mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
Refactor away the unnecessary wrapper from sceNetResolver
This commit is contained in:
parent
bfcef44c48
commit
b94b9b077d
4 changed files with 142 additions and 201 deletions
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@ -37,6 +37,11 @@
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extern "C" struct hostent *gethostbyname(const char *name);
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#endif // defined(HAVE_LIBNX) || PPSSPP_PLATFORM(SWITCH)
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#if PPSSPP_PLATFORM(SWITCH) && !defined(INADDR_NONE)
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// Missing toolchain define
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#define INADDR_NONE 0xFFFFFFFF
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#endif
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// TODO: move this to some common set
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#if PPSSPP_PLATFORM(WINDOWS)
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#undef ESHUTDOWN
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@ -52,11 +52,6 @@
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#include "Core/HLE/sceNetInet.h"
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#include "Core/HLE/sceNetResolver.h"
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#if PPSSPP_PLATFORM(SWITCH) && !defined(INADDR_NONE)
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// Missing toolchain define
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#define INADDR_NONE 0xFFFFFFFF
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#endif
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bool netInited;
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u32 netDropRate = 0;
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@ -407,7 +402,7 @@ void __NetShutdown() {
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// Network Cleanup
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Net_Term();
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SceNetResolver::Shutdown();
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__NetResolverShutdown();
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__NetInetShutdown();
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__NetApctlShutdown();
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__ResetInitNetLib();
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@ -502,7 +497,7 @@ void __NetDoState(PointerWrap &p) {
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// Discard leftover events
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apctlEvents.clear();
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// Discard created resolvers for now (since i'm not sure whether the information in the struct is sufficient or not, and we don't support multi-threading yet anyway)
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SceNetResolver::Shutdown();
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__NetResolverShutdown();
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}
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}
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@ -33,7 +33,6 @@
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#include "Core/HLE/FunctionWrappers.h"
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#include "Core/HLE/sceKernelMemory.h"
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#include "Core/MIPS/MIPS.h"
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#include "Core/Config.h"
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#include "Core/MemMapHelpers.h"
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#include "Core/Util/PortManager.h"
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@ -48,52 +47,57 @@
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#include <iostream>
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#include <shared_mutex>
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#include "sceNet.h"
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#include "Core/HLE/sceNet.h"
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#include "Core/HLE/sceNp.h"
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#include "Core/Reporting.h"
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#include "Core/Instance.h"
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#if PPSSPP_PLATFORM(SWITCH) && !defined(INADDR_NONE)
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// Missing toolchain define
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#define INADDR_NONE 0xFFFFFFFF
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#endif
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static int g_currentNetResolverId = 1;
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static std::unordered_map<u32, std::shared_ptr<NetResolver>> g_netResolvers;
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static std::shared_mutex g_netResolversLock;
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// NOTE: It starts as true, needed for Outrun 2006.
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static bool g_netResolverInitialized = true;
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static int sceNetResolverInit() {
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g_Config.mHostToAlias["socomftb2.psp.online.scea.com"] = "67.222.156.250";
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g_Config.mHostToAlias["socompsp-prod.muis.pdonline.scea.com"] = "67.222.156.250";
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SceNetResolver::Init();
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return hleLogSuccessInfoI(Log::sceNet, 0);
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// TODO: Move this to infra-jns.config! This isn't ok.
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// However obviously don't remove the mHostToAlias mechanism.
