mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
Merge pull request #8945 from RisingFog/frame_dump
Add Display Recording and Audio Dumping to Desktop
This commit is contained in:
commit
b06359edd1
23 changed files with 658 additions and 35 deletions
|
@ -1190,6 +1190,14 @@ else()
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ext/disarm.cpp)
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endif()
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if (NOT MOBILE_DEVICE)
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set(CoreExtra ${CoreExtra}
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Core/AVIDump.cpp
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Core/AVIDump.h
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Core/WaveFile.cpp
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Core/WaveFile.h)
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endif()
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if(ARMV7)
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set(CORE_NEON Core/Util/AudioFormatNEON.cpp Core/Util/AudioFormatNEON.h)
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endif()
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261
Core/AVIDump.cpp
Normal file
261
Core/AVIDump.cpp
Normal file
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@ -0,0 +1,261 @@
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// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#ifndef MOBILE_DEVICE
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#if defined(__FreeBSD__)
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#define __STDC_CONSTANT_MACROS 1
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#endif
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#include <string>
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#include <sstream>
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extern "C" {
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#include <libavcodec/avcodec.h>
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#include <libavformat/avformat.h>
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#include <libavutil/mathematics.h>
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#include <libswscale/swscale.h>
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}
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#include "Common/FileUtil.h"
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#include "Common/MsgHandler.h"
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#include "Common/ColorConv.h"
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#include "Core/Config.h"
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#include "Core/AVIDump.h"
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#include "Core/System.h"
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#include "Core/Screenshot.h"
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#include "GPU/Common/GPUDebugInterface.h"
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#if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(55, 28, 1)
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#define av_frame_alloc avcodec_alloc_frame
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#define av_frame_free avcodec_free_frame
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#endif
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static AVFormatContext* s_format_context = nullptr;
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static AVStream* s_stream = nullptr;
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static AVFrame* s_src_frame = nullptr;
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static AVFrame* s_scaled_frame = nullptr;
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static int s_bytes_per_pixel;
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static SwsContext* s_sws_context = nullptr;
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static int s_width;
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static int s_height;
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static bool s_start_dumping = false;
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static int s_current_width;
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static int s_current_height;
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static int s_file_index = 0;
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static GPUDebugBuffer buf;
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static void InitAVCodec()
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{
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static bool first_run = true;
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if (first_run)
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{
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av_register_all();
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first_run = false;
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}
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}
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bool AVIDump::Start(int w, int h)
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{
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s_width = w;
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s_height = h;
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s_current_width = w;
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s_current_height = h;
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InitAVCodec();
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bool success = CreateAVI();
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if (!success)
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CloseFile();
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return success;
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}
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bool AVIDump::CreateAVI()
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{
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AVCodec* codec = nullptr;
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s_format_context = avformat_alloc_context();
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std::stringstream s_file_index_str;
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s_file_index_str << s_file_index;
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snprintf(s_format_context->filename, sizeof(s_format_context->filename), "%s", (GetSysDirectory(DIRECTORY_VIDEO) + "framedump" + s_file_index_str.str() + ".avi").c_str());
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// Make sure that the path exists
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if (!File::Exists(GetSysDirectory(DIRECTORY_VIDEO)))
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File::CreateDir(GetSysDirectory(DIRECTORY_VIDEO));
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if (File::Exists(s_format_context->filename))
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File::Delete(s_format_context->filename);
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if (!(s_format_context->oformat = av_guess_format("avi", nullptr, nullptr)) || !(s_stream = avformat_new_stream(s_format_context, codec)))
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{
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return false;
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}
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s_stream->codec->codec_id = g_Config.bUseFFV1 ? AV_CODEC_ID_FFV1 : s_format_context->oformat->video_codec;
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if (!g_Config.bUseFFV1)
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s_stream->codec->codec_tag = MKTAG('X', 'V', 'I', 'D'); // Force XVID FourCC for better compatibility
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s_stream->codec->codec_type = AVMEDIA_TYPE_VIDEO;
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s_stream->codec->bit_rate = 400000;
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s_stream->codec->width = s_width;
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s_stream->codec->height = s_height;
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s_stream->codec->time_base.num = 1001;
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s_stream->codec->time_base.den = 60000;
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s_stream->codec->gop_size = 12;
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s_stream->codec->pix_fmt = g_Config.bUseFFV1 ? AV_PIX_FMT_BGRA : AV_PIX_FMT_YUV420P;
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if (!(codec = avcodec_find_encoder(s_stream->codec->codec_id)) || (avcodec_open2(s_stream->codec, codec, nullptr) < 0))
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{
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return false;
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}
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s_src_frame = av_frame_alloc();
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s_scaled_frame = av_frame_alloc();
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s_scaled_frame->format = s_stream->codec->pix_fmt;
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s_scaled_frame->width = s_width;
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s_scaled_frame->height = s_height;
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#if LIBAVCODEC_VERSION_MAJOR >= 55
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if (av_frame_get_buffer(s_scaled_frame, 1))
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return false;
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#else
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if (avcodec_default_get_buffer(s_stream->codec, s_scaled_frame))
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return false;
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#endif
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NOTICE_LOG(G3D, "Opening file %s for dumping", s_format_context->filename);
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if (avio_open(&s_format_context->pb, s_format_context->filename, AVIO_FLAG_WRITE) < 0 || avformat_write_header(s_format_context, nullptr))
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{
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WARN_LOG(G3D, "Could not open %s", s_format_context->filename);
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return false;
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}
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return true;
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}
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static void PreparePacket(AVPacket* pkt)
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{
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av_init_packet(pkt);
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pkt->data = nullptr;
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pkt->size = 0;
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if (s_stream->codec->coded_frame->pts != AV_NOPTS_VALUE)
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{
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pkt->pts = av_rescale_q(s_stream->codec->coded_frame->pts,
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s_stream->codec->time_base, s_stream->time_base);
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}
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if (s_stream->codec->coded_frame->key_frame)
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pkt->flags |= AV_PKT_FLAG_KEY;
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pkt->stream_index = s_stream->index;
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}
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void AVIDump::AddFrame()
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{
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gpuDebug->GetCurrentFramebuffer(buf);
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u32 w = buf.GetStride();
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u32 h = buf.GetHeight();
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CheckResolution(w, h);
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u8 *flipbuffer = nullptr;
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const u8 *buffer = ConvertBufferTo888RGB(buf, flipbuffer, w, h);
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s_src_frame->data[0] = const_cast<u8*>(buffer);
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s_src_frame->linesize[0] = w * 3;
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s_src_frame->format = AV_PIX_FMT_RGB24;
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s_src_frame->width = s_width;
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s_src_frame->height = s_height;
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// Convert image from BGR24 to desired pixel format, and scale to initial width and height
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if ((s_sws_context = sws_getCachedContext(s_sws_context, w, h, AV_PIX_FMT_RGB24, s_width, s_height, s_stream->codec->pix_fmt, SWS_BICUBIC, nullptr, nullptr, nullptr)))
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{
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sws_scale(s_sws_context, s_src_frame->data, s_src_frame->linesize, 0, h, s_scaled_frame->data, s_scaled_frame->linesize);
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}
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s_scaled_frame->format = s_stream->codec->pix_fmt;
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s_scaled_frame->width = s_width;
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s_scaled_frame->height = s_height;
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// Encode and write the image.
