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Remove an unused variable.
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@ -204,8 +204,6 @@ bool DrawEngineCommon::TestBoundingBox(void* control_points, int vertexCount, u3
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// Simplify away bones and morph before proceeding
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u8 *temp_buffer = decoded + 65536 * 24;
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NormalizeVertices((u8 *)corners, temp_buffer, (u8 *)control_points, 0, vertexCount, vertType);
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// Special case for float positions only.
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const float *ctrl = (const float *)control_points;
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for (int i = 0; i < vertexCount; i++) {
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verts[i * 3] = corners[i].pos.x;
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verts[i * 3 + 1] = corners[i].pos.y;
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