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Revert "Optimize mixing samples at common pitches."
This reverts commit dd434cd7c5
.
Conflicts:
Core/HW/SasAudio.cpp
This commit is contained in:
parent
97e8f36a9b
commit
c806ae0982
2 changed files with 37 additions and 89 deletions
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@ -477,14 +477,43 @@ void SasInstance::MixVoice(SasVoice &voice) {
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voice.resampleHist[0] = resampleBuffer[2 + numSamples - 2];
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voice.resampleHist[1] = resampleBuffer[2 + numSamples - 1];
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// Let's try to optimize the easy case where we don't need to resample at all.
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if (voice.sampleFrac == 0 && (voice.pitch == PSP_SAS_PITCH_BASE || ignorePitch))
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MixSamplesOptimal(voice);
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// Half pitch is also quite common.
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else if (voice.pitch == PSP_SAS_PITCH_BASE / 2)
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MixSamplesHalfPitch(voice);
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else
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MixSamples(voice);
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// Resample to the correct pitch, writing exactly "grainSize" samples.
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// This is a poor resampler by the way.
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// TODO: Special case no-resample case (and 2x and 0.5x) for speed, it's not uncommon
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u32 sampleFrac = voice.sampleFrac;
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// We need to shift by 12 anyway, so combine that with the volume shift.
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int volumeShift = (12 + MAX_CONFIG_VOLUME - g_Config.iSFXVolume);
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if (volumeShift < 0) volumeShift = 0;
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for (int i = 0; i < grainSize; i++) {
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// For now: nearest neighbour, not even using the resample history at all.
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const int readIndex = sampleFrac / PSP_SAS_PITCH_BASE;
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const int readFrac = sampleFrac % PSP_SAS_PITCH_BASE;
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int sample1 = resampleBuffer[readIndex + 2];
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int sample2 = resampleBuffer[readIndex + 1 + 2];
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int sample = (sample1 * (PSP_SAS_PITCH_BASE - readFrac) + sample2 * readFrac) / PSP_SAS_PITCH_BASE;
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sampleFrac += voice.pitch;
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// The maximum envelope height (PSP_SAS_ENVELOPE_HEIGHT_MAX) is (1 << 30) - 1.
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// Reduce it to 14 bits, by shifting off 15. Round up by adding (1 << 14) first.
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int envelopeValue = voice.envelope.GetHeight();
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envelopeValue = (envelopeValue + (1 << 14)) >> 15;
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// We just scale by the envelope before we scale by volumes.
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// Again, we round up by adding (1 << 14) first (*after* multiplying.)
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sample = ((sample * envelopeValue) + (1 << 14)) >> 15;
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// We mix into this 32-bit temp buffer and clip in a second loop
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// Ideally, the shift right should be there too but for now I'm concerned about
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// not overflowing.
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mixBuffer[i * 2] += (sample * voice.volumeLeft ) >> volumeShift; // Max = 16 and Min = 12(default)
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mixBuffer[i * 2 + 1] += (sample * voice.volumeRight) >> volumeShift; // Max = 16 and Min = 12(default)
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sendBuffer[i * 2] += sample * voice.effectLeft >> volumeShift;
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sendBuffer[i * 2 + 1] += sample * voice.effectRight >> volumeShift;
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voice.envelope.Step();
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}
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voice.sampleFrac = sampleFrac & (PSP_SAS_PITCH_BASE - 1);
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if (voice.HaveSamplesEnded())
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voice.envelope.End();
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@ -497,82 +526,6 @@ void SasInstance::MixVoice(SasVoice &voice) {
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}
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}
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void SasInstance::MixSamples(SasVoice &voice) {
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// Resample to the correct pitch, writing exactly "grainSize" samples.
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// This is a poor resampler by the way.
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u32 sampleFrac = voice.sampleFrac;
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// We need to shift by 12 anyway, so combine that with the volume shift.