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AVPacket pkt;
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PreparePacket(&pkt);
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int got_packet;
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int error = avcodec_encode_video2(s_stream->codec, &pkt, s_scaled_frame, &got_packet);
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while (!error && got_packet)
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{
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// Write the compressed frame in the media file.
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if (pkt.pts != (s64)AV_NOPTS_VALUE)
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{
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pkt.pts = av_rescale_q(pkt.pts, s_stream->codec->time_base, s_stream->time_base);
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}
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if (pkt.dts != (s64)AV_NOPTS_VALUE)
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{
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pkt.dts = av_rescale_q(pkt.dts, s_stream->codec->time_base, s_stream->time_base);
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}
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#if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(56, 60, 100)
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if (s_stream->codec->coded_frame->key_frame)
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pkt.flags |= AV_PKT_FLAG_KEY;
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#endif
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pkt.stream_index = s_stream->index;
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av_interleaved_write_frame(s_format_context, &pkt);
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// Handle delayed frames.
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PreparePacket(&pkt);
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error = avcodec_encode_video2(s_stream->codec, &pkt, nullptr, &got_packet);
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}
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if (error)
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ERROR_LOG(G3D, "Error while encoding video: %d", error);
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}
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void AVIDump::Stop()
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{
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av_write_trailer(s_format_context);
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CloseFile();
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s_file_index = 0;
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NOTICE_LOG(G3D, "Stopping frame dump");
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}
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void AVIDump::CloseFile()
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{
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if (s_stream)
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{
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if (s_stream->codec)
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{
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#if LIBAVCODEC_VERSION_MAJOR < 55
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avcodec_default_release_buffer(s_stream->codec, s_src_frame);
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#endif
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avcodec_close(s_stream->codec);
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}
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av_freep(&s_stream);
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}
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av_frame_free(&s_src_frame);
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av_frame_free(&s_scaled_frame);
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if (s_format_context)
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{
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if (s_format_context->pb)
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avio_close(s_format_context->pb);
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av_freep(&s_format_context);
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}
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if (s_sws_context)
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{
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sws_freeContext(s_sws_context);
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s_sws_context = nullptr;
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}
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}
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void AVIDump::CheckResolution(int width, int height)
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{
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// We check here to see if the requested width and height have changed since the last frame which
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// was dumped, then create a new file accordingly. However, is it possible for the width and height
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// to have a value of zero. If this is the case, simply keep the last known resolution of the video
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// for the added frame.
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if ((width != s_current_width || height != s_current_height) && (width > 0 && height > 0))
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{
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int temp_file_index = s_file_index;
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Stop();
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s_file_index = temp_file_index + 1;
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Start(width, height);
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s_current_width = width;
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s_current_height = height;
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}
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}
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#endif
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22
Core/AVIDump.h
Normal file
22
Core/AVIDump.h
Normal file
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@ -0,0 +1,22 @@
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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#ifndef MOBILE_DEVICE
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#pragma once
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#include "Common/CommonTypes.h"
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class AVIDump
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{
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private:
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static bool CreateAVI();
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static void CloseFile();
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static void CheckResolution(int width, int height);
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public:
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static bool Start(int w, int h);
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static void AddFrame();
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static void Stop();
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};
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#endif
|
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@ -40,7 +40,7 @@
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#include "HLE/sceUtility.h"
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#ifndef USING_QT_UI
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extern const char *PPSSPP_GIT_VERSION;
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extern const char *PPSSPP_GIT_VERSION;
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#endif
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// TODO: Find a better place for this.
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|
@ -327,6 +327,9 @@ static ConfigSetting generalSettings[] = {
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ConfigSetting("CwCheatRefreshRate", &g_Config.iCwCheatRefreshRate, 77, true, true),
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ConfigSetting("ScreenshotsAsPNG", &g_Config.bScreenshotsAsPNG, false, true, true),
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ConfigSetting("UseFFV1", &g_Config.bUseFFV1, false),
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ConfigSetting("DumpFrames", &g_Config.bDumpFrames, false),
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ConfigSetting("DumpAudio", &g_Config.bDumpAudio, false),
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ConfigSetting("StateSlot", &g_Config.iCurrentStateSlot, 0, true, true),
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ConfigSetting("RewindFlipFrequency", &g_Config.iRewindFlipFrequency, 0, true, true),
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|
@ -926,7 +929,7 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
|
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fcombo4X /= screen_width;
|
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fcombo4Y /= screen_height;
|
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}
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|
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|
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const char *gitVer = PPSSPP_GIT_VERSION;
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Version installed(gitVer);
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Version upgrade(upgradeVersion);
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|
@ -955,7 +958,7 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
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bSaveSettings = true;
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LoadStandardControllerIni();
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|
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|
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//so this is all the way down here to overwrite the controller settings
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//sadly it won't benefit from all the "version conversion" going on up-above
|
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//but these configs shouldn't contain older versions anyhow
|
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|
@ -987,7 +990,7 @@ void Config::Save() {
|
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g_Config.iCpuCore = CPU_CORE_JIT;
|
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}
|
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if (iniFilename_.size() && g_Config.bSaveSettings) {
|
||||
|
||||
|
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saveGameConfig(gameId_);
|
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|
||||
CleanRecent();
|
||||
|
|
|
@ -104,6 +104,9 @@ public:
|
|||
// General
|
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int iNumWorkerThreads;
|
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bool bScreenshotsAsPNG;
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bool bUseFFV1;
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bool bDumpFrames;
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bool bDumpAudio;
|
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bool bEnableLogging;
|
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bool bDumpDecryptedEboot;
|
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bool bFullscreenOnDoubleclick;
|
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|
@ -236,7 +239,7 @@ public:
|
|||
//considers this orientation to be equal to no movement of the analog stick.
