Unify FramebufferManager::BindFramebufferAsColorTexture

This commit is contained in:
Henrik Rydgård 2020-11-07 11:10:54 +01:00
parent a24f4e3e70
commit c23ed09a32
10 changed files with 45 additions and 155 deletions

View file

@ -36,6 +36,7 @@
#include "GPU/Common/PresentationCommon.h"
#include "GPU/Common/TextureCacheCommon.h"
#include "GPU/Debugger/Record.h"
#include "GPU/Debugger/Stepping.h"
#include "GPU/GPUInterface.h"
#include "GPU/GPUState.h"
@ -702,6 +703,49 @@ void FramebufferManagerCommon::DrawPixels(VirtualFramebuffer *vfb, int dstX, int
}
}
bool FramebufferManagerCommon::BindFramebufferAsColorTexture(int stage, VirtualFramebuffer *framebuffer, int flags) {
if (!framebuffer->fbo || !useBufferedRendering_) {
draw_->BindTexture(0, nullptr);
gstate_c.skipDrawReason |= SKIPDRAW_BAD_FB_TEXTURE;
return false;
}
// currentRenderVfb_ will always be set when this is called, except from the GE debugger.
// Let's just not bother with the copy in that case.
bool skipCopy = (flags & BINDFBCOLOR_MAY_COPY) == 0;
if (GPUStepping::IsStepping()) {
skipCopy = true;
}
// Currently rendering to this framebuffer. Need to make a copy.
if (!skipCopy && framebuffer == currentRenderVfb_) {
// TODO: Maybe merge with bvfbs_? Not sure if those could be packing, and they're created at a different size.
Draw::Framebuffer *renderCopy = GetTempFBO(TempFBO::COPY, framebuffer->renderWidth, framebuffer->renderHeight);
if (renderCopy) {
VirtualFramebuffer copyInfo = *framebuffer;
copyInfo.fbo = renderCopy;
CopyFramebufferForColorTexture(&copyInfo, framebuffer, flags);
RebindFramebuffer("After BindFramebufferAsColorTexture");
draw_->BindFramebufferAsTexture(renderCopy, stage, Draw::FB_COLOR_BIT, 0);
} else {
draw_->BindFramebufferAsTexture(framebuffer->fbo, stage, Draw::FB_COLOR_BIT, 0);
}
return true;
} else if (framebuffer != currentRenderVfb_ || (flags & BINDFBCOLOR_FORCE_SELF) != 0) {
draw_->BindFramebufferAsTexture(framebuffer->fbo, stage, Draw::FB_COLOR_BIT, 0);
return true;
} else {
ERROR_LOG_REPORT_ONCE(vulkanSelfTexture, G3D, "Attempting to texture from target (src=%08x / target=%08x / flags=%d)", framebuffer->fb_address, currentRenderVfb_->fb_address, flags);
// To do this safely in Vulkan, we need to use input attachments.
// Actually if the texture region and render regions don't overlap, this is safe, but we need
// to transition to GENERAL image layout which will take some trickery.
// Badness on D3D11 to bind the currently rendered-to framebuffer as a texture.
draw_->BindTexture(0, nullptr);
gstate_c.skipDrawReason |= SKIPDRAW_BAD_FB_TEXTURE;
return false;
}
}
void FramebufferManagerCommon::CopyFramebufferForColorTexture(VirtualFramebuffer *dst, VirtualFramebuffer *src, int flags) {
int x = 0;
int y = 0;

View file

@ -233,6 +233,7 @@ public:
bool NotifyBlockTransferBefore(u32 dstBasePtr, int dstStride, int dstX, int dstY, u32 srcBasePtr, int srcStride, int srcX, int srcY, int w, int h, int bpp, u32 skipDrawReason);
void NotifyBlockTransferAfter(u32 dstBasePtr, int dstStride, int dstX, int dstY, u32 srcBasePtr, int srcStride, int srcX, int srcY, int w, int h, int bpp, u32 skipDrawReason);
bool BindFramebufferAsColorTexture(int stage, VirtualFramebuffer *framebuffer, int flags);
void ReadFramebufferToMemory(VirtualFramebuffer *vfb, int x, int y, int w, int h);
void DownloadFramebufferForClut(u32 fb_address, u32 loadBytes);

