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d3d: Fix vertex cache alpha flag tracking.
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@ -694,6 +694,7 @@ void TransformDrawEngineDX9::DoFlush() {
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vai->numVerts = indexGen.VertexCount();
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vai->prim = indexGen.Prim();
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vai->maxIndex = indexGen.MaxIndex();
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vai->flags = gstate_c.vertexFullAlpha ? VAI_FLAG_VERTEXFULLALPHA : 0;
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useElements = !indexGen.SeenOnlyPurePrims();
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if (!useElements && indexGen.PureCount()) {
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vai->numVerts = indexGen.PureCount();
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