Merge pull request #8945 from RisingFog/frame_dump

Add Display Recording and Audio Dumping to Desktop
This commit is contained in:
Unknown W. Brackets 2016-09-04 15:30:26 -07:00 committed by GitHub
commit b06359edd1
23 changed files with 658 additions and 35 deletions

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@ -1190,6 +1190,14 @@ else()
ext/disarm.cpp)
endif()
if (NOT MOBILE_DEVICE)
set(CoreExtra ${CoreExtra}
Core/AVIDump.cpp
Core/AVIDump.h
Core/WaveFile.cpp
Core/WaveFile.h)
endif()
if(ARMV7)
set(CORE_NEON Core/Util/AudioFormatNEON.cpp Core/Util/AudioFormatNEON.h)
endif()

261
Core/AVIDump.cpp Normal file
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@ -0,0 +1,261 @@
// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#ifndef MOBILE_DEVICE
#if defined(__FreeBSD__)
#define __STDC_CONSTANT_MACROS 1
#endif
#include <string>
#include <sstream>
extern "C" {
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libavutil/mathematics.h>
#include <libswscale/swscale.h>
}
#include "Common/FileUtil.h"
#include "Common/MsgHandler.h"
#include "Common/ColorConv.h"
#include "Core/Config.h"
#include "Core/AVIDump.h"
#include "Core/System.h"
#include "Core/Screenshot.h"
#include "GPU/Common/GPUDebugInterface.h"
#if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(55, 28, 1)
#define av_frame_alloc avcodec_alloc_frame
#define av_frame_free avcodec_free_frame
#endif
static AVFormatContext* s_format_context = nullptr;
static AVStream* s_stream = nullptr;
static AVFrame* s_src_frame = nullptr;
static AVFrame* s_scaled_frame = nullptr;
static int s_bytes_per_pixel;
static SwsContext* s_sws_context = nullptr;
static int s_width;
static int s_height;
static bool s_start_dumping = false;
static int s_current_width;
static int s_current_height;
static int s_file_index = 0;
static GPUDebugBuffer buf;
static void InitAVCodec()
{
static bool first_run = true;
if (first_run)
{
av_register_all();
first_run = false;
}
}
bool AVIDump::Start(int w, int h)
{
s_width = w;
s_height = h;
s_current_width = w;
s_current_height = h;
InitAVCodec();
bool success = CreateAVI();
if (!success)
CloseFile();
return success;
}
bool AVIDump::CreateAVI()
{
AVCodec* codec = nullptr;
s_format_context = avformat_alloc_context();
std::stringstream s_file_index_str;
s_file_index_str << s_file_index;
snprintf(s_format_context->filename, sizeof(s_format_context->filename), "%s", (GetSysDirectory(DIRECTORY_VIDEO) + "framedump" + s_file_index_str.str() + ".avi").c_str());
// Make sure that the path exists
if (!File::Exists(GetSysDirectory(DIRECTORY_VIDEO)))
File::CreateDir(GetSysDirectory(DIRECTORY_VIDEO));
if (File::Exists(s_format_context->filename))
File::Delete(s_format_context->filename);
if (!(s_format_context->oformat = av_guess_format("avi", nullptr, nullptr)) || !(s_stream = avformat_new_stream(s_format_context, codec)))
{
return false;
}
s_stream->codec->codec_id = g_Config.bUseFFV1 ? AV_CODEC_ID_FFV1 : s_format_context->oformat->video_codec;
if (!g_Config.bUseFFV1)
s_stream->codec->codec_tag = MKTAG('X', 'V', 'I', 'D'); // Force XVID FourCC for better compatibility
s_stream->codec->codec_type = AVMEDIA_TYPE_VIDEO;
s_stream->codec->bit_rate = 400000;
s_stream->codec->width = s_width;
s_stream->codec->height = s_height;
s_stream->codec->time_base.num = 1001;
s_stream->codec->time_base.den = 60000;
s_stream->codec->gop_size = 12;
s_stream->codec->pix_fmt = g_Config.bUseFFV1 ? AV_PIX_FMT_BGRA : AV_PIX_FMT_YUV420P;
if (!(codec = avcodec_find_encoder(s_stream->codec->codec_id)) || (avcodec_open2(s_stream->codec, codec, nullptr) < 0))
{
return false;
}
s_src_frame = av_frame_alloc();
s_scaled_frame = av_frame_alloc();
s_scaled_frame->format = s_stream->codec->pix_fmt;
s_scaled_frame->width = s_width;
s_scaled_frame->height = s_height;
#if LIBAVCODEC_VERSION_MAJOR >= 55
if (av_frame_get_buffer(s_scaled_frame, 1))
return false;
#else