View file

@ -314,45 +314,6 @@ static void CopyPixelDepthOnly(u32 *dstp, const u32 *srcp, size_t c) {
}
}
bool FramebufferManagerD3D11::BindFramebufferAsColorTexture(int stage, VirtualFramebuffer *framebuffer, int flags) {
if (!framebuffer->fbo || !useBufferedRendering_) {
draw_->BindTexture(0, nullptr);
gstate_c.skipDrawReason |= SKIPDRAW_BAD_FB_TEXTURE;
return false;
}
// currentRenderVfb_ will always be set when this is called, except from the GE debugger.
// Let's just not bother with the copy in that case.
bool skipCopy = (flags & BINDFBCOLOR_MAY_COPY) == 0;
if (GPUStepping::IsStepping()) {
skipCopy = true;
}
// Currently rendering to this framebuffer. Need to make a copy.
if (!skipCopy && framebuffer == currentRenderVfb_) {
// TODO: Maybe merge with bvfbs_? Not sure if those could be packing, and they're created at a different size.
Draw::Framebuffer *renderCopy = GetTempFBO(TempFBO::COPY, framebuffer->renderWidth, framebuffer->renderHeight);
if (renderCopy) {
VirtualFramebuffer copyInfo = *framebuffer;
copyInfo.fbo = renderCopy;
CopyFramebufferForColorTexture(&copyInfo, framebuffer, flags);
RebindFramebuffer("RebindFramebuffer - BindFramebufferAsColorTexture");
draw_->BindFramebufferAsTexture(renderCopy, stage, Draw::FB_COLOR_BIT, 0);
} else {
draw_->BindFramebufferAsTexture(framebuffer->fbo, stage, Draw::FB_COLOR_BIT, 0);
}
return true;
} else if (framebuffer != currentRenderVfb_ || (flags & BINDFBCOLOR_FORCE_SELF) != 0) {
draw_->BindFramebufferAsTexture(framebuffer->fbo, stage, Draw::FB_COLOR_BIT, 0);
return true;
} else {
ERROR_LOG_REPORT_ONCE(d3d11SelfTexture, G3D, "Attempting to texture from target (src=%08x / target=%08x / flags=%d)", framebuffer->fb_address, currentRenderVfb_->fb_address, flags);
// Badness on D3D11 to bind the currently rendered-to framebuffer as a texture.
draw_->BindTexture(0, nullptr);
gstate_c.skipDrawReason |= SKIPDRAW_BAD_FB_TEXTURE;
return false;
}
}
void FramebufferManagerD3D11::UpdateDownloadTempBuffer(VirtualFramebuffer *nvfb) {
// Nothing to do here.
}

View file

@ -44,8 +44,6 @@ public:
void EndFrame();
void ReformatFramebufferFrom(VirtualFramebuffer *vfb, GEBufferFormat old) override;
bool BindFramebufferAsColorTexture(int stage, VirtualFramebuffer *framebuffer, int flags);
virtual bool NotifyStencilUpload(u32 addr, int size, StencilUpload flags = StencilUpload::NEEDS_CLEAR) override;
// TODO: Remove

