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https://github.com/hrydgard/ppsspp.git
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Logging and debugger improvements (minor)
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parent
1c48910fd7
commit
c0fabbf0dc
4 changed files with 32 additions and 11 deletions
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@ -76,7 +76,7 @@ bool isAdhocctlNeedLogin = false;
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bool isAdhocctlBusy = false;
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int adhocctlState = ADHOCCTL_STATE_DISCONNECTED;
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int adhocctlCurrentMode = ADHOCCTL_MODE_NONE;
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int adhocConnectionType = ADHOC_CONNECT;
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AdhocConnectionType adhocConnectionType = ADHOC_CONNECT;
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int gameModeSocket = (int)INVALID_SOCKET; // UDP/PDP socket? on Master only?
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int gameModeBuffSize = 0;
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@ -2457,3 +2457,12 @@ const char *AdhocCtlStateToString(int state) {
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default: return "(unk)";
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}
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}
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const char *AdhocConnectionTypeToString(AdhocConnectionType type) {
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switch (type) {
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case ADHOC_CONNECT: return "CONNECT";
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case ADHOC_JOIN: return "JOIN";
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case ADHOC_CREATE: return "CREATE";
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default: return "UNKNOWN";
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}
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}
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@ -857,6 +857,12 @@ union SockAddrIN4 {
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sockaddr_in in;
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};
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enum AdhocConnectionType : int {
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ADHOC_CONNECT = 0,
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ADHOC_CREATE = 1,
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ADHOC_JOIN = 2,
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};
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extern uint16_t portOffset;
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extern uint32_t minSocketTimeoutUS;
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extern bool isOriPort;
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@ -879,7 +885,7 @@ extern bool isAdhocctlNeedLogin;
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extern bool isAdhocctlBusy;
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extern int adhocctlState;
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extern int adhocctlCurrentMode;
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extern int adhocConnectionType;
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extern AdhocConnectionType adhocConnectionType;
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extern int gameModeSocket;
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extern int gameModeBuffSize;
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@ -891,13 +897,6 @@ extern std::vector<SceNetEtherAddr> gameModeMacs;
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extern std::map<SceNetEtherAddr, u16_le> gameModePeerPorts;
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// End of Aux vars
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enum AdhocConnectionType : int
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{
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ADHOC_CONNECT = 0,
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ADHOC_CREATE = 1,
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ADHOC_JOIN = 2,
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};
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// Check if Matching callback is running
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bool IsMatchingInCallback(SceNetAdhocMatchingContext * context);
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bool SetMatchingInCallback(SceNetAdhocMatchingContext* context, bool IsInCB);
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@ -1415,3 +1414,5 @@ const char* getMatchingOpcodeStr(int code);
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// Convert adhoc ctl state to string
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const char *AdhocCtlStateToString(int state);
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const char *AdhocConnectionTypeToString(AdhocConnectionType type);
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@ -129,7 +129,7 @@ static u32 sceNetInetInetNtop(int af, u32 srcInAddrPtr, u32 dstBufPtr, u32 bufsi
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static u32_le sceNetInetInetAddr(const char *hostname) {
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if (hostname == nullptr || hostname[0] == '\0') {
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return hleLogError(Log::sceNet, INADDR_NONE, "invalid arg");
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return hleLogError(Log::sceNet, INADDR_NONE, "invalid arg ('')", hostname);
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}
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u32 retval = INADDR_NONE; // inet_addr(hostname); // deprecated?
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@ -622,6 +622,8 @@ static int sceNetInetBind(int socket, u32 namePtr, int namelen) {
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getLocalIp(&sockAddr);
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WARN_LOG(Log::sceNet, "Bind: Address Replacement = %s => %s", ip2str(saddr.in.sin_addr).c_str(), ip2str(sockAddr.sin_addr).c_str());
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saddr.in.sin_addr.s_addr = sockAddr.sin_addr.s_addr;
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} else {
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WARN_LOG(Log::sceNet, "Bind: Address Replacement is off: %s", ip2str(saddr.in.sin_addr).c_str());
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}
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// TODO: Make use Port Offset only for PPSSPP to PPSSPP communications (ie. IP addresses available in the group/friendlist), otherwise should be considered as Online Service thus should use the port as is.
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//saddr.in.sin_port = htons(ntohs(saddr.in.sin_port) + portOffset);
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@ -540,13 +540,20 @@ static void DrawApctl(ImConfig &cfg) {
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return;
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}
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if (ImGui::CollapsingHeader("Localhost")) {
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SceNetEtherAddr mac;
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getLocalMac(&mac);
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ImGui::Text("%s (%s)", ip2str(g_localhostIP.in.sin_addr).c_str(), mac2str(&mac).c_str());
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ImGui::Text("Port offset: %d", g_Config.iPortOffset);
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}
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ImGui::Text("State: %s", ApctlStateToString(netApctlState));
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if (netApctlState != PSP_NET_APCTL_STATE_DISCONNECTED && ImGui::CollapsingHeader("ApCtl Details")) {
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ImGui::Text("Name: %s", netApctlInfo.name);
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ImGui::Text("IP: %s", netApctlInfo.ip);
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ImGui::Text("SubnetMask: %s", netApctlInfo.ip);
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ImGui::Text("SSID: %.*s", netApctlInfo.ssidLength, netApctlInfo.ssid);
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ImGui::Text("SSID: %.*s", netApctlInfo.ssidLength, netApctlInfo.ssid);
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ImGui::Text("Proxy enabled", BoolStr(netApctlInfo.useProxy));
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ImGui::Text("Gateway: %s", netApctlInfo.gateway);
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ImGui::Text("PrimaryDNS: %s", netApctlInfo.primaryDns);
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ImGui::Text("SecondaryDNS: %s", netApctlInfo.secondaryDns);
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@ -646,6 +653,8 @@ static void DrawAdhoc(ImConfig &cfg) {
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ImGui::Text("GameMode entered: %s", BoolStr(netAdhocGameModeEntered));
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ImGui::Text("FriendFinder running: %s", BoolStr(g_adhocServerConnected));
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ImGui::Text("sceNetAdhocDiscover status: %s", discoverStatusStr);
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ImGui::Text("isLocalServer: %s", BoolStr(isLocalServer));
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ImGui::Text("adhocConnectionType %s", AdhocConnectionTypeToString(adhocConnectionType));
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if (ImGui::BeginTable("sock", 5, ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersH | ImGuiTableFlags_Resizable)) {
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ImGui::TableSetupColumn("ID", ImGuiTableColumnFlags_WidthFixed);
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