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SoftGPU fix
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@ -3582,7 +3582,7 @@ u32 GPUCommon::CheckGPUFeaturesLate(u32 features) const {
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void GPUCommon::UpdateMSAALevel(Draw::DrawContext *draw) {
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int level = g_Config.iMultiSampleLevel;
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if (draw->GetDeviceCaps().multiSampleLevelsMask & (1 << level)) {
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if (draw && draw->GetDeviceCaps().multiSampleLevelsMask & (1 << level)) {
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msaaLevel_ = level;
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} else {
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// Didn't support the configured level, so revert to 0.
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