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Keep using the old report format
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1 changed files with 2 additions and 2 deletions
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@ -184,7 +184,7 @@ inline void TextureCache::AttachFramebuffer(TexCacheEntry *entry, u32 address, V
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DEBUG_LOG(G3D, "Render to texture detected at %08x!", address);
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if (!entry->framebuffer || entry->invalidHint == -1) {
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if (entry->format != framebuffer->format) {
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WARN_LOG_REPORT_ONCE(diffFormat1, G3D, "Non-CLUT: Render to texture with different formats %d != %d at %08x", entry->format, framebuffer->format, address);
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WARN_LOG_REPORT_ONCE(diffFormat1, G3D, "Render to texture with different formats %d != %d", entry->format, framebuffer->format);
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// If it already has one, let's hope that one is correct.
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// If "AttachFramebufferValid" , Evangelion Jo and Kurohyou 2 will be 'blue background' in-game
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AttachFramebufferInvalid(entry, framebuffer);
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@ -206,7 +206,7 @@ inline void TextureCache::AttachFramebuffer(TexCacheEntry *entry, u32 address, V
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// Is it at least the right stride?
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if (framebuffer->fb_stride == entry->bufw && compatFormat) {
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if (framebuffer->format != entry->format) {
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WARN_LOG_REPORT_ONCE(diffFormat2, G3D, "CLUT : Render to texture with different formats %d != %d at %08x", entry->format, framebuffer->format, address);
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WARN_LOG_REPORT_ONCE(diffFormat2, G3D, "Render to texture with different formats %d != %d at %08x", entry->format, framebuffer->format, address);
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// TODO: Use an FBO to translate the palette?
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// If 'AttachFramebufferInvalid' , Kurohyou 2 will be missing battle scene in-game and FF Type-0 will have black box shadow/'blue fog' and 3rd birthday will have 'blue fog'
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// If 'AttachFramebufferValid' , DBZ VS Tag will have 'burning effect' ,
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