Fix crashing on some OpenGL versions

This commit is contained in:
Henrik Rydgård 2013-12-18 12:00:23 +01:00
parent 2d4c28826a
commit b2d0f37d96

View file

@ -101,7 +101,7 @@ LinkedShader::LinkedShader(Shader *vs, Shader *fs, u32 vertType, bool useHWTrans
// Dual source alpha
glBindFragDataLocationIndexed(program, 0, 0, "fragColor0");
glBindFragDataLocationIndexed(program, 0, 1, "fragColor1");
} else {
} else if (gl_extensions.VersionGEThan(3, 3, 0)) {
glBindFragDataLocation(program, 0, "fragColor0");
}
#endif