if (avcodec_default_get_buffer(s_stream->codec, s_scaled_frame))
return false;
#endif
NOTICE_LOG(G3D, "Opening file %s for dumping", s_format_context->filename);
if (avio_open(&s_format_context->pb, s_format_context->filename, AVIO_FLAG_WRITE) < 0 || avformat_write_header(s_format_context, nullptr))
{
WARN_LOG(G3D, "Could not open %s", s_format_context->filename);
return false;
}
return true;
}
static void PreparePacket(AVPacket* pkt)
{
av_init_packet(pkt);
pkt->data = nullptr;
pkt->size = 0;
if (s_stream->codec->coded_frame->pts != AV_NOPTS_VALUE)
{
pkt->pts = av_rescale_q(s_stream->codec->coded_frame->pts,
s_stream->codec->time_base, s_stream->time_base);
}
if (s_stream->codec->coded_frame->key_frame)
pkt->flags |= AV_PKT_FLAG_KEY;
pkt->stream_index = s_stream->index;
}
void AVIDump::AddFrame()
{
gpuDebug->GetCurrentFramebuffer(buf);
u32 w = buf.GetStride();
u32 h = buf.GetHeight();
CheckResolution(w, h);
u8 *flipbuffer = nullptr;
const u8 *buffer = ConvertBufferTo888RGB(buf, flipbuffer, w, h);
s_src_frame->data[0] = const_cast<u8*>(buffer);
s_src_frame->linesize[0] = w * 3;
s_src_frame->format = AV_PIX_FMT_RGB24;
s_src_frame->width = s_width;
s_src_frame->height = s_height;
// Convert image from BGR24 to desired pixel format, and scale to initial width and height
if ((s_sws_context = sws_getCachedContext(s_sws_context, w, h, AV_PIX_FMT_RGB24, s_width, s_height, s_stream->codec->pix_fmt, SWS_BICUBIC, nullptr, nullptr, nullptr)))
{
sws_scale(s_sws_context, s_src_frame->data, s_src_frame->linesize, 0, h, s_scaled_frame->data, s_scaled_frame->linesize);
}
s_scaled_frame->format = s_stream->codec->pix_fmt;
s_scaled_frame->width = s_width;
s_scaled_frame->height = s_height;
// Encode and write the image.
AVPacket pkt;
PreparePacket(&pkt);
int got_packet;
int error = avcodec_encode_video2(s_stream->codec, &pkt, s_scaled_frame, &got_packet);
while (!error && got_packet)
{
// Write the compressed frame in the media file.
if (pkt.pts != (s64)AV_NOPTS_VALUE)
{
pkt.pts = av_rescale_q(pkt.pts, s_stream->codec->time_base, s_stream->time_base);
}
if (pkt.dts != (s64)AV_NOPTS_VALUE)
{
pkt.dts = av_rescale_q(pkt.dts, s_stream->codec->time_base, s_stream->time_base);
}
#if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(56, 60, 100)
if (s_stream->codec->coded_frame->key_frame)
pkt.flags |= AV_PKT_FLAG_KEY;
#endif
pkt.stream_index = s_stream->index;
av_interleaved_write_frame(s_format_context, &pkt);
// Handle delayed frames.
PreparePacket(&pkt);
error = avcodec_encode_video2(s_stream->codec, &pkt, nullptr, &got_packet);
}
if (error)
ERROR_LOG(G3D, "Error while encoding video: %d", error);
}
void AVIDump::Stop()
{
av_write_trailer(s_format_context);
CloseFile();
s_file_index = 0;
NOTICE_LOG(G3D, "Stopping frame dump");
}
void AVIDump::CloseFile()
{
if (s_stream)
{
if (s_stream->codec)
{
#if LIBAVCODEC_VERSION_MAJOR < 55
avcodec_default_release_buffer(s_stream->codec, s_src_frame);
#endif
avcodec_close(s_stream->codec);
}
av_freep(&s_stream);
}
av_frame_free(&s_src_frame);
av_frame_free(&s_scaled_frame);
if (s_format_context)
{
if (s_format_context->pb)
avio_close(s_format_context->pb);
av_freep(&s_format_context);
}
if (s_sws_context)
{
sws_freeContext(s_sws_context);
s_sws_context = nullptr;
}
}
void AVIDump::CheckResolution(int width, int height)
{
// We check here to see if the requested width and height have changed since the last frame which
// was dumped, then create a new file accordingly. However, is it possible for the width and height
// to have a value of zero. If this is the case, simply keep the last known resolution of the video
// for the added frame.
if ((width != s_current_width || height != s_current_height) && (width > 0 && height > 0))
{
int temp_file_index = s_file_index;
Stop();
s_file_index = temp_file_index + 1;
Start(width, height);
s_current_width = width;
s_current_height = height;
}
}
#endif

