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https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
Better solution, still pretty much optimal.
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parent
d0817c4c0a
commit
b4fe03de8b
3 changed files with 19 additions and 9 deletions
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@ -1806,8 +1806,8 @@ void VKRPipelineLayout::FlushDescSets(VulkanContext *vulkan, int frame, QueuePro
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case BindingType::STORAGE_BUFFER_VERTEX:
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case BindingType::STORAGE_BUFFER_COMPUTE:
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bufferInfo[numBuffers].buffer = data[i].buffer.buffer;
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bufferInfo[numBuffers].offset = data[i].buffer.offset;
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bufferInfo[numBuffers].range = data[i].buffer.range;
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bufferInfo[numBuffers].offset = data[i].buffer.offset;
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writes[numWrites].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
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writes[numWrites].pBufferInfo = &bufferInfo[numBuffers];
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writes[numWrites].pImageInfo = nullptr;
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@ -1816,8 +1816,8 @@ void VKRPipelineLayout::FlushDescSets(VulkanContext *vulkan, int frame, QueuePro
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case BindingType::UNIFORM_BUFFER_DYNAMIC_ALL:
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case BindingType::UNIFORM_BUFFER_DYNAMIC_VERTEX:
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bufferInfo[numBuffers].buffer = data[i].buffer.buffer;
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bufferInfo[numBuffers].offset = 0;
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bufferInfo[numBuffers].range = data[i].buffer.range;
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bufferInfo[numBuffers].offset = 0;
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writes[numWrites].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
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writes[numWrites].pBufferInfo = &bufferInfo[numBuffers];
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writes[numWrites].pImageInfo = nullptr;
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@ -205,10 +205,12 @@ struct PackedDescriptor {
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uint32_t range;
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uint32_t offset;
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} buffer;
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#if false
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struct {
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VkBuffer buffer;
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uint64_t range; // write range and a zero offset in one operation with this.
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} buffer_zero_offset;
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#endif
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};
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};
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@ -328,22 +328,30 @@ void DrawEngineVulkan::DoFlush() {
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PackedDescriptor *descriptors = renderManager->PushDescriptorSet(descCount, &descSetIndex);
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descriptors[0].image.view = imageView;
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descriptors[0].image.sampler = sampler;
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descriptors[1].image.view = boundSecondary_;
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descriptors[1].image.sampler = samplerSecondaryNearest_;
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descriptors[2].image.view = boundDepal_;
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descriptors[2].image.sampler = (boundDepal_ && boundDepalSmoothed_) ? samplerSecondaryLinear_ : samplerSecondaryNearest_;
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descriptors[3].buffer_zero_offset.buffer = baseBuf;
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descriptors[3].buffer_zero_offset.range = sizeof(UB_VS_FS_Base);
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descriptors[4].buffer_zero_offset.buffer = lightBuf;
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descriptors[4].buffer_zero_offset.range = sizeof(UB_VS_Lights);
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descriptors[5].buffer_zero_offset.buffer = boneBuf;
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descriptors[5].buffer_zero_offset.range = sizeof(UB_VS_Bones);
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descriptors[3].buffer.buffer = baseBuf;
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descriptors[3].buffer.range = sizeof(UB_VS_FS_Base);
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descriptors[3].buffer.offset = 0;
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descriptors[4].buffer.buffer = lightBuf;
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descriptors[4].buffer.range = sizeof(UB_VS_Lights);
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descriptors[4].buffer.offset = 0;
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descriptors[5].buffer.buffer = boneBuf;
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descriptors[5].buffer.range = sizeof(UB_VS_Bones);
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descriptors[5].buffer.offset = 0;
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if (tess) {
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const VkDescriptorBufferInfo *bufInfo = tessDataTransferVulkan->GetBufferInfo();
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for (int j = 0; j < 3; j++) {
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descriptors[j + 6].buffer.buffer = bufInfo[j].buffer;
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descriptors[j + 6].buffer.offset = bufInfo[j].offset;
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descriptors[j + 6].buffer.range = bufInfo[j].range;
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descriptors[j + 6].buffer.offset = bufInfo[j].offset;
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}
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}
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// TODO: Can we avoid binding all three when not needed? Same below for hardware transform.
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