Qt: Cleanup indentation.

Also some NULL -> nullptr.  No actual code changes.
This commit is contained in:
Unknown W. Brackets 2019-02-18 05:00:28 -08:00
parent 4d8f3c48ad
commit bba008f162
2 changed files with 174 additions and 185 deletions

View file

@ -40,7 +40,7 @@
#include <string.h>
MainUI *emugl = NULL;
MainUI *emugl = nullptr;
static int refreshRate = 60000;
static int browseFileEvent = -1;
static int browseFolderEvent = -1;
@ -242,9 +242,8 @@ void MainUI::EmuThreadJoin() {
emuThread = std::thread();
}
MainUI::MainUI(QWidget *parent):
QGLWidget(parent)
{
MainUI::MainUI(QWidget *parent)
: QGLWidget(parent) {
emuThreadState = (int)EmuThreadState::DISABLED;
setAttribute(Qt::WA_AcceptTouchEvents);
#if QT_VERSION < QT_VERSION_CHECK(5, 0, 0)
@ -259,8 +258,7 @@ MainUI::MainUI(QWidget *parent):
startTimer(16);
}
MainUI::~MainUI()
{
MainUI::~MainUI() {
ILOG("MainUI::Destructor");
if (emuThreadState != (int)EmuThreadState::DISABLED) {
ILOG("EmuThreadStop");
@ -279,133 +277,128 @@ MainUI::~MainUI()
graphicsContext = nullptr;
}
QString MainUI::InputBoxGetQString(QString title, QString defaultValue)
{
bool ok;
QString text = QInputDialog::getText(this, title, title, QLineEdit::Normal, defaultValue, &ok);
if (!ok)
text = QString();
return text;
QString MainUI::InputBoxGetQString(QString title, QString defaultValue) {
bool ok;
QString text = QInputDialog::getText(this, title, title, QLineEdit::Normal, defaultValue, &ok);
if (!ok)
text = QString();
return text;
}
void MainUI::resizeGL(int w, int h)
{
if (UpdateScreenScale(w, h)) {
NativeMessageReceived("gpu_resized", "");
}
xscale = w / this->width();
yscale = h / this->height();
void MainUI::resizeGL(int w, int h) {
if (UpdateScreenScale(w, h)) {
NativeMessageReceived("gpu_resized", "");
}
xscale = w / this->width();
yscale = h / this->height();
PSP_CoreParameter().pixelWidth = pixel_xres;
PSP_CoreParameter().pixelHeight = pixel_yres;
PSP_CoreParameter().pixelWidth = pixel_xres;
PSP_CoreParameter().pixelHeight = pixel_yres;
}
void MainUI::timerEvent(QTimerEvent *)
{
updateGL();
emit newFrame();
void MainUI::timerEvent(QTimerEvent *) {
updateGL();
emit newFrame();
}
void MainUI::changeEvent(QEvent *e)
{
QGLWidget::changeEvent(e);
if(e->type() == QEvent::WindowStateChange)
Core_NotifyWindowHidden(isMinimized());
void MainUI::changeEvent(QEvent *e) {
QGLWidget::changeEvent(e);
if (e->type() == QEvent::WindowStateChange)
Core_NotifyWindowHidden(isMinimized());
}
bool MainUI::event(QEvent *e)
{
TouchInput input;
QList<QTouchEvent::TouchPoint> touchPoints;
switch(e->type())
{
case QEvent::TouchBegin:
case QEvent::TouchUpdate:
case QEvent::TouchEnd:
touchPoints = static_cast<QTouchEvent *>(e)->touchPoints();
foreach (const QTouchEvent::TouchPoint &touchPoint, touchPoints) {
switch (touchPoint.state()) {
case Qt::TouchPointStationary:
break;
case Qt::TouchPointPressed:
case Qt::TouchPointReleased:
input.x = touchPoint.pos().x() * g_dpi_scale_x * xscale;
input.y = touchPoint.pos().y() * g_dpi_scale_y * yscale;
input.flags = (touchPoint.state() == Qt::TouchPointPressed) ? TOUCH_DOWN : TOUCH_UP;
input.id = touchPoint.id();
NativeTouch(input);
break;
case Qt::TouchPointMoved:
input.x = touchPoint.pos().x() * g_dpi_scale_x * xscale;
input.y = touchPoint.pos().y() * g_dpi_scale_y * yscale;
input.flags = TOUCH_MOVE;
input.id = touchPoint.id();
NativeTouch(input);
break;
default:
break;
}
}
break;
case QEvent::MouseButtonDblClick:
if (!g_Config.bShowTouchControls || GetUIState() != UISTATE_INGAME)
emit doubleClick();
break;
