From b8b34d76b3f64a212b8cbfdcfaa194aef445a448 Mon Sep 17 00:00:00 2001 From: raven02 Date: Thu, 4 Apr 2013 17:57:05 +0800 Subject: [PATCH] Gundam vs gundam NP encounter limit = 0 --- Core/Dialog/PSPOskDialog.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Core/Dialog/PSPOskDialog.cpp b/Core/Dialog/PSPOskDialog.cpp index c324c5634f..816e281867 100644 --- a/Core/Dialog/PSPOskDialog.cpp +++ b/Core/Dialog/PSPOskDialog.cpp @@ -110,7 +110,7 @@ void PSPOskDialog::RenderKeyboard() u32 limit = oskData.outtextlimit; // TODO: Test more thoroughly. Encountered a game where this was 0. if (limit <= 0) - limit = 16; + limit = 14; const float keyboardLeftSide = (480.0f - (24.0f * KEYSPERROW)) / 2.0f; float previewLeftSide = (480.0f - (12.0f * limit)) / 2.0f; @@ -159,7 +159,7 @@ int PSPOskDialog::Update() u32 limit = oskData.outtextlimit; // TODO: Test more thoroughly. Encountered a game where this was 0. if (limit <= 0) - limit = 16; + limit = 14; if (status == SCE_UTILITY_STATUS_INITIALIZE) {