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g_Config.mHostToAlias["socomftb2.psp.online.scea.com"] = "67.222.156.250";
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g_Config.mHostToAlias["socompsp-prod.muis.pdonline.scea.com"] = "67.222.156.250";
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return hleLogSuccessInfoI(Log::sceNet, 0);
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}
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void __NetResolverShutdown() {
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std::unique_lock lock(g_netResolversLock);
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g_netResolvers.clear();
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}
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static int sceNetResolverTerm() {
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SceNetResolver::Shutdown();
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g_netResolverInitialized = false;
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__NetResolverShutdown();
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return hleLogSuccessInfoI(Log::sceNet, 0);
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}
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// Note: timeouts are in seconds
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int NetResolver_StartNtoA(u32 resolverId, u32 hostnamePtr, u32 inAddrPtr, int timeout, int retry) {
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auto sceNetResolver = SceNetResolver::Get();
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if (!sceNetResolver) {
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return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_STOPPED, "Net Resolver Subsystem Shutdown: Resolver %i",
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resolverId);
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}
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static int NetResolver_StartNtoA(u32 resolverId, u32 hostnamePtr, u32 inAddrPtr, int timeout, int retry) {
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std::unique_lock lock(g_netResolversLock);
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auto iter = g_netResolvers.find(resolverId);
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if (iter == g_netResolvers.end()) {
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return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_BAD_ID, "Bad Resolver Id: %i", resolverId);
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}
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const auto resolver = sceNetResolver->GetNetResolver(resolverId);
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if (resolver == nullptr) {
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return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_BAD_ID, "Bad Resolver Id: %i", resolverId);
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}
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addrinfo* resolved = nullptr;
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std::string err, hostname = std::string(safe_string(Memory::GetCharPointer(hostnamePtr)));
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SockAddrIN4 addr{};
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addr.in.sin_addr.s_addr = INADDR_NONE;
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addrinfo* resolved = nullptr;
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std::string err, hostname = std::string(safe_string(Memory::GetCharPointer(hostnamePtr)));
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SockAddrIN4 addr{};
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addr.in.sin_addr.s_addr = INADDR_NONE;
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// Resolve any aliases. First check the ini file, then check the hardcoded DNS config.
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// Resolve any aliases. First check the ini file, then check the hardcoded DNS config.
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auto aliasIter = g_Config.mHostToAlias.find(hostname);
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if (aliasIter != g_Config.mHostToAlias.end()) {
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const std::string& alias = aliasIter->second;
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INFO_LOG(Log::sceNet, "%s - Resolved alias %s from hostname %s", __FUNCTION__, alias.c_str(), hostname.c_str());
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hostname = alias;
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if (aliasIter != g_Config.mHostToAlias.end()) {
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const std::string& alias = aliasIter->second;
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INFO_LOG(Log::sceNet, "%s - Resolved alias %s from hostname %s", __FUNCTION__, alias.c_str(), hostname.c_str());
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hostname = alias;
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}
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if (g_Config.bInfrastructureAutoDNS) {
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@ -116,78 +120,85 @@ int NetResolver_StartNtoA(u32 resolverId, u32 hostnamePtr, u32 inAddrPtr, int ti
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}
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// Flag resolver as in-progress - not relevant for sync functions but potentially relevant for async
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resolver->SetIsRunning(true);
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iter->second->SetIsRunning(true);
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// Now use the configured primary DNS server to do a lookup.
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// If auto DNS, use the server from that config.