View file

@ -336,39 +336,6 @@ static const D3DVERTEXELEMENT9 g_FramebufferVertexElements[] = {
return offscreen;
}
bool FramebufferManagerDX9::BindFramebufferAsColorTexture(int stage, VirtualFramebuffer *framebuffer, int flags) {
if (!framebuffer->fbo || !useBufferedRendering_) {
device_->SetTexture(stage, nullptr);
gstate_c.skipDrawReason |= SKIPDRAW_BAD_FB_TEXTURE;
return false;
}
// currentRenderVfb_ will always be set when this is called, except from the GE debugger.
// Let's just not bother with the copy in that case.
bool skipCopy = (flags & BINDFBCOLOR_MAY_COPY) == 0;
if (GPUStepping::IsStepping()) {
skipCopy = true;
}
if (!skipCopy && framebuffer == currentRenderVfb_) {
// TODO: Maybe merge with bvfbs_? Not sure if those could be packing, and they're created at a different size.
Draw::Framebuffer *renderCopy = GetTempFBO(TempFBO::COPY, framebuffer->renderWidth, framebuffer->renderHeight);
if (renderCopy) {
VirtualFramebuffer copyInfo = *framebuffer;
copyInfo.fbo = renderCopy;
CopyFramebufferForColorTexture(&copyInfo, framebuffer, flags);
RebindFramebuffer("RebindFramebuffer - BindFramebufferAsColorTexture");
draw_->BindFramebufferAsTexture(renderCopy, stage, Draw::FB_COLOR_BIT, 0);
} else {
draw_->BindFramebufferAsTexture(framebuffer->fbo, stage, Draw::FB_COLOR_BIT, 0);
}
return true;
} else {
draw_->BindFramebufferAsTexture(framebuffer->fbo, stage, Draw::FB_COLOR_BIT, 0);
return true;
}
}
void FramebufferManagerDX9::UpdateDownloadTempBuffer(VirtualFramebuffer *nvfb) {
// Nothing to do here.
}

View file

@ -49,8 +49,6 @@ public:
void EndFrame();
void ReformatFramebufferFrom(VirtualFramebuffer *vfb, GEBufferFormat old) override;
bool BindFramebufferAsColorTexture(int stage, VirtualFramebuffer *framebuffer, int flags);
virtual bool NotifyStencilUpload(u32 addr, int size, StencilUpload flags = StencilUpload::NEEDS_CLEAR) override;
bool GetFramebuffer(u32 fb_address, int fb_stride, GEBufferFormat format, GPUDebugBuffer &buffer, int maxRes);

View file

@ -263,38 +263,6 @@ void FramebufferManagerGLES::ReformatFramebufferFrom(VirtualFramebuffer *vfb, GE
}
}
bool FramebufferManagerGLES::BindFramebufferAsColorTexture(int stage, VirtualFramebuffer *framebuffer, int flags) {
if (!framebuffer->fbo || !useBufferedRendering_) {
render_->BindTexture(stage, nullptr);
gstate_c.skipDrawReason |= SKIPDRAW_BAD_FB_TEXTURE;
return false;
}
// currentRenderVfb_ will always be set when this is called, except from the GE debugger.
// Let's just not bother with the copy in that case.
bool skipCopy = (flags & BINDFBCOLOR_MAY_COPY) == 0;
if (GPUStepping::IsStepping()) {
skipCopy = true;
}
if (!skipCopy && framebuffer == currentRenderVfb_) {
// TODO: Maybe merge with bvfbs_? Not sure if those could be packing, and they're created at a different size.
Draw::Framebuffer *renderCopy = GetTempFBO(TempFBO::COPY, framebuffer->renderWidth, framebuffer->renderHeight);
if (renderCopy) {
VirtualFramebuffer copyInfo = *framebuffer;
copyInfo.fbo = renderCopy;
CopyFramebufferForColorTexture(&copyInfo, framebuffer, flags);
draw_->BindFramebufferAsTexture(renderCopy, stage, Draw::FB_COLOR_BIT, 0);
} else {
draw_->BindFramebufferAsTexture(framebuffer->fbo, stage, Draw::FB_COLOR_BIT, 0);
}
return true;
} else {
draw_->BindFramebufferAsTexture(framebuffer->fbo, stage, Draw::FB_COLOR_BIT, 0);
return true;
}
}
void FramebufferManagerGLES::UpdateDownloadTempBuffer(VirtualFramebuffer *nvfb) {
_assert_msg_(nvfb->fbo, "Expecting a valid nvfb in UpdateDownloadTempBuffer");

