mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
Resign Settings UI
This commit is contained in:
parent
382e1df04c
commit
c6680e2b12
1 changed files with 169 additions and 54 deletions
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@ -229,12 +229,10 @@ void MenuScreen::render() {
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UIReset();
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}
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#ifndef _WIN32
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if (UIButton(GEN_ID, vlinear, w, 0, "Settings", ALIGN_RIGHT)) {
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screenManager()->push(new SettingsScreen(), 0);
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UIReset();
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}
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#endif
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if (UIButton(GEN_ID, vlinear, w, 0, "Credits", ALIGN_RIGHT)) {
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screenManager()->switchScreen(new CreditsScreen());
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@ -413,11 +411,11 @@ void PauseScreen::render() {
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if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH, 0, "Continue", ALIGN_RIGHT)) {
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screenManager()->finishDialog(this, DR_CANCEL);
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}
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#ifndef _WIN32
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if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH, 0, "Settings", ALIGN_RIGHT)) {
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screenManager()->push(new SettingsScreen(), 0);
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}
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#endif
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if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH, 0, "Return to Menu", ALIGN_RIGHT)) {
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screenManager()->finishDialog(this, DR_OK);
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}
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@ -447,59 +445,36 @@ void SettingsScreen::render() {
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ui_draw2d.DrawText(UBUNTU48, "Settings", dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER);
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// TODO: Need to add tabs soon...
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// VLinear vlinear(10, 80, 10);
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int x = 30;
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int y = 30;
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int stride = 40;
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int columnw = 400;
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UICheckBox(GEN_ID, x, y += stride, "Sound Emulation", ALIGN_TOPLEFT, &g_Config.bEnableSound);
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UICheckBox(GEN_ID, x + columnw, y, "MipMapping", ALIGN_TOPLEFT, &g_Config.bMipMap);
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if (UICheckBox(GEN_ID, x, y += stride, "Buffered Rendering", ALIGN_TOPLEFT, &g_Config.bBufferedRendering)) {
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if (gpu)
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gpu->Resized();
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}
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if (g_Config.bBufferedRendering) {
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bool doubleRes = g_Config.iWindowZoom == 2;
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if (UICheckBox(GEN_ID, x + columnw, y, "2x Render Resolution", ALIGN_TOPLEFT, &doubleRes)) {
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if (gpu)
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gpu->Resized();
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}
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g_Config.iWindowZoom = doubleRes ? 2 : 1;
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}
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#ifndef __SYMBIAN32__
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UICheckBox(GEN_ID, x, y += stride, "Hardware Transform", ALIGN_TOPLEFT, &g_Config.bHardwareTransform);
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UICheckBox(GEN_ID, x + columnw, y, "Use Stream VBO", ALIGN_TOPLEFT, &g_Config.bUseVBO);
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#endif
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UICheckBox(GEN_ID, x, y += stride, "Vertex Cache", ALIGN_TOPLEFT, &g_Config.bVertexCache);
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UICheckBox(GEN_ID, x + columnw, y, "Linear Filtering", ALIGN_TOPLEFT, &g_Config.bLinearFiltering);
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UICheckBox(GEN_ID, x, y += stride, "JIT (Dynarec)", ALIGN_TOPLEFT, &g_Config.bJit);
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if (g_Config.bJit)
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UICheckBox(GEN_ID, x + columnw, y, "Fast Memory (unstable)", ALIGN_TOPLEFT, &g_Config.bFastMemory);
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UICheckBox(GEN_ID, x, y += stride, "On-screen Touch Controls", ALIGN_TOPLEFT, &g_Config.bShowTouchControls);
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if (g_Config.bShowTouchControls) {
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UICheckBox(GEN_ID, x + columnw, y, "Large Controls", ALIGN_TOPLEFT, &g_Config.bLargeControls);
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UICheckBox(GEN_ID, x + columnw, y += stride, "Show Analog Stick", ALIGN_TOPLEFT, &g_Config.bShowAnalogStick);
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} else {
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y += stride;
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}
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UICheckBox(GEN_ID, x, y, "Tilt to Analog (horizontal)", ALIGN_TOPLEFT, &g_Config.bAccelerometerToAnalogHoriz);
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ui_draw2d.DrawText(UBUNTU24, "Some settings may require a restart to apply.", dp_xres/2, y += stride + 20, 0xFFFFFFFF, ALIGN_HCENTER);
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// UICheckBox(GEN_ID, x, y += stride, "Draw raw framebuffer (for some homebrew)", ALIGN_TOPLEFT, &g_Config.bDisplayFramebuffer);
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VLinear vlinear(50, 150, 20);
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if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, 0, "Back", ALIGN_RIGHT | ALIGN_BOTTOM)) {
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screenManager()->finishDialog(this, DR_OK);
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}
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if (UIButton(GEN_ID, Pos(10, dp_yres-10), LARGE_BUTTON_WIDTH + 20, 0, "Developer Menu", ALIGN_BOTTOMLEFT)) {
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if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH + 20, 0, "Audio", ALIGN_BOTTOMLEFT)) {
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screenManager()->push(new AudioScreen());
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}
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ui_draw2d.DrawText(UBUNTU24, "Adjust Audio Setting , Toggle Sound Emulation, ", 300, 110, 0xFFFFFFFF, ALIGN_LEFT);