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const std::string &dnsServer = (g_Config.bInfrastructureAutoDNS && !g_infraDNSConfig.dns.empty()) ? g_infraDNSConfig.dns : g_Config.sInfrastructureDNSServer;
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if (net::DirectDNSLookupIPV4(dnsServer.c_str(), hostname.c_str(), &resolvedAddr)) {
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INFO_LOG(Log::sceNet, "Direct lookup of '%s' from '%s' succeeded: %08x", hostname.c_str(), dnsServer.c_str(), resolvedAddr);
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resolver->SetIsRunning(false);
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char temp[32];
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inet_ntop(AF_INET, &resolvedAddr, temp, sizeof(temp));
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INFO_LOG(Log::sceNet, "Direct lookup of '%s' from '%s' succeeded: %s (%08x)", hostname.c_str(), dnsServer.c_str(), temp, resolvedAddr);
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iter->second->SetIsRunning(false);
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Memory::Write_U32(resolvedAddr, inAddrPtr);
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return 0;
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}
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WARN_LOG(Log::sceNet, "Direct DNS lookup of '%s' at DNS server '%s' failed. Trying OS DNS...", hostname.c_str(), g_Config.sInfrastructureDNSServer.c_str());
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// Attempt to execute a DNS resolution
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if (!net::DNSResolve(hostname, "", &resolved, err)) {
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// TODO: Return an error based on the outputted "err" (unfortunately it's already converted to string)
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return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_INVALID_HOST, "OS DNS Error Resolving %s (%s)\n", hostname.c_str(),
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err.c_str());
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}
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if (!net::DNSResolve(hostname, "", &resolved, err)) {
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// TODO: Return an error based on the outputted "err" (unfortunately it's already converted to string)
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return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_INVALID_HOST, "OS DNS Error Resolving %s (%s)\n", hostname.c_str(),
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err.c_str());
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}
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// If successful, write to memory
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if (resolved != nullptr) {
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for (auto ptr = resolved; ptr != nullptr; ptr = ptr->ai_next) {
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switch (ptr->ai_family) {
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case AF_INET:
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addr.in = *(sockaddr_in *) ptr->ai_addr;
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break;
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}
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}
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net::DNSResolveFree(resolved);
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// If successful, write to memory
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if (resolved != nullptr) {
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for (auto ptr = resolved; ptr != nullptr; ptr = ptr->ai_next) {
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switch (ptr->ai_family) {
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case AF_INET:
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addr.in = *(sockaddr_in *)ptr->ai_addr;
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break;
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}
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}
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net::DNSResolveFree(resolved);
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Memory::Write_U32(addr.in.sin_addr.s_addr, inAddrPtr);
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INFO_LOG(Log::sceNet, "%s - Hostname: %s => IPv4: %s", __FUNCTION__, hostname.c_str(),
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ip2str(addr.in.sin_addr, false).c_str());
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}
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Memory::Write_U32(addr.in.sin_addr.s_addr, inAddrPtr);
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INFO_LOG(Log::sceNet, "%s - Hostname: %s => IPv4: %s", __FUNCTION__, hostname.c_str(),
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ip2str(addr.in.sin_addr, false).c_str());
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}
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// Flag resolver as complete
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resolver->SetIsRunning(false);
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return 0;
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// Flag resolver as complete
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iter->second->SetIsRunning(false);
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return 0;
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}
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static int sceNetResolverStartNtoA(int resolverId, u32 hostnamePtr, u32 inAddrPtr, int timeout, int retry) {
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for (int attempt = 0; attempt < retry; ++attempt) {
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if (const int status = NetResolver_StartNtoA(resolverId, hostnamePtr, inAddrPtr, timeout, retry); status >= 0) {
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return hleLogSuccessInfoI(Log::sceNet, status);
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}
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}
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return -1;
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if (!g_netResolverInitialized) {
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return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_STOPPED, "Resolver Subsystem Stopped (Resolver Id: %i)", resolverId);
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}
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for (int attempt = 0; attempt < retry; ++attempt) {
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if (const int status = NetResolver_StartNtoA(resolverId, hostnamePtr, inAddrPtr, timeout, retry); status >= 0) {
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return hleLogSuccessInfoI(Log::sceNet, status);