case QEvent::MouseButtonPress:
case QEvent::MouseButtonRelease:
input.x = ((QMouseEvent*)e)->pos().x() * g_dpi_scale_x * xscale;
input.y = ((QMouseEvent*)e)->pos().y() * g_dpi_scale_y * yscale;
input.flags = (e->type() == QEvent::MouseButtonPress) ? TOUCH_DOWN : TOUCH_UP;
input.id = 0;
NativeTouch(input);
break;
case QEvent::MouseMove:
input.x = ((QMouseEvent*)e)->pos().x() * g_dpi_scale_x * xscale;
input.y = ((QMouseEvent*)e)->pos().y() * g_dpi_scale_y * yscale;
input.flags = TOUCH_MOVE;
input.id = 0;
NativeTouch(input);
break;
case QEvent::Wheel:
NativeKey(KeyInput(DEVICE_ID_MOUSE, ((QWheelEvent*)e)->delta()<0 ? NKCODE_EXT_MOUSEWHEEL_DOWN : NKCODE_EXT_MOUSEWHEEL_UP, KEY_DOWN));
break;
case QEvent::KeyPress:
{
auto qtKeycode = ((QKeyEvent*)e)->key();
auto iter = KeyMapRawQttoNative.find(qtKeycode);
int nativeKeycode = 0;
if (iter != KeyMapRawQttoNative.end()) {
nativeKeycode = iter->second;
NativeKey(KeyInput(DEVICE_ID_KEYBOARD, nativeKeycode, KEY_DOWN));
}
bool MainUI::event(QEvent *e) {
TouchInput input;
QList<QTouchEvent::TouchPoint> touchPoints;
// Also get the unicode value.
QString text = ((QKeyEvent*)e)->text();
std::string str = text.toStdString();
// Now, we don't want CHAR events for non-printable characters. Not quite sure how we'll best
// do that, but here's one attempt....
switch (nativeKeycode) {
case NKCODE_DEL:
case NKCODE_FORWARD_DEL:
case NKCODE_TAB:
break;
default:
if (str.size()) {
int pos = 0;
int code = u8_nextchar(str.c_str(), &pos);
NativeKey(KeyInput(DEVICE_ID_KEYBOARD, code, KEY_CHAR));
}
break;
}
switch (e->type()) {
case QEvent::TouchBegin:
case QEvent::TouchUpdate:
case QEvent::TouchEnd:
touchPoints = static_cast<QTouchEvent *>(e)->touchPoints();
foreach (const QTouchEvent::TouchPoint &touchPoint, touchPoints) {
switch (touchPoint.state()) {
case Qt::TouchPointStationary:
break;
case Qt::TouchPointPressed:
case Qt::TouchPointReleased:
input.x = touchPoint.pos().x() * g_dpi_scale_x * xscale;
input.y = touchPoint.pos().y() * g_dpi_scale_y * yscale;
input.flags = (touchPoint.state() == Qt::TouchPointPressed) ? TOUCH_DOWN : TOUCH_UP;
input.id = touchPoint.id();
NativeTouch(input);
break;
case Qt::TouchPointMoved:
input.x = touchPoint.pos().x() * g_dpi_scale_x * xscale;
input.y = touchPoint.pos().y() * g_dpi_scale_y * yscale;
input.flags = TOUCH_MOVE;
input.id = touchPoint.id();
NativeTouch(input);
break;
default:
break;
}
}
break;
case QEvent::MouseButtonDblClick:
if (!g_Config.bShowTouchControls || GetUIState() != UISTATE_INGAME)
emit doubleClick();
break;
case QEvent::MouseButtonPress:
case QEvent::MouseButtonRelease:
input.x = ((QMouseEvent*)e)->pos().x() * g_dpi_scale_x * xscale;
input.y = ((QMouseEvent*)e)->pos().y() * g_dpi_scale_y * yscale;
input.flags = (e->type() == QEvent::MouseButtonPress) ? TOUCH_DOWN : TOUCH_UP;
input.id = 0;
NativeTouch(input);
break;
case QEvent::MouseMove:
input.x = ((QMouseEvent*)e)->pos().x() * g_dpi_scale_x * xscale;
input.y = ((QMouseEvent*)e)->pos().y() * g_dpi_scale_y * yscale;
input.flags = TOUCH_MOVE;
input.id = 0;
NativeTouch(input);
break;
case QEvent::Wheel:
NativeKey(KeyInput(DEVICE_ID_MOUSE, ((QWheelEvent*)e)->delta()<0 ? NKCODE_EXT_MOUSEWHEEL_DOWN : NKCODE_EXT_MOUSEWHEEL_UP, KEY_DOWN));
break;
case QEvent::KeyPress:
{
auto qtKeycode = ((QKeyEvent*)e)->key();
auto iter = KeyMapRawQttoNative.find(qtKeycode);
int nativeKeycode = 0;
if (iter != KeyMapRawQttoNative.end()) {
nativeKeycode = iter->second;
NativeKey(KeyInput(DEVICE_ID_KEYBOARD, nativeKeycode, KEY_DOWN));
}
// Also get the unicode value.