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if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH + 20, 0, "Graphics", ALIGN_BOTTOMLEFT)) {
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screenManager()->push(new GraphicsScreen());
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}
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ui_draw2d.DrawText(UBUNTU24, "Toggle Vertex Cache, Hardware Transform, VBO", 300, 180, 0xFFFFFFFF, ALIGN_LEFT);
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if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH + 20, 0, "System", ALIGN_BOTTOMLEFT)) {
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screenManager()->push(new SystemScreen());
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}
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ui_draw2d.DrawText(UBUNTU24, "Turn on Dynarec (JIT), Fast Memory", 300, 250, 0xFFFFFFFF, ALIGN_LEFT);
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if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH + 20, 0, "Controls", ALIGN_BOTTOMLEFT)) {
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screenManager()->push(new ControlsScreen());
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}
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ui_draw2d.DrawText(UBUNTU24, "Enable On Screen Controls, Large Button", 300, 320, 0xFFFFFFFF, ALIGN_LEFT);
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if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH + 20, 0, "Developer", ALIGN_BOTTOMLEFT)) {
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screenManager()->push(new DeveloperScreen());
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}
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ui_draw2d.DrawText(UBUNTU24, "Run CPU test, Dump Next Frame Log", 300, 390, 0xFFFFFFFF, ALIGN_LEFT);
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UIEnd();
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}
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@ -510,31 +485,171 @@ void DeveloperScreen::update(InputState &input) {
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}
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}
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void AudioScreen::update(InputState &input) {
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if (input.pad_buttons_down & PAD_BUTTON_BACK) {
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g_Config.Save();
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screenManager()->finishDialog(this, DR_OK);
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}
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}
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void GraphicsScreen::update(InputState &input) {
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if (input.pad_buttons_down & PAD_BUTTON_BACK) {
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g_Config.Save();
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screenManager()->finishDialog(this, DR_OK);
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}
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}
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void SystemScreen::update(InputState &input) {
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if (input.pad_buttons_down & PAD_BUTTON_BACK) {
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g_Config.Save();
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screenManager()->finishDialog(this, DR_OK);
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}
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}
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void ControlsScreen::update(InputState &input) {
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if (input.pad_buttons_down & PAD_BUTTON_BACK) {
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g_Config.Save();
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screenManager()->finishDialog(this, DR_OK);
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}
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}
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void DeveloperScreen::render() {
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UIShader_Prepare();
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UIBegin(UIShader_Get());
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DrawBackground(1.0f);
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ui_draw2d.DrawText(UBUNTU48, "Developer Tools", dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER);
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VLinear vlinear(50, 100, 20);
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if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, 0, "Back", ALIGN_RIGHT | ALIGN_BOTTOM)) {
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screenManager()->finishDialog(this, DR_OK);
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}
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if (UIButton(GEN_ID, Pos(dp_xres / 2, 100), LARGE_BUTTON_WIDTH, 0, "Run CPU tests", ALIGN_CENTER | ALIGN_TOP)) {
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if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH, 0, "Run CPU tests", ALIGN_LEFT)) {
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// TODO: Run tests
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RunTests();
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// screenManager()->push(new EmuScreen())
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}
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if (UIButton(GEN_ID, Pos(10, dp_yres-10), LARGE_BUTTON_WIDTH + 40, 0, "Dump frame to log", ALIGN_BOTTOMLEFT)) {
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if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH + 40, 0, "Dump frame to log", ALIGN_LEFT)) {
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gpu->DumpNextFrame();
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}
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UIEnd();
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}
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void AudioScreen::render() {
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UIShader_Prepare();
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UIBegin(UIShader_Get());
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DrawBackground(1.0f);
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ui_draw2d.DrawText(UBUNTU48, "Audio Settings", dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER);
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if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, 0, "Back", ALIGN_RIGHT | ALIGN_BOTTOM)) {
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screenManager()->finishDialog(this, DR_OK);
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}
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int x = 30;
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int y = 30;
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int stride = 40;
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int columnw = 400;
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UICheckBox(GEN_ID, x, y += stride, "Enable Sound", ALIGN_TOPLEFT, &g_Config.bEnableSound);
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UIEnd();
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}