22
Core/AVIDump.h Normal file
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@ -0,0 +1,22 @@
// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#ifndef MOBILE_DEVICE
#pragma once
#include "Common/CommonTypes.h"
class AVIDump
{
private:
static bool CreateAVI();
static void CloseFile();
static void CheckResolution(int width, int height);
public:
static bool Start(int w, int h);
static void AddFrame();
static void Stop();
};
#endif

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@ -40,7 +40,7 @@
#include "HLE/sceUtility.h"
#ifndef USING_QT_UI
extern const char *PPSSPP_GIT_VERSION;
extern const char *PPSSPP_GIT_VERSION;
#endif
// TODO: Find a better place for this.
@ -327,6 +327,9 @@ static ConfigSetting generalSettings[] = {
ConfigSetting("CwCheatRefreshRate", &g_Config.iCwCheatRefreshRate, 77, true, true),
ConfigSetting("ScreenshotsAsPNG", &g_Config.bScreenshotsAsPNG, false, true, true),
ConfigSetting("UseFFV1", &g_Config.bUseFFV1, false),
ConfigSetting("DumpFrames", &g_Config.bDumpFrames, false),
ConfigSetting("DumpAudio", &g_Config.bDumpAudio, false),
ConfigSetting("StateSlot", &g_Config.iCurrentStateSlot, 0, true, true),
ConfigSetting("RewindFlipFrequency", &g_Config.iRewindFlipFrequency, 0, true, true),
@ -926,7 +929,7 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
fcombo4X /= screen_width;
fcombo4Y /= screen_height;
}
const char *gitVer = PPSSPP_GIT_VERSION;
Version installed(gitVer);
Version upgrade(upgradeVersion);
@ -955,7 +958,7 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
bSaveSettings = true;
LoadStandardControllerIni();
//so this is all the way down here to overwrite the controller settings
//sadly it won't benefit from all the "version conversion" going on up-above
//but these configs shouldn't contain older versions anyhow
@ -987,7 +990,7 @@ void Config::Save() {
g_Config.iCpuCore = CPU_CORE_JIT;
}
if (iniFilename_.size() && g_Config.bSaveSettings) {
saveGameConfig(gameId_);
CleanRecent();