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}
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}
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return -1;
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}
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static int sceNetResolverStartNtoAAsync(int resolverId, u32 hostnamePtr, u32 inAddrPtr, int timeout, int retry) {
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ERROR_LOG_REPORT_ONCE(sceNetResolverStartNtoAAsync, Log::sceNet, "UNIMPL %s(%d, %08x, %08x, %d, %d) at %08x",
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if (!g_netResolverInitialized) {
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return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_STOPPED, "Resolver Subsystem Stopped (Resolver Id: %i)",
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resolverId);
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}
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ERROR_LOG_REPORT_ONCE(sceNetResolverStartNtoAAsync, Log::sceNet, "UNIMPL %s(%d, %08x, %08x, %d, %d) at %08x",
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__FUNCTION__, resolverId, hostnamePtr, inAddrPtr, timeout, retry, currentMIPS->pc);
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return NetResolver_StartNtoA(resolverId, hostnamePtr, inAddrPtr, timeout, retry);
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}
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static int sceNetResolverPollAsync(int resolverId, u32 unknown) {
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ERROR_LOG_REPORT_ONCE(sceNetResolverPollAsync, Log::sceNet, "UNIMPL %s(%d, %08x) at %08x", __FUNCTION__, resolverId,
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unknown, currentMIPS->pc);
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ERROR_LOG_REPORT_ONCE(sceNetResolverPollAsync, Log::sceNet, "UNIMPL %s(%d, %08x) at %08x", __FUNCTION__, resolverId, unknown, currentMIPS->pc);
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// TODO: Implement after confirming that this returns the state of resolver.isRunning
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return 0;
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}
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static int sceNetResolverWaitAsync(int resolverId, u32 unknown) {
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ERROR_LOG_REPORT_ONCE(sceNetResolverWaitAsync, Log::sceNet, "UNIMPL %s(%d, %08x) at %08x", __FUNCTION__, resolverId,
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unknown, currentMIPS->pc);
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ERROR_LOG_REPORT_ONCE(sceNetResolverWaitAsync, Log::sceNet, "UNIMPL %s(%d, %08x) at %08x", __FUNCTION__, resolverId, unknown, currentMIPS->pc);
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// TODO: Implement after confirming that this blocks current thread until resolver.isRunning flips to false
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return 0;
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}
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static int sceNetResolverStartAtoN(int resolverId, u32 inAddr, u32 hostnamePtr, int hostnameLength, int timeout,
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int retry) {
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static int sceNetResolverStartAtoN(int resolverId, u32 inAddr, u32 hostnamePtr, int hostnameLength, int timeout, int retry) {
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ERROR_LOG_REPORT_ONCE(sceNetResolverStartAtoN, Log::sceNet, "UNIMPL %s(%d, %08x[%s], %08x, %i, %i, %i) at %08x",
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__FUNCTION__, resolverId, inAddr, ip2str(*(in_addr*)&inAddr, false).c_str(), hostnamePtr,
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hostnameLength, timeout, retry, currentMIPS->pc);
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@ -195,8 +206,7 @@ static int sceNetResolverStartAtoN(int resolverId, u32 inAddr, u32 hostnamePtr,
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return 0;
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}
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static int sceNetResolverStartAtoNAsync(int resolverId, u32 inAddr, u32 hostnamePtr, int hostnameLength, int timeout,
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int retry) {
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static int sceNetResolverStartAtoNAsync(int resolverId, u32 inAddr, u32 hostnamePtr, int hostnameLength, int timeout, int retry) {
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ERROR_LOG_REPORT_ONCE(sceNetResolverStartAtoNAsync, Log::sceNet, "UNIMPL %s(%d, %08x[%s], %08x, %i, %i, %i) at %08x",
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__FUNCTION__, resolverId, inAddr, ip2str(*(in_addr*)&inAddr, false).c_str(), hostnamePtr,
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hostnameLength, timeout, retry, currentMIPS->pc);
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@ -204,130 +214,80 @@ static int sceNetResolverStartAtoNAsync(int resolverId, u32 inAddr, u32 hostname
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}
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static int sceNetResolverCreate(u32 resolverIdPtr, u32 bufferPtr, int bufferLen) {
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if (!Memory::IsValidRange(resolverIdPtr, 4))
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return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_INVALID_PTR, "Invalid Ptr: %08x", resolverIdPtr);
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if (!Memory::IsValidRange(resolverIdPtr, 4))
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return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_INVALID_PTR, "Invalid Ptr: %08x", resolverIdPtr);
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if (Memory::IsValidRange(bufferPtr, 4) && bufferLen < 1)
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return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_INVALID_BUFLEN, "Invalid Buffer Length: %i", bufferLen);
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if (Memory::IsValidRange(bufferPtr, 4) && bufferLen < 1)
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return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_INVALID_BUFLEN, "Invalid Buffer Length: %i", bufferLen);
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auto sceNetResolver = SceNetResolver::Get();
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if (!sceNetResolver)
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return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_STOPPED, "Resolver Subsystem Stopped");
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if (!g_netResolverInitialized) {
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// Possibly don't check this? Or auto-initialized? Outrun seems to assume it's not needed.