QString text = ((QKeyEvent*)e)->text();
std::string str = text.toStdString();
// Now, we don't want CHAR events for non-printable characters. Not quite sure how we'll best
// do that, but here's one attempt....
switch (nativeKeycode) {
case NKCODE_DEL:
case NKCODE_FORWARD_DEL:
case NKCODE_TAB:
break;
default:
if (str.size()) {
int pos = 0;
int code = u8_nextchar(str.c_str(), &pos);
NativeKey(KeyInput(DEVICE_ID_KEYBOARD, code, KEY_CHAR));
}
break;
case QEvent::KeyRelease:
NativeKey(KeyInput(DEVICE_ID_KEYBOARD, KeyMapRawQttoNative.find(((QKeyEvent*)e)->key())->second, KEY_UP));
break;
break;
}
}
break;
case QEvent::KeyRelease:
NativeKey(KeyInput(DEVICE_ID_KEYBOARD, KeyMapRawQttoNative.find(((QKeyEvent*)e)->key())->second, KEY_UP));
break;
default:
default:
if (e->type() == browseFileEvent) {
QString fileName = QFileDialog::getOpenFileName(NULL, "Load ROM", g_Config.currentDirectory.c_str(), "PSP ROMs (*.iso *.cso *.pbp *.elf *.zip *.ppdmp)");
QString fileName = QFileDialog::getOpenFileName(nullptr, "Load ROM", g_Config.currentDirectory.c_str(), "PSP ROMs (*.iso *.cso *.pbp *.elf *.zip *.ppdmp)");
if (QFile::exists(fileName)) {
QDir newPath;
g_Config.currentDirectory = newPath.filePath(fileName).toStdString();
@ -421,11 +414,11 @@ bool MainUI::event(QEvent *e)
NativeMessageReceived("browse_folderSelect", fileName.toStdString().c_str());
}
} else {
return QWidget::event(e);
return QWidget::event(e);
}
}
e->accept();
return true;
}
e->accept();
return true;
}
void MainUI::initializeGL() {
@ -459,9 +452,9 @@ void MainUI::initializeGL() {
}
void MainUI::paintGL() {
#ifdef SDL
#ifdef SDL
SDL_PumpEvents();
#endif
#endif
updateAccelerometer();
if (emuThreadState == (int)EmuThreadState::DISABLED) {
UpdateRunLoop();
@ -471,28 +464,27 @@ void MainUI::paintGL() {
}
}
void MainUI::updateAccelerometer()
{
void MainUI::updateAccelerometer() {
#if defined(MOBILE_DEVICE)
// TODO: Toggle it depending on whether it is enabled
QAccelerometerReading *reading = acc->reading();
if (reading) {
AxisInput axis;
axis.deviceId = DEVICE_ID_ACCELEROMETER;
axis.flags = 0;
// TODO: Toggle it depending on whether it is enabled
QAccelerometerReading *reading = acc->reading();
if (reading) {
AxisInput axis;
axis.deviceId = DEVICE_ID_ACCELEROMETER;
axis.flags = 0;
axis.axisId = JOYSTICK_AXIS_ACCELEROMETER_X;
axis.value = reading->x();
NativeAxis(axis);
axis.axisId = JOYSTICK_AXIS_ACCELEROMETER_X;
axis.value = reading->x();
NativeAxis(axis);
axis.axisId = JOYSTICK_AXIS_ACCELEROMETER_Y;
axis.value = reading->y();
NativeAxis(axis);
axis.axisId = JOYSTICK_AXIS_ACCELEROMETER_Y;
axis.value = reading->y();
NativeAxis(axis);
axis.axisId = JOYSTICK_AXIS_ACCELEROMETER_Z;
axis.value = reading->z();
NativeAxis(axis);
}
axis.axisId = JOYSTICK_AXIS_ACCELEROMETER_Z;
