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VertexShader : Set case 3 as default #1
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@ -562,7 +562,7 @@ void GenerateVertexShader(int prim, char *buffer, bool useHWTransform) {
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WRITE(p, " v_texcoord = u_uvscaleoffset.xy * vec2(1.0 + dot(normalize(u_lightpos%i), worldnormal), 1.0 - dot(normalize(u_lightpos%i), worldnormal)) * 0.5;\n", gstate.getUVLS0(), gstate.getUVLS1());
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break;
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case 3:
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default:
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// ILLEGAL
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break;
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}
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