|
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float fTiltBaseX, fTiltBaseY;
|
||||
//whether the x axes and y axes should invert directions (left becomes right, top becomes bottom.)
|
||||
bool bInvertTiltX, bInvertTiltY;
|
||||
bool bInvertTiltX, bInvertTiltY;
|
||||
//the sensitivity of the tilt in the x direction
|
||||
int iTiltSensitivityX;
|
||||
//the sensitivity of the tilt in the Y direction
|
||||
|
@ -331,7 +334,7 @@ public:
|
|||
bool bShowComboKey2;
|
||||
bool bShowComboKey3;
|
||||
bool bShowComboKey4;
|
||||
|
||||
|
||||
// Combo_key mapping. These are bitfields.
|
||||
int iCombokey0;
|
||||
int iCombokey1;
|
||||
|
@ -360,9 +363,9 @@ public:
|
|||
// proper options when good enough.
|
||||
// PrescaleUV:
|
||||
// * Applies UV scale/offset when decoding verts. Get rid of some work in the vertex shader,
|
||||
// saves a uniform upload and is a prerequisite for future optimized hybrid
|
||||
// saves a uniform upload and is a prerequisite for future optimized hybrid
|
||||
// (SW skinning, HW transform) skinning.
|
||||
// * Still has major problems so off by default - need to store tex scale/offset per DeferredDrawCall,
|
||||
// * Still has major problems so off by default - need to store tex scale/offset per DeferredDrawCall,
|
||||
// which currently isn't done so if texscale/offset isn't static (like in Tekken 6) things go wrong.
|
||||
bool bPrescaleUV;
|
||||
bool bDisableAlphaTest; // Helps PowerVR immensely, breaks some graphics
|
||||
|
@ -425,7 +428,7 @@ public:
|
|||
bool bShowFrameProfiler;
|
||||
|
||||
std::string currentDirectory;
|
||||
std::string externalDirectory;
|
||||
std::string externalDirectory;
|
||||
std::string memStickDirectory;
|
||||
std::string flash0Directory;
|
||||
std::string internalDataDirectory;
|
||||
|
@ -439,7 +442,7 @@ public:
|
|||
void Load(const char *iniFileName = nullptr, const char *controllerIniFilename = nullptr);
|
||||
void Save();
|
||||
void RestoreDefaults();
|
||||
|
||||
|
||||
//per game config managment, should maybe be in it's own class
|
||||
void changeGameSpecific(const std::string &gameId = "");
|
||||
bool createGameConfig(const std::string &game_id);
|
||||
|
@ -473,7 +476,7 @@ public:
|
|||
|
||||
protected:
|
||||
void LoadStandardControllerIni();
|
||||
|
||||
|
||||
private:
|
||||
std::string gameId_;
|
||||
std::string iniFilename_;
|
||||
|
|
|
@ -181,6 +181,7 @@
|
|||
<ClCompile Include="..\ext\udis86\syn-intel.c" />
|
||||
<ClCompile Include="..\ext\udis86\syn.c" />
|
||||
<ClCompile Include="..\ext\udis86\udis86.c" />
|
||||
<ClCompile Include="AVIDump.cpp" />
|
||||
<ClCompile Include="MIPS\IR\IRAsm.cpp" />
|
||||
<ClCompile Include="MIPS\IR\IRCompALU.cpp" />
|
||||
<ClCompile Include="MIPS\IR\IRCompBranch.cpp" />
|
||||
|
@ -500,6 +501,7 @@
|
|||
<InlineFunctionExpansion Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AnySuitable</InlineFunctionExpansion>
|
||||
<InlineFunctionExpansion Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AnySuitable</InlineFunctionExpansion>
|
||||
</ClCompile>
|
||||
<ClCompile Include="WaveFile.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\ext\disarm.h" />
|
||||
|
@ -519,6 +521,7 @@
|
|||
<ClInclude Include="..\ext\udis86\types.h" />
|
||||
<ClInclude Include="..\ext\udis86\udint.h" />
|
||||
<ClInclude Include="..\ext\udis86\udis86.h" />
|
||||
<ClInclude Include="AVIDump.h" />
|
||||
<ClInclude Include="MIPS\IR\IRFrontend.h" />
|
||||
<ClInclude Include="MIPS\IR\IRInst.h" />
|
||||
<ClInclude Include="MIPS\IR\IRInterpreter.h" />
|
||||
|
@ -729,6 +732,7 @@
|
|||
<ClInclude Include="Util\PPGeDraw.h" />
|
||||
<ClInclude Include="Util\ppge_atlas.h" />
|
||||
<ClInclude Include="..\ext\xxhash.h" />
|
||||
<ClInclude Include="WaveFile.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\android\jni\Android.mk" />
|
||||
|
|
|
@ -673,6 +673,10 @@
|
|||
<ClCompile Include="MIPS\IR\IRFrontend.cpp">
|
||||
<Filter>MIPS\IR</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="AVIDump.cpp">
|
||||
<Filter>Core</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="WaveFile.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="ELF\ElfReader.h">
|
||||
|
@ -1236,6 +1240,10 @@
|
|||
<ClInclude Include="MIPS\IR\IRFrontend.h">
|
||||
<Filter>MIPS\IR</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="AVIDump.h">
|
||||
<Filter>Core</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="WaveFile.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="CMakeLists.txt" />
|
||||
|
|
|
@ -308,7 +308,7 @@ void AddEventToQueue(Event* ne)
|
|||
|
||||
// This must be run ONLY from within the cpu thread
|
||||
// cyclesIntoFuture may be VERY inaccurate if called from anything else
|
||||
// than Advance
|
||||
// than Advance
|
||||
void ScheduleEvent(s64 cyclesIntoFuture, int event_type, u64 userdata)
|
||||
{
|
||||
Event *ne = GetNewEvent();
|
||||
