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Merge pull request #11550 from unknownbrackets/discord
Discord: Add cmake option to disable
This commit is contained in:
commit
b88b07ea00
6 changed files with 27 additions and 6 deletions
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@ -132,6 +132,7 @@ option(SIMULATOR "Set to ON when targeting an x86 simulator of an ARM platform"
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option(LIBRETRO "Set to ON to generate the libretro target" OFF)
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# :: Options
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option(USE_FFMPEG "Build with FFMPEG support" ${USE_FFMPEG})
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option(USE_DISCORD "Build with Discord support" ON)
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option(USE_SYSTEM_SNAPPY "Dynamically link against system snappy" ${USE_SYSTEM_SNAPPY})
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option(USE_SYSTEM_FFMPEG "Dynamically link against system FFMPEG" ${USE_SYSTEM_FFMPEG})
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option(USE_SYSTEM_LIBZIP "Dynamically link against system libzip" ${USE_SYSTEM_LIBZIP})
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@ -1802,7 +1803,8 @@ if(FFmpeg_FOUND)
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endif()
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# Discord integration
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if(NOT IOS)
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if(USE_DISCORD AND NOT IOS)
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add_definitions(-DUSE_DISCORD=1)
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target_link_libraries(${CoreLibName} discord-rpc)
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endif()
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@ -388,7 +388,8 @@ void SystemInfoScreen::CreateViews() {
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DrawContext *draw = screenManager()->getDrawContext();
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const char *apiName = gr->T(screenManager()->getDrawContext()->GetInfoString(InfoField::APINAME));
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const std::string apiNameKey = draw->GetInfoString(InfoField::APINAME);
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const char *apiName = gr->T(apiNameKey);
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deviceSpecs->Add(new InfoItem(si->T("3D API"), apiName));
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deviceSpecs->Add(new InfoItem(si->T("Vendor"), draw->GetInfoString(InfoField::VENDORSTRING)));
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std::string vendor = draw->GetInfoString(InfoField::VENDOR);
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@ -9,7 +9,11 @@
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#if (PPSSPP_PLATFORM(WINDOWS) || PPSSPP_PLATFORM(MAC) || PPSSPP_PLATFORM(LINUX)) && !PPSSPP_PLATFORM(ANDROID)
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#ifdef _MSC_VER
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#define ENABLE_DISCORD
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#elif USE_DISCORD
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#define ENABLE_DISCORD
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#endif
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#else
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@ -130,3 +134,12 @@ void Discord::SetPresenceMenu() {
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Discord_UpdatePresence(&discordPresence);
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#endif
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}
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void Discord::ClearPresence() {
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if (!IsEnabled() || !initialized_)
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return;
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#ifdef ENABLE_DISCORD
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Discord_ClearPresence();
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#endif
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}
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@ -17,6 +17,7 @@ public:
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void SetPresenceGame(const char *gameTitle);
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void SetPresenceMenu();
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void ClearPresence();
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private:
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void Init();
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@ -346,7 +346,11 @@ EmuScreen::~EmuScreen() {
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startDumping = false;
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}
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#endif
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g_Discord.SetPresenceMenu();
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if (GetUIState() == UISTATE_EXIT)
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g_Discord.ClearPresence();
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else
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g_Discord.SetPresenceMenu();
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}
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void EmuScreen::dialogFinished(const Screen *dialog, DialogResult result) {
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@ -2,7 +2,7 @@ set(ARMIPS_REGEXP OFF CACHE BOOL "" FORCE)
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add_subdirectory(armips)
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if(NOT USING_GLES2)
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add_subdirectory(glew)
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add_subdirectory(glew)
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endif()
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set(ENABLE_GLSLANG_BINARIES OFF CACHE BOOL "let's not build binaries we don't need" FORCE)
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@ -12,6 +12,6 @@ add_subdirectory(glslang)
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add_subdirectory(snappy)
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add_subdirectory(udis86)
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add_subdirectory(SPIRV-Cross-build)
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if(NOT IOS)
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add_subdirectory(discord-rpc-build)
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if(USE_DISCORD AND NOT IOS)
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add_subdirectory(discord-rpc-build)
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endif()
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