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return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_STOPPED, "Resolver Subsystem Stopped");
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}
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const auto resolver = sceNetResolver->CreateNetResolver(bufferPtr, bufferLen);
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// TODO: Consider using SceUidManager instead of this 1-indexed id
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// TODO: Implement ERROR_NET_RESOLVER_ID_MAX (possibly 32?)
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std::unique_lock lock(g_netResolversLock);
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int currentNetResolverId = g_currentNetResolverId++;
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g_netResolvers[currentNetResolverId] = std::make_shared<NetResolver>(
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currentNetResolverId, // id
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bufferPtr, // bufferPtr
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bufferLen // bufferLen
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);
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Memory::Write_U32(resolver->GetId(), resolverIdPtr);
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return hleLogSuccessInfoI(Log::sceNet, 0, "ID: %d", Memory::Read_U32(resolverIdPtr));
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Memory::Write_U32(currentNetResolverId, resolverIdPtr);
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return hleLogSuccessInfoI(Log::sceNet, 0, "ID: %d", Memory::Read_U32(resolverIdPtr));
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}
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static int sceNetResolverStop(u32 resolverId) {
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auto sceNetResolver = SceNetResolver::Get();
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if (!sceNetResolver) {
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return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_STOPPED, "Resolver Subsystem Stopped (Resolver Id: %i)",
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resolverId);
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}
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if (!g_netResolverInitialized) {
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return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_STOPPED, "Resolver Subsystem Stopped");
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}
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const auto resolver = sceNetResolver->GetNetResolver(resolverId);
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std::unique_lock lock(g_netResolversLock);
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if (resolver == nullptr)
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return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_BAD_ID, "Bad Resolver Id: %i", resolverId);
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const auto resolverIter = g_netResolvers.find(resolverId);
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if (!resolver->GetIsRunning())
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return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_ALREADY_STOPPED, "Resolver Already Stopped (Id: %i)", resolverId);
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if (resolverIter == g_netResolvers.end())
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return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_BAD_ID, "Bad Resolver Id: %i", resolverId);
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resolver->SetIsRunning(false);
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return hleLogSuccessInfoI(Log::sceNet, 0);
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if (resolverIter->second->GetIsRunning())
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return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_ALREADY_STOPPED, "Resolver Already Stopped (Id: %i)", resolverId);
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resolverIter->second->SetIsRunning(false);
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return hleLogSuccessInfoI(Log::sceNet, 0);
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}
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static int sceNetResolverDelete(u32 resolverId) {
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auto sceNetResolver = SceNetResolver::Get();