|
@ -418,7 +418,7 @@ void RegisterMHzChangeCallback(MHzChangeCallback callback) {
|
|||
mhzChangeCallbacks.push_back(callback);
|
||||
}
|
||||
|
||||
bool IsScheduled(int event_type)
|
||||
bool IsScheduled(int event_type)
|
||||
{
|
||||
if (!first)
|
||||
return false;
|
||||
|
@ -498,7 +498,7 @@ void RemoveThreadsafeEvent(int event_type)
|
|||
while (ptr)
|
||||
{
|
||||
if (ptr->type == event_type)
|
||||
{
|
||||
{
|
||||
prev->next = ptr->next;
|
||||
if (ptr == tsLast)
|
||||
tsLast = prev;
|
||||
|
@ -526,7 +526,7 @@ void ProcessFifoWaitEvents()
|
|||
{
|
||||
if (first->time <= (s64)GetTicks())
|
||||
{
|
||||
// LOG(TIMER, "[Scheduler] %s (%lld, %lld) ",
|
||||
// LOG(TIMER, "[Scheduler] %s (%lld, %lld) ",
|
||||
// first->name ? first->name : "?", (u64)GetTicks(), (u64)first->time);
|
||||
Event* evt = first;
|
||||
first = first->next;
|
||||
|
|
|
@ -32,6 +32,10 @@
|
|||
#include "Core/Host.h"
|
||||
#include "Core/MemMapHelpers.h"
|
||||
#include "Core/Reporting.h"
|
||||
#include "Core/System.h"
|
||||
#ifndef MOBILE_DEVICE
|
||||
#include "Core/WaveFile.h"
|
||||
#endif
|
||||
#include "Core/HLE/__sceAudio.h"
|
||||
#include "Core/HLE/sceAudio.h"
|
||||
#include "Core/HLE/sceKernel.h"
|
||||
|
@ -54,7 +58,7 @@ enum latency {
|
|||
};
|
||||
|
||||
int eventAudioUpdate = -1;
|
||||
int eventHostAudioUpdate = -1;
|
||||
int eventHostAudioUpdate = -1;
|
||||
int mixFrequency = 44100;
|
||||
|
||||
const int hwSampleRate = 44100;
|
||||
|
@ -66,6 +70,11 @@ static int audioIntervalCycles;
|
|||
static int audioHostIntervalCycles;
|
||||
|
||||
static s32 *mixBuffer;
|
||||
static s16 *clampedMixBuffer;
|
||||
#ifndef MOBILE_DEVICE
|
||||
WaveFileWriter g_wave_writer;
|
||||
static bool m_logAudio;
|
||||
#endif
|
||||
|
||||
// High and low watermarks, basically. For perfect emulation, the correct values are 0 and 1, respectively.
|
||||
// TODO: Tweak. Hm, there aren't actually even used currently...
|
||||
|
@ -130,10 +139,21 @@ void __AudioInit() {
|
|||
chans[i].clear();
|
||||
|
||||
mixBuffer = new s32[hwBlockSize * 2];
|
||||
clampedMixBuffer = new s16[hwBlockSize * 2];
|
||||
memset(mixBuffer, 0, hwBlockSize * 2 * sizeof(s32));
|
||||
|
||||
resampler.Clear();
|
||||
CoreTiming::RegisterMHzChangeCallback(&__AudioCPUMHzChange);
|
||||
#ifndef MOBILE_DEVICE
|
||||
if (g_Config.bDumpAudio)
|
||||
{
|
||||
std::string audio_file_name = GetSysDirectory(DIRECTORY_AUDIO) + "audiodump.wav";
|
||||
// Create the path just in case it doesn't exist
|
||||
File::CreateDir(GetSysDirectory(DIRECTORY_AUDIO));
|
||||
File::CreateEmptyFile(audio_file_name);
|
||||
__StartLogAudio(audio_file_name);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void __AudioDoState(PointerWrap &p) {
|
||||
|
@ -173,10 +193,18 @@ void __AudioDoState(PointerWrap &p) {
|
|||
|
||||
void __AudioShutdown() {
|
||||
delete [] mixBuffer;
|
||||
delete [] clampedMixBuffer;
|
||||
|
||||
mixBuffer = 0;
|
||||
for (u32 i = 0; i < PSP_AUDIO_CHANNEL_MAX + 1; i++)
|
||||
chans[i].clear();
|
||||
|
||||
#ifndef MOBILE_DEVICE
|
||||
if (g_Config.bDumpAudio)
|
||||
{
|
||||
__StopLogAudio();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
u32 __AudioEnqueue(AudioChannel &chan, int chanNum, bool blocking) {
|
||||
|
@ -364,6 +392,15 @@ void __AudioUpdate() {
|
|||
|
||||
if (g_Config.bEnableSound) {
|
||||
resampler.PushSamples(mixBuffer, hwBlockSize);
|
||||
#ifndef MOBILE_DEVICE
|
||||
if (m_logAudio)
|
||||
{
|
||||
for (int i = 0; i < hwBlockSize * 2; i++) {
|
||||
clampedMixBuffer[i] = clamp_s16(mixBuffer[i]);
|
||||
}
|
||||
g_wave_writer.AddStereoSamples(clampedMixBuffer, hwBlockSize);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -385,3 +422,33 @@ void __PushExternalAudio(const s32 *audio, int numSamples) {
|
|||
resampler.Clear();
|
||||
}
|
||||
}
|
||||
#ifndef MOBILE_DEVICE
|
||||
void __StartLogAudio(const std::string& filename)
|
||||
{
|
||||
if (!m_logAudio)
|
||||
{
|
||||
m_logAudio = true;
|
||||
g_wave_writer.Start(filename, 44100);
|
||||
g_wave_writer.SetSkipSilence(false);
|
||||
NOTICE_LOG(SCEAUDIO, "Starting Audio logging");
|
||||
}
|
||||
else
|
||||
{
|
||||
WARN_LOG(SCEAUDIO, "Audio logging has already been started");
|
||||
}
|
||||
}
|
||||
|
||||
void __StopLogAudio()
|
||||
{
|
||||
if (m_logAudio)
|
||||
{
|
||||
m_logAudio = false;
|
||||
g_wave_writer.Stop();
|
||||
NOTICE_LOG(SCEAUDIO, "Stopping Audio logging");
|
||||
}
|
||||
else
|
||||
{
|
||||
WARN_LOG(SCEAUDIO, "Audio logging has already been stopped");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -45,3 +45,7 @@ void __AudioWakeThreads(AudioChannel &chan, int result);
|
|||
int __AudioMix(short *outstereo, int numSamples, int sampleRate);
|
||||
const AudioDebugStats *__AudioGetDebugStats();
|
||||
void __PushExternalAudio(const s32 *audio, int numSamples); // Should not be used in-game, only at the menu!