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void GraphicsScreen::render() {
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UIShader_Prepare();
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UIBegin(UIShader_Get());
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DrawBackground(1.0f);
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ui_draw2d.DrawText(UBUNTU48, "Graphics Settings", dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER);
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if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, 0, "Back", ALIGN_RIGHT | ALIGN_BOTTOM)) {
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screenManager()->finishDialog(this, DR_OK);
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}
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int x = 30;
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int y = 30;
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int stride = 40;
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int columnw = 400;
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UICheckBox(GEN_ID, x, y += stride, "Vertex Cache", ALIGN_TOPLEFT, &g_Config.bVertexCache);
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#ifndef __SYMBIAN32__
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UICheckBox(GEN_ID, x, y += stride, "Hardware Transform", ALIGN_TOPLEFT, &g_Config.bHardwareTransform);
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UICheckBox(GEN_ID, x, y += stride, "Use Stream VBO", ALIGN_TOPLEFT, &g_Config.bUseVBO);
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#endif
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UICheckBox(GEN_ID, x, y += stride, "Use Media Engine", ALIGN_TOPLEFT, &g_Config.bUseMediaEngine);
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UICheckBox(GEN_ID, x, y += stride, "Linear Filtering", ALIGN_TOPLEFT, &g_Config.bLinearFiltering);
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bool fs = g_Config.iFrameSkip == 1;
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UICheckBox(GEN_ID, x, y += stride, "Frame Skipping", ALIGN_TOPLEFT, &fs);
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UICheckBox(GEN_ID, x, y += stride, "MipMapping", ALIGN_TOPLEFT, &g_Config.bMipMap);
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if (UICheckBox(GEN_ID, x, y += stride, "Buffered Rendering", ALIGN_TOPLEFT, &g_Config.bBufferedRendering)) {
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if (gpu)
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gpu->Resized();
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}
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if (g_Config.bBufferedRendering) {
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bool doubleRes = g_Config.iWindowZoom == 2;
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if (UICheckBox(GEN_ID, x, y += stride, "2x Render Resolution", ALIGN_TOPLEFT, &doubleRes)) {
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if (gpu)
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gpu->Resized();
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}
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g_Config.iWindowZoom = doubleRes ? 2 : 1;
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}
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UIEnd();
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}
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void SystemScreen::render() {
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UIShader_Prepare();
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UIBegin(UIShader_Get());
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DrawBackground(1.0f);
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ui_draw2d.DrawText(UBUNTU48, "System Settings", dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER);
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if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, 0, "Back", ALIGN_RIGHT | ALIGN_BOTTOM)) {
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screenManager()->finishDialog(this, DR_OK);
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}
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int x = 30;
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int y = 30;
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int stride = 40;
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int columnw = 400;
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UICheckBox(GEN_ID, x, y += stride, "Dynarec (JIT)", ALIGN_TOPLEFT, &g_Config.bJit);
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if (g_Config.bJit)
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UICheckBox(GEN_ID, x, y += stride, "Fast Memory (unstable)", ALIGN_TOPLEFT, &g_Config.bFastMemory);
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UICheckBox(GEN_ID, x, y += stride, "Show Debug Statistics", ALIGN_TOPLEFT, &g_Config.bShowDebugStats);
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UICheckBox(GEN_ID, x, y += stride, "Show FPS", ALIGN_TOPLEFT, &g_Config.bShowFPSCounter);
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UIEnd();
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}
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void ControlsScreen::render() {
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UIShader_Prepare();
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UIBegin(UIShader_Get());
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DrawBackground(1.0f);
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ui_draw2d.DrawText(UBUNTU48, "Controls Settings", dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER);
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if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, 0, "Back", ALIGN_RIGHT | ALIGN_BOTTOM)) {
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screenManager()->finishDialog(this, DR_OK);
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}
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int x = 30;
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int y = 30;
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int stride = 40;
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int columnw = 400;
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UICheckBox(GEN_ID, x, y += stride, "On-screen Touch Controls", ALIGN_TOPLEFT, &g_Config.bShowTouchControls);
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if (g_Config.bShowTouchControls) {
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UICheckBox(GEN_ID, x + columnw, y, "Large Controls", ALIGN_TOPLEFT, &g_Config.bLargeControls);
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UICheckBox(GEN_ID, x + columnw, y += stride, "Show Analog Stick", ALIGN_TOPLEFT, &g_Config.bShowAnalogStick);
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} else {
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y += stride;
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}
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UICheckBox(GEN_ID, x, y, "Tilt to Analog (horizontal)", ALIGN_TOPLEFT, &g_Config.bAccelerometerToAnalogHoriz);
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UIEnd();
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}
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class FileListAdapter : public UIListAdapter {
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public:
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