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if (!sceNetResolver)
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return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_STOPPED, "Resolver Subsystem Stopped (Resolver Id: %i)",
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resolverId);
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if (!g_netResolverInitialized) {
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return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_STOPPED, "Resolver Subsystem Stopped");
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}
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if (!sceNetResolver->DeleteNetResolver(resolverId))
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return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_BAD_ID, "Bad Resolver Id: %i", resolverId);
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||||
std::unique_lock lock(g_netResolversLock);
|
||||
|
||||
const auto resolverIter = g_netResolvers.find(resolverId);
|
||||
if (resolverIter == g_netResolvers.end()) {
|
||||
return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_BAD_ID, "Bad Resolver Id: %i", resolverId);
|
||||
}
|
||||
g_netResolvers.erase(resolverIter);
|
||||
|
||||
return hleLogSuccessInfoI(Log::sceNet, 0);
|
||||
}
|
||||
|
||||
const HLEFunction sceNetResolver[] = {
|
||||
{0X224C5F44, &WrapI_IUUII<sceNetResolverStartNtoA>, "sceNetResolverStartNtoA", 'i', "ixxii"},
|
||||
{0X244172AF, &WrapI_UUI<sceNetResolverCreate>, "sceNetResolverCreate", 'i', "xxi"},
|
||||
{0X94523E09, &WrapI_U<sceNetResolverDelete>, "sceNetResolverDelete", 'i', "i"},
|
||||
{0XF3370E61, &WrapI_V<sceNetResolverInit>, "sceNetResolverInit", 'i', ""},
|
||||
{0X808F6063, &WrapI_U<sceNetResolverStop>, "sceNetResolverStop", 'i', "i"},
|
||||
{0X6138194A, &WrapI_V<sceNetResolverTerm>, "sceNetResolverTerm", 'i', ""},
|
||||
{0X629E2FB7, &WrapI_IUUIII<sceNetResolverStartAtoN>, "sceNetResolverStartAtoN", 'i', "ixxiii"},
|
||||
{0X14C17EF9, &WrapI_IUUII<sceNetResolverStartNtoAAsync>, "sceNetResolverStartNtoAAsync", 'i', "ixxii"},
|
||||
{0XAAC09184, &WrapI_IUUIII<sceNetResolverStartAtoNAsync>, "sceNetResolverStartAtoNAsync", 'i', "ixxiii"},
|
||||
{0X12748EB9, &WrapI_IU<sceNetResolverWaitAsync>, "sceNetResolverWaitAsync", 'i', "ix"},
|
||||
{0X4EE99358, &WrapI_IU<sceNetResolverPollAsync>, "sceNetResolverPollAsync", 'i', "ix"},
|
||||
{0X224C5F44, &WrapI_IUUII<sceNetResolverStartNtoA>, "sceNetResolverStartNtoA", 'i', "ixxii"},
|
||||
{0X244172AF, &WrapI_UUI<sceNetResolverCreate>, "sceNetResolverCreate", 'i', "xxi"},
|
||||
{0X94523E09, &WrapI_U<sceNetResolverDelete>, "sceNetResolverDelete", 'i', "i"},
|
||||
{0XF3370E61, &WrapI_V<sceNetResolverInit>, "sceNetResolverInit", 'i', ""},
|
||||
{0X808F6063, &WrapI_U<sceNetResolverStop>, "sceNetResolverStop", 'i', "i"},
|
||||
{0X6138194A, &WrapI_V<sceNetResolverTerm>, "sceNetResolverTerm", 'i', ""},
|
||||
{0X629E2FB7, &WrapI_IUUIII<sceNetResolverStartAtoN>, "sceNetResolverStartAtoN", 'i', "ixxiii"},
|
||||
{0X14C17EF9, &WrapI_IUUII<sceNetResolverStartNtoAAsync>, "sceNetResolverStartNtoAAsync", 'i', "ixxii"},
|
||||
{0XAAC09184, &WrapI_IUUIII<sceNetResolverStartAtoNAsync>, "sceNetResolverStartAtoNAsync", 'i', "ixxiii"},
|
||||
{0X12748EB9, &WrapI_IU<sceNetResolverWaitAsync>, "sceNetResolverWaitAsync", 'i', "ix"},
|
||||
{0X4EE99358, &WrapI_IU<sceNetResolverPollAsync>, "sceNetResolverPollAsync", 'i', "ix"},
|
||||
};
|
||||
|
||||
std::shared_ptr<SceNetResolver> SceNetResolver::gInstance;
|
||||
std::shared_mutex SceNetResolver::gLock;
|
||||
|
||||
void SceNetResolver::Init() {
|
||||
auto lock = std::unique_lock(gLock);
|
||||
gInstance = std::make_shared<SceNetResolver>();
|
||||
}
|
||||
|
||||
void SceNetResolver::Shutdown() {
|
||||
auto lock = std::unique_lock(gLock);
|
||||
gInstance = nullptr;
|
||||
}
|
||||
|
||||
std::shared_ptr<SceNetResolver> SceNetResolver::Get() {
|
||||
auto lock = std::shared_lock(gLock);
|
||||
return gInstance;
|
||||
}
|
||||
|
||||
std::shared_ptr<NetResolver> SceNetResolver::GetNetResolver(u32 resolverId) {
|
||||
std::shared_lock lock(mNetResolversLock);
|
||||
const auto it = mNetResolvers.find(resolverId);
|
||||
return it != mNetResolvers.end() ? it->second : nullptr;
|
||||
}
|
||||
|
||||
std::shared_ptr<NetResolver> SceNetResolver::CreateNetResolver(u32 bufferPtr, u32 bufferLen) {
|
||||
// TODO: Consider using SceUidManager instead of this 1-indexed id
|
||||
// TODO: Implement ERROR_NET_RESOLVER_ID_MAX (possibly 32?)