|
||||
|
||||
// Audio Dumping stuff
|
||||
void __StartLogAudio(const std::string& filename);
|
||||
void __StopLogAudio();
|
||||
|
|
|
@ -211,7 +211,7 @@ static u32 sceAudioChReserve(int chan, u32 sampleCount, u32 format) {
|
|||
ERROR_LOG(SCEAUDIO, "sceAudioChReserve - no channels remaining");
|
||||
return SCE_ERROR_AUDIO_NO_CHANNELS_AVAILABLE;
|
||||
}
|
||||
}
|
||||
}
|
||||
if ((u32)chan >= PSP_AUDIO_CHANNEL_MAX) {
|
||||
ERROR_LOG(SCEAUDIO, "sceAudioChReserve(%08x, %08x, %08x) - bad channel", chan, sampleCount, format);
|
||||
return SCE_ERROR_AUDIO_INVALID_CHANNEL;
|
||||
|
@ -457,7 +457,7 @@ static u32 sceAudioRoutingGetVolumeMode() {
|
|||
return defaultRoutingVolMode;
|
||||
}
|
||||
|
||||
const HLEFunction sceAudio[] =
|
||||
const HLEFunction sceAudio[] =
|
||||
{
|
||||
// Newer simplified single channel audio output. Presumably for games that use Atrac3
|
||||
// directly from Sas instead of playing it on a separate audio channel.
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
StereoResampler::StereoResampler()
|
||||
: m_dma_mixer(this, 44100)
|
||||
{
|
||||
// Some Android devices are v-synced to non-60Hz framerates. We simply timestretch audio to fit.
|
||||
// Some Android devices are v-synced to non-60Hz framerates. We simply timestretch audio to fit.
|
||||
// TODO: should only do this if auto frameskip is off?
|
||||
|
||||
float refresh = System_GetPropertyInt(SYSPROP_DISPLAY_REFRESH_RATE) / 1000.0f;
|
||||
|
@ -120,7 +120,7 @@ unsigned int StereoResampler::MixerFifo::Mix(short* samples, unsigned int numSam
|
|||
if (offset < -MAX_FREQ_SHIFT) offset = -MAX_FREQ_SHIFT;
|
||||
|
||||
aid_sample_rate_ = m_input_sample_rate + offset;
|
||||
|
||||
|
||||
/* Hm?
|
||||
u32 framelimit = SConfig::GetInstance().m_Framelimit;
|
||||
if (consider_framelimit && framelimit > 1) {
|
||||
|
|
|
@ -125,7 +125,7 @@ static bool WriteScreenshotToPNG(png_imagep image, const char *filename, int con
|
|||
}
|
||||
#endif
|
||||
|
||||
static const u8 *ConvertBufferTo888RGB(const GPUDebugBuffer &buf, u8 *&temp, u32 &w, u32 &h) {
|
||||
const u8 *ConvertBufferTo888RGB(const GPUDebugBuffer &buf, u8 *&temp, u32 &w, u32 &h) {
|
||||
// The temp buffer will be freed by the caller if set, and can be the return value.
|
||||
temp = nullptr;
|
||||
|
||||
|
|
|
@ -17,6 +17,8 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
class GPUDebugBuffer;
|
||||
|
||||
enum ScreenshotFormat {
|
||||
SCREENSHOT_PNG,
|
||||
SCREENSHOT_JPG,
|
||||
|
@ -30,4 +32,6 @@ enum ScreenshotType {
|
|||
SCREENSHOT_RENDER,
|
||||
};
|
||||
|
||||
const u8 * ConvertBufferTo888RGB(const GPUDebugBuffer & buf, u8 *& temp, u32 & w, u32 & h);
|
||||
|
||||
bool TakeGameScreenshot(const char *filename, ScreenshotFormat fmt, ScreenshotType type, int *width = nullptr, int *height = nullptr, int maxRes = -1);
|
||||
|
|
|
@ -182,7 +182,7 @@ void CPU_Shutdown();
|
|||
void CPU_Init() {
|
||||
coreState = CORE_POWERUP;
|
||||
currentMIPS = &mipsr4k;
|
||||
|
||||
|
||||
g_symbolMap = new SymbolMap();
|
||||
|
||||
// Default memory settings
|
||||
|
@ -386,7 +386,7 @@ bool PSP_InitStart(const CoreParameter &coreParam, std::string *error_string) {
|
|||
#else
|
||||
INFO_LOG(BOOT, "PPSSPP %s", PPSSPP_GIT_VERSION);
|
||||
#endif
|
||||
|
||||
|
||||
GraphicsContext *temp = coreParameter.graphicsContext;
|
||||
coreParameter = coreParam;
|
||||
if (coreParameter.graphicsContext == nullptr) {
|
||||
|
@ -593,6 +593,10 @@ std::string GetSysDirectory(PSPDirectories directoryType) {
|
|||
return g_Config.appCacheDirectory;
|
||||
}
|
||||
return g_Config.memStickDirectory + "PSP/SYSTEM/CACHE/";
|
||||
case DIRECTORY_VIDEO:
|
||||
return g_Config.memStickDirectory + "PSP/VIDEO/";
|
||||
case DIRECTORY_AUDIO:
|
||||
return g_Config.memStickDirectory + "PSP/AUDIO/";
|
||||
// Just return the memory stick root if we run into some sort of problem.