View file

@ -52,9 +52,6 @@ public:
void ReformatFramebufferFrom(VirtualFramebuffer *vfb, GEBufferFormat old) override;
// For use when texturing from a framebuffer. May create a duplicate if target.
bool BindFramebufferAsColorTexture(int stage, VirtualFramebuffer *framebuffer, int flags);
bool NotifyStencilUpload(u32 addr, int size, StencilUpload flags = StencilUpload::NEEDS_CLEAR) override;
bool GetOutputFramebuffer(GPUDebugBuffer &buffer) override;

View file

@ -268,48 +268,6 @@ void FramebufferManagerVulkan::ReformatFramebufferFrom(VirtualFramebuffer *vfb,
}
}
bool FramebufferManagerVulkan::BindFramebufferAsColorTexture(int stage, VirtualFramebuffer *framebuffer, int flags) {
if (!framebuffer->fbo || !useBufferedRendering_) {
draw_->BindTexture(0, nullptr);
gstate_c.skipDrawReason |= SKIPDRAW_BAD_FB_TEXTURE;
return false;
}
// currentRenderVfb_ will always be set when this is called, except from the GE debugger.
// Let's just not bother with the copy in that case.
bool skipCopy = (flags & BINDFBCOLOR_MAY_COPY) == 0;
if (GPUStepping::IsStepping()) {
skipCopy = true;
}
// Currently rendering to this framebuffer. Need to make a copy.
if (!skipCopy && framebuffer == currentRenderVfb_) {
// TODO: Maybe merge with bvfbs_? Not sure if those could be packing, and they're created at a different size.
Draw::Framebuffer *renderCopy = GetTempFBO(TempFBO::COPY, framebuffer->renderWidth, framebuffer->renderHeight);
if (renderCopy) {
VirtualFramebuffer copyInfo = *framebuffer;
copyInfo.fbo = renderCopy;
CopyFramebufferForColorTexture(&copyInfo, framebuffer, flags);
RebindFramebuffer("RebindFramebuffer - BindFramebufferAsColorTexture");
draw_->BindFramebufferAsTexture(renderCopy, stage, Draw::FB_COLOR_BIT, 0);
} else {
draw_->BindFramebufferAsTexture(framebuffer->fbo, stage, Draw::FB_COLOR_BIT, 0);
}
return true;
} else if (framebuffer != currentRenderVfb_ || (flags & BINDFBCOLOR_FORCE_SELF) != 0) {
draw_->BindFramebufferAsTexture(framebuffer->fbo, stage, Draw::FB_COLOR_BIT, 0);
return true;
} else {
ERROR_LOG_REPORT_ONCE(vulkanSelfTexture, G3D, "Attempting to texture from target (src=%08x / target=%08x / flags=%d)", framebuffer->fb_address, currentRenderVfb_->fb_address, flags);
// To do this safely in Vulkan, we need to use input attachments.
// Actually if the texture region and render regions don't overlap, this is safe, but we need
// to transition to GENERAL image layout which will take some trickery.
// Badness on D3D11 to bind the currently rendered-to framebuffer as a texture.
draw_->BindTexture(0, nullptr);
gstate_c.skipDrawReason |= SKIPDRAW_BAD_FB_TEXTURE;
return false;
}
}
void FramebufferManagerVulkan::UpdateDownloadTempBuffer(VirtualFramebuffer *nvfb) {
// Nothing to do here.
}

View file

@ -57,8 +57,6 @@ public:
bool NotifyStencilUpload(u32 addr, int size, StencilUpload flags = StencilUpload::NEEDS_CLEAR) override;
bool BindFramebufferAsColorTexture(int stage, VirtualFramebuffer *framebuffer, int flags);
// If within a render pass, this will just issue a regular clear. If beginning a new render pass,
// do that.
void NotifyClear(bool clearColor, bool clearAlpha, bool clearDepth, uint32_t color, float depth);