mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
Merge pull request #4036 from adrian17/master
UI: Increased rendering resolution selection range to 10x on Windows
This commit is contained in:
commit
bcd2dddd76
1 changed files with 4 additions and 0 deletions
|
@ -120,7 +120,11 @@ void GameSettingsScreen::CreateViews() {
|
|||
graphicsSettings->Add(new CheckBox(&g_Config.bVertexCache, gs->T("Vertex Cache")));
|
||||
graphicsSettings->Add(new CheckBox(&g_Config.bLowQualitySplineBezier, gs->T("Low quality spline/bezier curves (speed)")));
|
||||
|
||||
#ifndef USING_GLES2
|
||||
static const char *internalResolutions[] = {"Auto (1:1)", "1x PSP", "2x PSP", "3x PSP", "4x PSP", "5x PSP", "6x PSP", "7x PSP", "8x PSP", "9x PSP", "10x PSP" };
|
||||
#else
|
||||
static const char *internalResolutions[] = {"Auto (1:1)", "1x PSP", "2x PSP", "3x PSP", "4x PSP", "5x PSP" };
|
||||
#endif
|
||||
graphicsSettings->Add(new PopupMultiChoice(&g_Config.iInternalResolution, gs->T("Rendering Resolution"), internalResolutions, 0, ARRAY_SIZE(internalResolutions), gs, screenManager()))->OnClick.Handle(this, &GameSettingsScreen::OnResolutionChange);
|
||||
graphicsSettings->Add(new CheckBox(&g_Config.bStretchToDisplay, gs->T("Stretch to Display")));
|
||||
#ifdef BLACKBERRY
|
||||
|
|
Loading…
Add table
Reference in a new issue