From b34f937d0cfaf6e970b23188545af9735b99f361 Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Wed, 10 Apr 2013 19:14:43 -0700 Subject: [PATCH] Don't warn sceUtility*Status() wrong dialog type. Games do this on real firmware, and it's a lot of noise. --- Core/HLE/sceUtility.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Core/HLE/sceUtility.cpp b/Core/HLE/sceUtility.cpp index 4c6b40f2d1..72882a33ae 100644 --- a/Core/HLE/sceUtility.cpp +++ b/Core/HLE/sceUtility.cpp @@ -106,7 +106,7 @@ int sceUtilitySavedataGetStatus() { if (currentDialogType != UTILITY_DIALOG_SAVEDATA) { - WARN_LOG(HLE, "sceUtilitySavedataGetStatus(): wrong dialog type"); + DEBUG_LOG(HLE, "sceUtilitySavedataGetStatus(): wrong dialog type"); return SCE_ERROR_UTILITY_WRONG_TYPE; } @@ -236,7 +236,7 @@ int sceUtilityMsgDialogGetStatus() { if (currentDialogType != UTILITY_DIALOG_MSG) { - WARN_LOG(HLE, "sceUtilityMsgDialogGetStatus(): wrong dialog type"); + DEBUG_LOG(HLE, "sceUtilityMsgDialogGetStatus(): wrong dialog type"); return SCE_ERROR_UTILITY_WRONG_TYPE; } @@ -304,7 +304,7 @@ int sceUtilityOskGetStatus() { if (currentDialogType != UTILITY_DIALOG_OSK) { - WARN_LOG(HLE, "sceUtilityOskGetStatus(): wrong dialog type"); + DEBUG_LOG(HLE, "sceUtilityOskGetStatus(): wrong dialog type"); return SCE_ERROR_UTILITY_WRONG_TYPE; }