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Typo.
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@ -194,7 +194,7 @@ void __PPGeInit()
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// Palettize to 4-bit, the easy way.
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for (int i = 0; i < width * height / 2; i++) {
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// Each pixel is 16 bits, so this loads two bits.
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// Each pixel is 16 bits, so this loads two pixels.
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u32 c = imagePtr[i];
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// It's white anyway, so we only look at one channel of each pixel.
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int a1 = (c & 0x0000000F) >> 0;
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