diff --git a/GPU/GLES/TextureCache.cpp b/GPU/GLES/TextureCache.cpp index ea3da80e20..7403287951 100644 --- a/GPU/GLES/TextureCache.cpp +++ b/GPU/GLES/TextureCache.cpp @@ -299,7 +299,7 @@ bool TextureCache::AttachFramebuffer(TexCacheEntry *entry, u32 address, VirtualF // Trying to play it safe. Below 0x04110000 is almost always framebuffers. // TODO: Maybe we can reduce this check and find a better way above 0x04110000? if (fbInfo.yOffset > MAX_SUBAREA_Y_OFFSET_SAFE && addr > 0x04110000) { - WARN_LOG_REPORT_ONCE(subareaIgnored, G3D, "Ignoring possible render to texture at %08x +%dx%d", address, fbInfo.xOffset, fbInfo.yOffset); + WARN_LOG_REPORT_ONCE(subareaIgnored, G3D, "Ignoring possible render to texture at %08x +%dx%d / %dx%d", address, fbInfo.xOffset, fbInfo.yOffset, framebuffer->width, framebuffer->height); DetachFramebuffer(entry, address, framebuffer); return false; } @@ -325,7 +325,7 @@ bool TextureCache::AttachFramebuffer(TexCacheEntry *entry, u32 address, VirtualF WARN_LOG_REPORT_ONCE(diffFormat2, G3D, "Render to texture with different formats %d != %d at %08x", entry->format, framebuffer->format, address); AttachFramebufferValid(entry, framebuffer, fbInfo); return true; - } else if (fbInfo.yOffset < framebuffer->height) { + } else { WARN_LOG_REPORT_ONCE(subarea, G3D, "Render to area containing texture at %08x +%dx%d", address, fbInfo.xOffset, fbInfo.yOffset); // If "AttachFramebufferValid" , God of War Ghost of Sparta/Chains of Olympus will be missing special effect. AttachFramebufferInvalid(entry, framebuffer, fbInfo);