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u8 volumeShift = 12;
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if (g_Config.iSFXVolume >= 0 && g_Config.iSFXVolume < MAX_CONFIG_VOLUME)
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volumeShift += MAX_CONFIG_VOLUME - g_Config.iSFXVolume;
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for (int i = 0; i < grainSize; i++) {
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const int readIndex = sampleFrac >> PSP_SAS_PITCH_BASE_SHIFT;
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const int readFrac = sampleFrac & (PSP_SAS_PITCH_BASE - 1);
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int sample1 = resampleBuffer[readIndex + 2];
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int sample2 = resampleBuffer[readIndex + 1 + 2];
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int sample = (sample1 * (PSP_SAS_PITCH_BASE - readFrac) + sample2 * readFrac) / PSP_SAS_PITCH_BASE;
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sampleFrac += voice.pitch;
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MixSample(voice, i, sample, volumeShift);
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}
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voice.sampleFrac = sampleFrac & (PSP_SAS_PITCH_BASE - 1);
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}
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void SasInstance::MixSamplesHalfPitch(SasVoice &voice) {
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// We need to shift by 12 anyway, so combine that with the volume shift.
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u8 volumeShift = 12;
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if (g_Config.iSFXVolume >= 0 && g_Config.iSFXVolume < MAX_CONFIG_VOLUME)
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volumeShift += MAX_CONFIG_VOLUME - g_Config.iSFXVolume;
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int readIndex2 = voice.sampleFrac == 0 ? 0 : 1;
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for (int i = 0; i < grainSize; i++) {
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int sample1 = resampleBuffer[(readIndex2 >> 1) + 2];
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int sample2 = resampleBuffer[(readIndex2 >> 1) + 1 + 2];
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int sample = readIndex2 & 1 ? ((sample1 + sample2) >> 1) : sample1;
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++readIndex2;
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MixSample(voice, i, sample, volumeShift);
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}
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voice.sampleFrac = readIndex2 & 1 ? PSP_SAS_PITCH_BASE / 2 : 0;
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}
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void SasInstance::MixSamplesOptimal(SasVoice &voice) {
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// We need to shift by 12 anyway, so combine that with the volume shift.
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u8 volumeShift = 12;
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if (g_Config.iSFXVolume >= 0 && g_Config.iSFXVolume < MAX_CONFIG_VOLUME)
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volumeShift += MAX_CONFIG_VOLUME - g_Config.iSFXVolume;
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int readIndex = 2;
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for (int i = 0; i < grainSize; i++) {
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int sample = resampleBuffer[readIndex++];
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MixSample(voice, i, sample, volumeShift);
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}
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}
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inline void SasInstance::MixSample(SasVoice &voice, int i, int sample, u8 volumeShift) {
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// The maximum envelope height (PSP_SAS_ENVELOPE_HEIGHT_MAX) is (1 << 30) - 1.
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// Reduce it to 14 bits, by shifting off 15. Round up by adding (1 << 14) first.
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int envelopeValue = voice.envelope.GetHeight();
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envelopeValue = (envelopeValue + (1 << 14)) >> 15;
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// We just scale by the envelope before we scale by volumes.
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// Again, we round up by adding (1 << 14) first (*after* multiplying.)
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sample = ((sample * envelopeValue) + (1 << 14)) >> 15;
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// We mix into this 32-bit temp buffer and clip in a second loop
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// Ideally, the shift right should be there too but for now I'm concerned about
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// not overflowing.
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mixBuffer[i * 2] += (sample * voice.volumeLeft) >> volumeShift; // Max = 16 and Min = 12(default)
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mixBuffer[i * 2 + 1] += (sample * voice.volumeRight) >> volumeShift; // Max = 16 and Min = 12(default)
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sendBuffer[i * 2] += (sample * voice.effectLeft) >> volumeShift;
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sendBuffer[i * 2 + 1] += (sample * voice.effectRight) >> volumeShift;
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voice.envelope.Step();
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}
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void SasInstance::Mix(u32 outAddr, u32 inAddr, int leftVol, int rightVol) {
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int voicesPlayingCount = 0;
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@ -288,10 +288,5 @@ public:
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WaveformEffect waveformEffect;
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private:
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void MixSamples(SasVoice &voice);
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void MixSamplesHalfPitch(SasVoice &voice);
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void MixSamplesOptimal(SasVoice &voice);
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void MixSample(SasVoice &voice, int i, int sample, u8 volumeShift);
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int grainSize;
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};
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