// Won't fit, kill the draw.
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return false;
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}
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if ((vertexCount / 2) * 4 > vertsSize) {
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// Won't fit, kill the draw.
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return false;
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}
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// Rectangles always need 2 vertices, disregard the last one if there's an odd number.
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vertexCount = vertexCount & ~1;
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@ -754,12 +758,15 @@ bool SoftwareTransform::ExpandRectangles(int vertexCount, int &numDecodedVerts,
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return true;
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}
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bool SoftwareTransform::ExpandLines(int vertexCount, int &numDecodedVerts, u16 *&inds, int indsSize, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode) const {
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bool SoftwareTransform::ExpandLines(int vertexCount, int &numDecodedVerts, int vertsSize, u16 *&inds, int indsSize, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode) const {
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// Before we start, do a sanity check - does the output fit?
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if ((vertexCount / 2) * 6 > indsSize) {
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// Won't fit, kill the draw.
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return false;
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}
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if ((vertexCount / 2) * 4 > vertsSize) {
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return false;
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}
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// Lines always need 2 vertices, disregard the last one if there's an odd number.
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vertexCount = vertexCount & ~1;
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@ -885,12 +892,16 @@ bool SoftwareTransform::ExpandLines(int vertexCount, int &numDecodedVerts, u16 *
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return true;
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}
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bool SoftwareTransform::ExpandPoints(int vertexCount, int &maxIndex, u16 *&inds, int indsSize, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode) const {
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bool SoftwareTransform::ExpandPoints(int vertexCount, int &maxIndex, int vertsSize, u16 *&inds, int indsSize, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode) const {
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// Before we start, do a sanity check - does the output fit?
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if (vertexCount * 6 > indsSize) {
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// Won't fit, kill the draw.
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return false;
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}
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if (vertexCount * 4 > vertsSize) {
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// Won't fit, kill the draw.
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return false;
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}
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numTrans = 0;
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TransformedVertex *trans = &transformedExpanded[0];
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@ -71,13 +71,13 @@ public:
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// NOTE: The viewport must be up to date!
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// indsSize is in indices, not bytes.
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void BuildDrawingParams(int prim, int vertexCount, u32 vertType, u16 *&inds, int indsSize, int &numDecodedVerts, SoftwareTransformResult *result);
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void BuildDrawingParams(int prim, int vertexCount, u32 vertType, u16 *&inds, int indsSize, int &numDecodedVerts, int vertsSize, SoftwareTransformResult *result);
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protected:
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void CalcCullParams(float &minZValue, float &maxZValue);
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bool ExpandRectangles(int vertexCount, int &numDecodedVerts, u16 *&inds, int indsSize, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode, bool *pixelMappedExactly) const;
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bool ExpandLines(int vertexCount, int &numDecodedVerts, u16 *&inds, int indsSize, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode) const;
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bool ExpandPoints(int vertexCount, int &numDecodedVerts, u16 *&inds, int indsSize, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode) const;
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bool ExpandRectangles(int vertexCount, int &numDecodedVerts, int vertsSize, u16 *&inds, int indsSize, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode, bool *pixelMappedExactly) const;
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bool ExpandLines(int vertexCount, int &numDecodedVerts, int vertsSize, u16 *&inds, int indsSize, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode) const;
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bool ExpandPoints(int vertexCount, int &numDecodedVerts, int vertsSize, u16 *&inds, int indsSize, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode) const;
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const SoftwareTransformParams ¶ms_;
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Lin::Matrix4x4 projMatrix_;
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@ -418,7 +418,7 @@ void DrawEngineD3D11::DoFlush() {
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ApplyDrawState(prim);
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if (result.action == SW_NOT_READY)
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swTransform.BuildDrawingParams(prim, vertexCount, dec_->VertexType(), inds, RemainingIndices(inds), numDecodedVerts_, &result);
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swTransform.BuildDrawingParams(prim, vertexCount, dec_->VertexType(), inds, RemainingIndices(inds), numDecodedVerts_, VERTEX_BUFFER_MAX, &result);
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if (result.setSafeSize)
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framebufferManager_->SetSafeSize(result.safeWidth, result.safeHeight);
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@ -374,7 +374,7 @@ void DrawEngineDX9::DoFlush() {
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ApplyDrawState(prim);
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if (result.action == SW_NOT_READY)
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swTransform.BuildDrawingParams(prim, vertexCount, dec_->VertexType(), inds, RemainingIndices(inds), numDecodedVerts_, &result);
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swTransform.BuildDrawingParams(prim, vertexCount, dec_->VertexType(), inds, RemainingIndices(inds), numDecodedVerts_, VERTEX_BUFFER_MAX, &result);
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if (result.setSafeSize)
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framebufferManager_->SetSafeSize(result.safeWidth, result.safeHeight);
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@ -403,7 +403,7 @@ void DrawEngineGLES::DoFlush() {
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ApplyDrawState(prim);
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if (result.action == SW_NOT_READY)
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swTransform.BuildDrawingParams(prim, vertexCount, dec_->VertexType(), inds, RemainingIndices(inds), numDecodedVerts_, &result);
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swTransform.BuildDrawingParams(prim, vertexCount, dec_->VertexType(), inds, RemainingIndices(inds), numDecodedVerts_, VERTEX_BUFFER_MAX, &result);
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if (result.setSafeSize)
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framebufferManager_->SetSafeSize(result.safeWidth, result.safeHeight);
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@ -431,7 +431,7 @@ void DrawEngineVulkan::DoFlush() {
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if (result.action == SW_NOT_READY) {
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// decIndex_ here is always equal to inds currently, but it may not be in the future.
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swTransform.BuildDrawingParams(prim, vertexCount, dec_->VertexType(), inds, RemainingIndices(inds), numDecodedVerts_, &result);
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swTransform.BuildDrawingParams(prim, vertexCount, dec_->VertexType(), inds, RemainingIndices(inds), numDecodedVerts_, VERTEX_BUFFER_MAX, &result);
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}
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if (result.setSafeSize)
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