|
||||
std::unique_lock lock(mNetResolversLock);
|
||||
int currentNetResolverId = mCurrentNetResolverId++;
|
||||
return mNetResolvers[currentNetResolverId] = std::make_shared<NetResolver>(
|
||||
currentNetResolverId, // id
|
||||
bufferPtr, // bufferPtr
|
||||
bufferLen // bufferLen
|
||||
);
|
||||
}
|
||||
|
||||
bool SceNetResolver::TerminateNetResolver(u32 resolverId) {
|
||||
const auto netResolver = GetNetResolver(resolverId);
|
||||
if (netResolver == nullptr) {
|
||||
return false;
|
||||
}
|
||||
netResolver->SetIsRunning(false);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SceNetResolver::DeleteNetResolver(u32 resolverId) {
|
||||
std::unique_lock lock(mNetResolversLock);
|
||||
const auto it = mNetResolvers.find(resolverId);
|
||||
if (it == mNetResolvers.end()) {
|
||||
return false;
|
||||
}
|
||||
mNetResolvers.erase(it);
|
||||
return true;
|
||||
}
|
||||
|
||||
void SceNetResolver::ClearNetResolvers() {
|
||||
std::unique_lock lock(mNetResolversLock);
|
||||
for (auto &[first, second]: mNetResolvers) {
|
||||
second->SetIsRunning(false);
|
||||
}
|
||||
mNetResolvers.clear();
|
||||
}
|
||||
|
||||
void Register_sceNetResolver() {
|
||||
RegisterModule("sceNetResolver", ARRAY_SIZE(sceNetResolver), sceNetResolver);
|
||||
RegisterModule("sceNetResolver", ARRAY_SIZE(sceNetResolver), sceNetResolver);
|
||||
}
|
||||
|
|
|
@ -79,25 +79,6 @@ enum {
|
|||
ERROR_NET_RESOLVER_INTERNAL = 0x80410417,
|
||||
};
|
||||
|
||||
class SceNetResolver {
|
||||
public:
|
||||
static void Init();
|
||||
static void Shutdown();
|
||||
static std::shared_ptr<SceNetResolver> Get();
|
||||
|
||||
std::shared_ptr<NetResolver> GetNetResolver(u32 resolverId);
|
||||
std::shared_ptr<NetResolver> CreateNetResolver(u32 bufferPtr, u32 bufferLen);
|
||||
bool TerminateNetResolver(u32 resolverId);
|
||||
bool DeleteNetResolver(u32 resolverId);
|
||||
void ClearNetResolvers();
|
||||
|
||||
private:
|
||||
static std::shared_ptr<SceNetResolver> gInstance;
|
||||
static std::shared_mutex gLock;
|
||||
|
||||
int mCurrentNetResolverId = 1;
|
||||
std::unordered_map<u32, std::shared_ptr<NetResolver>> mNetResolvers;
|
||||
std::shared_mutex mNetResolversLock;
|
||||
};
|
||||
void __NetResolverShutdown();
|
||||
|
||||
void Register_sceNetResolver();
|
||||
|
|
Loading…
Add table
Reference in a new issue