|
||||
default:
|
||||
ERROR_LOG(FILESYS, "Unknown directory type.");
|
||||
|
|
|
@ -47,6 +47,8 @@ enum PSPDirectories {
|
|||
DIRECTORY_CACHE,
|
||||
DIRECTORY_TEXTURES,
|
||||
DIRECTORY_APP_CACHE, // Use the OS app cache if available
|
||||
DIRECTORY_VIDEO,
|
||||
DIRECTORY_AUDIO
|
||||
};
|
||||
|
||||
class GraphicsContext;
|
||||
|
|
117
Core/WaveFile.cpp
Normal file
117
Core/WaveFile.cpp
Normal file
|
@ -0,0 +1,117 @@
|
|||
// Copyright 2008 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
#ifndef MOBILE_DEVICE
|
||||
#include <string>
|
||||
|
||||
#include "Core/WaveFile.h"
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/MsgHandler.h"
|
||||
#include "Core/Config.h"
|
||||
|
||||
constexpr size_t WaveFileWriter::BUFFER_SIZE;
|
||||
|
||||
WaveFileWriter::WaveFileWriter()
|
||||
{
|
||||
}
|
||||
|
||||
WaveFileWriter::~WaveFileWriter()
|
||||
{
|
||||
Stop();
|
||||
}
|
||||
|
||||
bool WaveFileWriter::Start(const std::string& filename, unsigned int HLESampleRate)
|
||||
{
|
||||
// Check if the file is already open
|
||||
if (file)
|
||||
{
|
||||
PanicAlert("The file %s was already open, the file header will not be written.",
|
||||
filename.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
file.Open(filename, "wb");
|
||||
if (!file)
|
||||
{
|
||||
PanicAlert("The file %s could not be opened for writing. Please check if it's already opened "
|
||||
"by another program.",
|
||||
filename.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
audio_size = 0;
|
||||
|
||||
// -----------------
|
||||
// Write file header
|
||||
// -----------------
|
||||
Write4("RIFF");
|
||||
Write(100 * 1000 * 1000); // write big value in case the file gets truncated
|
||||
Write4("WAVE");
|
||||
Write4("fmt ");
|
||||
|
||||
Write(16); // size of fmt block
|
||||
Write(0x00020001); // two channels, uncompressed
|
||||
|
||||
const u32 sample_rate = HLESampleRate;
|
||||
Write(sample_rate);
|
||||
Write(sample_rate * 2 * 2); // two channels, 16bit
|
||||
|
||||
Write(0x00100004);
|
||||
Write4("data");
|
||||
Write(100 * 1000 * 1000 - 32);
|
||||
|
||||
// We are now at offset 44
|
||||
if (file.Tell() != 44)
|
||||
PanicAlert("Wrong offset: %lld", (long long)file.Tell());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void WaveFileWriter::Stop()
|
||||
{
|
||||
// u32 file_size = (u32)ftello(file);
|
||||
file.Seek(4, SEEK_SET);
|
||||
Write(audio_size + 36);
|
||||
|
||||
file.Seek(40, SEEK_SET);
|
||||
Write(audio_size);
|
||||
|
||||
file.Close();
|
||||
}
|
||||
|
||||
void WaveFileWriter::Write(u32 value)
|
||||
{
|
||||
file.WriteArray(&value, 1);
|
||||
}
|
||||
|
||||
void WaveFileWriter::Write4(const char* ptr)
|
||||
{
|
||||
file.WriteBytes(ptr, 4);
|
||||
}
|
||||
|
||||
void WaveFileWriter::AddStereoSamples(const short* sample_data, u32 count)
|
||||
{
|
||||
if (!file)
|
||||
PanicAlert("WaveFileWriter - file not open.");
|
||||
|
||||
if (count > BUFFER_SIZE * 2)
|
||||
PanicAlert("WaveFileWriter - buffer too small (count = %u).", count);
|
||||
|
||||
if (skip_silence)
|
||||
{
|
||||
bool all_zero = true;
|
||||
|
||||
for (u32 i = 0; i < count * 2; i++)
|
||||
{
|
||||
if (sample_data[i])
|
||||
all_zero = false;
|
||||
}
|
||||
|
||||
if (all_zero)
|
||||
return;
|
||||
}
|
||||
|
||||
file.WriteBytes(sample_data, count * 4);
|
||||
audio_size += count * 4;
|
||||
}
|
||||
#endif
|
45
Core/WaveFile.h
Normal file
45
Core/WaveFile.h
Normal file
|
@ -0,0 +1,45 @@
|
|||
// Copyright 2008 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
// Class: WaveFileWriter
|
||||
// Description: Simple utility class to make it easy to write long 16-bit stereo
|
||||
// audio streams to disk.
|
||||
// Use Start() to start recording to a file, and AddStereoSamples to add wave data.
|
||||
// If Stop is not called when it destructs, the destructor will call Stop().