axis.value = reading->z();
NativeAxis(axis);
}
#endif
}
@ -504,49 +496,46 @@ void MainUI::updateAccelerometer()
#define AUDIO_SAMPLESIZE 16
#define AUDIO_BUFFERS 5
MainAudio::~MainAudio()
{
if (feed != NULL) {
killTimer(timer);
feed->close();
}
if (output) {
output->stop();
delete output;
}
if (mixbuf)
free(mixbuf);
MainAudio::~MainAudio() {
if (feed != nullptr) {
killTimer(timer);
feed->close();
}
if (output) {
output->stop();
delete output;
}
if (mixbuf)
free(mixbuf);
}
void MainAudio::run()
{
QAudioFormat fmt;
fmt.setSampleRate(AUDIO_FREQ);
fmt.setCodec("audio/pcm");
fmt.setChannelCount(AUDIO_CHANNELS);
fmt.setSampleSize(AUDIO_SAMPLESIZE);
fmt.setByteOrder(QAudioFormat::LittleEndian);
fmt.setSampleType(QAudioFormat::SignedInt);
mixlen = sizeof(short)*AUDIO_BUFFERS*AUDIO_CHANNELS*AUDIO_SAMPLES;
mixbuf = (char*)malloc(mixlen);
output = new QAudioOutput(fmt);
output->setBufferSize(mixlen);
feed = output->start();
if (feed != NULL) {
// buffering has already done in the internal mixed buffer
// use a small interval to copy mixed audio stream from
// internal buffer to audio output buffer as soon as possible
// use 1 instead of 0 to prevent CPU exhausting
timer = startTimer(1);
}
void MainAudio::run() {
QAudioFormat fmt;
fmt.setSampleRate(AUDIO_FREQ);
fmt.setCodec("audio/pcm");
fmt.setChannelCount(AUDIO_CHANNELS);
fmt.setSampleSize(AUDIO_SAMPLESIZE);
fmt.setByteOrder(QAudioFormat::LittleEndian);
fmt.setSampleType(QAudioFormat::SignedInt);
mixlen = sizeof(short)*AUDIO_BUFFERS*AUDIO_CHANNELS*AUDIO_SAMPLES;
mixbuf = (char*)malloc(mixlen);
output = new QAudioOutput(fmt);
output->setBufferSize(mixlen);
feed = output->start();
if (feed != nullptr) {
// buffering has already done in the internal mixed buffer
// use a small interval to copy mixed audio stream from
// internal buffer to audio output buffer as soon as possible
// use 1 instead of 0 to prevent CPU exhausting
timer = startTimer(1);
}
}
void MainAudio::timerEvent(QTimerEvent *)
{
memset(mixbuf, 0, mixlen);
size_t frames = NativeMix((short *)mixbuf, AUDIO_BUFFERS*AUDIO_SAMPLES);
if (frames > 0)
feed->write(mixbuf, sizeof(short) * AUDIO_CHANNELS * frames);
void MainAudio::timerEvent(QTimerEvent *) {
memset(mixbuf, 0, mixlen);
size_t frames = NativeMix((short *)mixbuf, AUDIO_BUFFERS*AUDIO_SAMPLES);
if (frames > 0)
feed->write(mixbuf, sizeof(short) * AUDIO_CHANNELS * frames);
}
#endif

View file

@ -442,11 +442,11 @@ int main(int argc, char *argv[]) {
// If we're on mobile, don't try for windowed either.
#if defined(MOBILE_DEVICE)
mode |= SDL_WINDOW_FULLSCREEN;
mode |= SDL_WINDOW_FULLSCREEN;
#elif defined(USING_FBDEV)
mode |= SDL_WINDOW_FULLSCREEN_DESKTOP;
#else
mode |= SDL_WINDOW_RESIZABLE;
mode |= SDL_WINDOW_RESIZABLE;
#endif
if (mode & SDL_WINDOW_FULLSCREEN_DESKTOP) {