From bfa02f8fa1e012038d9ecb56fdcb4c51c21d916d Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Sun, 11 May 2014 10:57:33 -0700 Subject: [PATCH] Fix some spurious resets on stopping a game. --- UI/EmuScreen.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/UI/EmuScreen.cpp b/UI/EmuScreen.cpp index 759c869ee4..ef6c70df45 100644 --- a/UI/EmuScreen.cpp +++ b/UI/EmuScreen.cpp @@ -173,9 +173,11 @@ void EmuScreen::sendMessage(const char *message, const char *value) { // We will push MainScreen in update(). PSP_Shutdown(); booted_ = false; + invalid_ = true; } else if (!strcmp(message, "reset")) { PSP_Shutdown(); booted_ = false; + invalid_ = true; std::string resetError; if (!PSP_InitStart(PSP_CoreParameter(), &resetError)) { ELOG("Error resetting: %s", resetError.c_str());