|
||||
// ---------------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
#ifndef MOBILE_DEVICE
|
||||
|
||||
#include <array>
|
||||
#include <string>
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/FileUtil.h"
|
||||
|
||||
class WaveFileWriter
|
||||
{
|
||||
public:
|
||||
WaveFileWriter();
|
||||
~WaveFileWriter();
|
||||
|
||||
bool Start(const std::string& filename, unsigned int HLESampleRate);
|
||||
void Stop();
|
||||
|
||||
void SetSkipSilence(bool skip) { skip_silence = skip; }
|
||||
void AddStereoSamples(const short* sample_data, u32 count);
|
||||
u32 GetAudioSize() const { return audio_size; }
|
||||
private:
|
||||
static constexpr size_t BUFFER_SIZE = 32 * 1024;
|
||||
|
||||
File::IOFile file;
|
||||
bool skip_silence = false;
|
||||
u32 audio_size = 0;
|
||||
std::array<short, BUFFER_SIZE> conv_buffer{};
|
||||
void Write(u32 value);
|
||||
void Write4(const char* ptr);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -32,6 +32,9 @@
|
|||
|
||||
#include "Common/KeyMap.h"
|
||||
|
||||
#ifndef MOBILE_DEVICE
|
||||
#include "Core/AVIDump.h"
|
||||
#endif
|
||||
#include "Core/Config.h"
|
||||
#include "Core/CoreTiming.h"
|
||||
#include "Core/CoreParameter.h"
|
||||
|
@ -71,8 +74,13 @@
|
|||
#include "Windows/MainWindow.h"
|
||||
#endif
|
||||
|
||||
#ifndef MOBILE_DEVICE
|
||||
AVIDump avi;
|
||||
#endif
|
||||
|
||||
static bool frameStep_;
|
||||
static int lastNumFlips;
|
||||
static bool startDumping;
|
||||
|
||||
static void __EmuScreenVblank()
|
||||
{
|
||||
|
@ -82,6 +90,24 @@ static void __EmuScreenVblank()
|
|||
Core_EnableStepping(true);
|
||||
lastNumFlips = gpuStats.numFlips;
|
||||
}
|
||||
#ifndef MOBILE_DEVICE
|
||||
if (g_Config.bDumpFrames && !startDumping)
|
||||
{
|
||||
avi.Start(PSP_CoreParameter().renderWidth, PSP_CoreParameter().renderHeight);
|
||||
osm.Show("AVI Dump started.", 3.0f);
|
||||
startDumping = true;
|
||||
}
|
||||
if (g_Config.bDumpFrames && startDumping)
|
||||
{
|
||||
avi.AddFrame();
|
||||
}
|
||||
else if (!g_Config.bDumpFrames && startDumping)
|
||||
{
|
||||
avi.Stop();
|
||||
osm.Show("AVI Dump stopped.", 3.0f);
|
||||
startDumping = false;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
EmuScreen::EmuScreen(const std::string &filename)
|
||||
|
@ -91,6 +117,7 @@ EmuScreen::EmuScreen(const std::string &filename)
|
|||
__DisplayListenVblank(__EmuScreenVblank);
|
||||
frameStep_ = false;
|
||||
lastNumFlips = gpuStats.numFlips;
|
||||
startDumping = false;
|
||||
}
|
||||
|
||||
void EmuScreen::bootGame(const std::string &filename) {
|
||||
|
@ -230,6 +257,14 @@ EmuScreen::~EmuScreen() {
|
|||
// If we were invalid, it would already be shutdown.
|
||||
PSP_Shutdown();
|
||||
}
|
||||
#ifndef MOBILE_DEVICE
|
||||
if (g_Config.bDumpFrames && startDumping)
|
||||
{
|
||||
avi.Stop();
|
||||
osm.Show("AVI Dump stopped.", 3.0f);
|
||||
startDumping = false;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void EmuScreen::dialogFinished(const Screen *dialog, DialogResult result) {
|
||||
|
|
|
@ -273,7 +273,7 @@ void GameSettingsScreen::CreateViews() {
|
|||
static const char *quality[] = { "Low", "Medium", "High"};
|
||||
PopupMultiChoice *beziersChoice = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iSplineBezierQuality, gr->T("LowCurves", "Spline/Bezier curves quality"), quality, 0, ARRAY_SIZE(quality), gr->GetName(), screenManager()));
|
||||
beziersChoice->SetDisabledPtr(&g_Config.bSoftwareRendering);
|
||||
|
||||
|
||||
// In case we're going to add few other antialiasing option like MSAA in the future.
|
||||
// graphicsSettings->Add(new CheckBox(&g_Config.bFXAA, gr->T("FXAA")));
|
||||
graphicsSettings->Add(new ItemHeader(gr->T("Texture Scaling")));
|
||||
|
@ -676,6 +676,9 @@ void GameSettingsScreen::CreateViews() {
|
|||
#if defined(_WIN32) || (defined(USING_QT_UI) && !defined(MOBILE_DEVICE))
|
||||
// Screenshot functionality is not yet available on non-Windows/non-Qt
|
||||
systemSettings->Add(new CheckBox(&g_Config.bScreenshotsAsPNG, sy->T("Screenshots as PNG")));
|
||||
systemSettings->Add(new CheckBox(&g_Config.bDumpFrames, sy->T("Record Display")));
|
||||
systemSettings->Add(new CheckBox(&g_Config.bUseFFV1, sy->T("Use Lossless Video Codec (FFV1)")));
|
||||
systemSettings->Add(new CheckBox(&g_Config.bDumpAudio, sy->T("Record Audio")));
|
||||
#endif
|
||||
systemSettings->Add(new CheckBox(&g_Config.bDayLightSavings, sy->T("Day Light Saving")));
|
||||
static const char *dateFormat[] = { "YYYYMMDD", "MMDDYYYY", "DDMMYYYY"};
|
||||
|
@ -801,7 +804,7 @@ UI::EventReturn GameSettingsScreen::OnSavePathMydoc(UI::EventParams &e) {
|
|||
}
|
||||
|
||||
UI::EventReturn GameSettingsScreen::OnSavePathOther(UI::EventParams &e) {
|
||||
const std::string PPSSPPpath = File::GetExeDirectory();
|
||||
const std::string PPSSPPpath = File::GetExeDirectory();
|
||||
if (otherinstalled_) {
|
||||
I18NCategory *di = GetI18NCategory("Dialog");
|
||||
std::string folder = W32Util::BrowseForFolder(MainWindow::GetHWND(), di->T("Choose PPSSPP save folder"));
|
||||
|
@ -983,8 +986,8 @@ UI::EventReturn GameSettingsScreen::OnChangeNickname(UI::EventParams &e) {
