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Fixes an issue where sceHttp inited states didn't get reset when changing games.
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1 changed files with 3 additions and 0 deletions
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@ -310,6 +310,9 @@ void __HttpInit() {
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void __HttpShutdown() {
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std::lock_guard<std::mutex> guard(httpLock);
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httpInited = false;
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httpsInited = false;
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httpCacheInited = false;
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httpObjects.clear();
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}
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