|
|||
return UI::EVENT_DONE;
|
||||
}
|
||||
|
||||
UI::EventReturn GameSettingsScreen::OnChangeproAdhocServerAddress(UI::EventParams &e) {
|
||||
#if defined(_WIN32) || defined(USING_QT_UI)
|
||||
UI::EventReturn GameSettingsScreen::OnChangeproAdhocServerAddress(UI::EventParams &e) {
|
||||
#if defined(_WIN32) || defined(USING_QT_UI)
|
||||
if (!g_Config.bFullScreen) {
|
||||
const size_t name_len = 256;
|
||||
|
||||
|
@ -1002,7 +1005,7 @@ UI::EventReturn GameSettingsScreen::OnChangeproAdhocServerAddress(UI::EventParam
|
|||
#else
|
||||
screenManager()->push(new ProAdhocServerScreen);
|
||||
#endif
|
||||
|
||||
|
||||
return UI::EVENT_DONE;
|
||||
}
|
||||
|
||||
|
@ -1246,14 +1249,14 @@ UI::EventReturn DeveloperToolsScreen::OnJitAffectingSetting(UI::EventParams &e)
|
|||
}
|
||||
|
||||
void ProAdhocServerScreen::CreateViews() {
|
||||
using namespace UI;
|
||||
using namespace UI;
|
||||
I18NCategory *sy = GetI18NCategory("System");
|
||||
I18NCategory *di = GetI18NCategory("Dialog");
|
||||
|
||||
|
||||
tempProAdhocServer = g_Config.proAdhocServer;
|
||||
root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
|
||||
LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
|
||||
|
||||
|
||||
leftColumn->Add(new ItemHeader(sy->T("proAdhocServer Address:")));
|
||||
addrView_ = new TextView(tempProAdhocServer, ALIGN_LEFT, false);
|
||||
leftColumn->Add(addrView_);
|
||||
|
|
|
@ -79,6 +79,7 @@ namespace MainWindow {
|
|||
|
||||
// File submenus
|
||||
SUBMENU_FILE_SAVESTATE_SLOT = 6,
|
||||
SUBMENU_FILE_RECORD = 11,
|
||||
|
||||
// Emulation submenus
|
||||
SUBMENU_DISPLAY_ROTATION = 4,
|
||||
|
@ -232,6 +233,7 @@ namespace MainWindow {
|
|||
TranslateMenuItem(menu, ID_FILE_QUICKSAVESTATE, L"\tF2");
|
||||
TranslateMenuItem(menu, ID_FILE_LOADSTATEFILE);
|
||||
TranslateMenuItem(menu, ID_FILE_SAVESTATEFILE);
|
||||
TranslateSubMenu(menu, "Record", MENU_FILE, SUBMENU_FILE_RECORD);
|
||||
TranslateMenuItem(menu, ID_FILE_EXIT, L"\tAlt+F4");
|
||||
|
||||
// Emulation menu
|
||||
|
@ -271,6 +273,11 @@ namespace MainWindow {
|
|||
TranslateMenuItem(menu, ID_OPTIONS_CONTROLS);
|
||||
TranslateMenuItem(menu, ID_OPTIONS_DISPLAY_LAYOUT);
|
||||
|
||||
// Movie menu
|
||||
TranslateMenuItem(menu, ID_FILE_DUMPFRAMES);
|
||||
TranslateMenuItem(menu, ID_FILE_USEFFV1);
|
||||
TranslateMenuItem(menu, ID_FILE_DUMPAUDIO);
|
||||
|
||||
// Skip display multipliers x1-x10
|
||||
TranslateMenuItem(menu, ID_OPTIONS_FULLSCREEN, L"\tAlt+Return, F11");
|
||||
TranslateMenuItem(menu, ID_OPTIONS_VSYNC);
|
||||
|
@ -928,6 +935,18 @@ namespace MainWindow {
|
|||
g_TakeScreenshot = true;
|
||||
break;
|
||||
|
||||
case ID_FILE_DUMPFRAMES:
|
||||
g_Config.bDumpFrames = !g_Config.bDumpFrames;
|
||||
break;
|
||||
|
||||
case ID_FILE_USEFFV1:
|
||||
g_Config.bUseFFV1 = !g_Config.bUseFFV1;
|
||||
break;
|
||||
|
||||
case ID_FILE_DUMPAUDIO:
|
||||
g_Config.bDumpAudio = !g_Config.bDumpAudio;
|
||||
break;
|
||||
|
||||
default:
|
||||
{
|
||||
// Handle the dynamic shader switching here.
|
||||
|
@ -966,6 +985,9 @@ namespace MainWindow {
|
|||
CHECKITEM(ID_TEXTURESCALING_DEPOSTERIZE, g_Config.bTexDeposterize);
|
||||
CHECKITEM(ID_EMULATION_CHEATS, g_Config.bEnableCheats);
|
||||
CHECKITEM(ID_OPTIONS_IGNOREWINKEY, g_Config.bIgnoreWindowsKey);
|
||||
CHECKITEM(ID_FILE_DUMPFRAMES, g_Config.bDumpFrames);
|
||||
CHECKITEM(ID_FILE_USEFFV1, g_Config.bUseFFV1);
|
||||
CHECKITEM(ID_FILE_DUMPAUDIO, g_Config.bDumpAudio);
|
||||
|
||||
static const int displayrotationitems[] = {
|
||||
ID_EMULATION_ROTATION_H,
|
||||
|
|
|
@ -19,17 +19,17 @@ LANGUAGE LANG_NEUTRAL, SUBLANG_DEFAULT
|
|||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE
|
||||
1 TEXTINCLUDE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE
|
||||
2 TEXTINCLUDE
|
||||
BEGIN
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE
|
||||
3 TEXTINCLUDE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
|
@ -401,9 +401,17 @@ BEGIN
|
|||
MENUITEM "&5", ID_FILE_SAVESTATE_SLOT_5
|
||||
END
|
||||
MENUITEM "Load State", ID_FILE_QUICKLOADSTATE
|
||||
MENUITEM "Save State", ID_FILE_QUICKSAVESTATE
|
||||
MENUITEM "Save State", ID_FILE_QUICKSAVESTATE
|
||||
MENUITEM "Load State File...", ID_FILE_LOADSTATEFILE
|
||||
MENUITEM "Save State File...", ID_FILE_SAVESTATEFILE
|
||||
|
||||
POPUP "Record"
|
||||
BEGIN
|
||||
MENUITEM "Record Display", ID_FILE_DUMPFRAMES
|
||||
MENUITEM "Use Lossless Video Codec (FFV1)", ID_FILE_USEFFV1
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "Record Audio", ID_FILE_DUMPAUDIO
|
||||
END
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "Exit", ID_FILE_EXIT
|
||||
END
|
||||
|
|
|
@ -328,6 +328,9 @@
|
|||
#define IDC_GEDBG_BREAKTARGET 40162
|
||||
#define ID_GEDBG_COPYALL 40163
|
||||
#define ID_GEDBG_WATCH 40164
|
||||
#define ID_FILE_DUMPFRAMES 40165
|
||||
#define ID_FILE_USEFFV1 40166
|
||||
#define ID_FILE_DUMPAUDIO 40167
|
||||
|
||||
// Dummy option to let the buffered rendering hotkey cycle through all the options.
|
||||
#define ID_OPTIONS_BUFFEREDRENDERINGDUMMY 40500
|
||||
|
|
Loading…
Add table
Reference in a new issue