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@ -104,6 +104,9 @@ public:
// General
int iNumWorkerThreads;
bool bScreenshotsAsPNG;
bool bUseFFV1;
bool bDumpFrames;
bool bDumpAudio;
bool bEnableLogging;
bool bDumpDecryptedEboot;
bool bFullscreenOnDoubleclick;
@ -236,7 +239,7 @@ public:
//considers this orientation to be equal to no movement of the analog stick.
float fTiltBaseX, fTiltBaseY;
//whether the x axes and y axes should invert directions (left becomes right, top becomes bottom.)
bool bInvertTiltX, bInvertTiltY;
bool bInvertTiltX, bInvertTiltY;
//the sensitivity of the tilt in the x direction
int iTiltSensitivityX;
//the sensitivity of the tilt in the Y direction
@ -331,7 +334,7 @@ public:
bool bShowComboKey2;
bool bShowComboKey3;
bool bShowComboKey4;
// Combo_key mapping. These are bitfields.
int iCombokey0;
int iCombokey1;
@ -360,9 +363,9 @@ public:
// proper options when good enough.
// PrescaleUV:
// * Applies UV scale/offset when decoding verts. Get rid of some work in the vertex shader,
// saves a uniform upload and is a prerequisite for future optimized hybrid
// saves a uniform upload and is a prerequisite for future optimized hybrid
// (SW skinning, HW transform) skinning.
// * Still has major problems so off by default - need to store tex scale/offset per DeferredDrawCall,
// * Still has major problems so off by default - need to store tex scale/offset per DeferredDrawCall,
// which currently isn't done so if texscale/offset isn't static (like in Tekken 6) things go wrong.
bool bPrescaleUV;
bool bDisableAlphaTest; // Helps PowerVR immensely, breaks some graphics
@ -425,7 +428,7 @@ public:
bool bShowFrameProfiler;
std::string currentDirectory;
std::string externalDirectory;
std::string externalDirectory;
std::string memStickDirectory;
std::string flash0Directory;
std::string internalDataDirectory;
@ -439,7 +442,7 @@ public:
void Load(const char *iniFileName = nullptr, const char *controllerIniFilename = nullptr);
void Save();
void RestoreDefaults();
//per game config managment, should maybe be in it's own class
void changeGameSpecific(const std::string &gameId = "");
bool createGameConfig(const std::string &game_id);
@ -473,7 +476,7 @@ public:
protected:
void LoadStandardControllerIni();
private:
std::string gameId_;
std::string iniFilename_;

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@ -181,6 +181,7 @@
<ClCompile Include="..\ext\udis86\syn-intel.c" />
<ClCompile Include="..\ext\udis86\syn.c" />
<ClCompile Include="..\ext\udis86\udis86.c" />
<ClCompile Include="AVIDump.cpp" />
<ClCompile Include="MIPS\IR\IRAsm.cpp" />
<ClCompile Include="MIPS\IR\IRCompALU.cpp" />
<ClCompile Include="MIPS\IR\IRCompBranch.cpp" />
@ -500,6 +501,7 @@
<InlineFunctionExpansion Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AnySuitable</InlineFunctionExpansion>
<InlineFunctionExpansion Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AnySuitable</InlineFunctionExpansion>
</ClCompile>
<ClCompile Include="WaveFile.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\ext\disarm.h" />
@ -519,6 +521,7 @@
<ClInclude Include="..\ext\udis86\types.h" />
<ClInclude Include="..\ext\udis86\udint.h" />
<ClInclude Include="..\ext\udis86\udis86.h" />
<ClInclude Include="AVIDump.h" />
<ClInclude Include="MIPS\IR\IRFrontend.h" />
<ClInclude Include="MIPS\IR\IRInst.h" />
<ClInclude Include="MIPS\IR\IRInterpreter.h" />
@ -729,6 +732,7 @@
<ClInclude Include="Util\PPGeDraw.h" />
<ClInclude Include="Util\ppge_atlas.h" />
<ClInclude Include="..\ext\xxhash.h" />
<ClInclude Include="WaveFile.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\android\jni\Android.mk" />

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@ -673,6 +673,10 @@
<ClCompile Include="MIPS\IR\IRFrontend.cpp">
<Filter>MIPS\IR</Filter>
</ClCompile>
<ClCompile Include="AVIDump.cpp">
<Filter>Core</Filter>
</ClCompile>
<ClCompile Include="WaveFile.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="ELF\ElfReader.h">
@ -1236,6 +1240,10 @@
<ClInclude Include="MIPS\IR\IRFrontend.h">
<Filter>MIPS\IR</Filter>
</ClInclude>
<ClInclude Include="AVIDump.h">
<Filter>Core</Filter>
</ClInclude>
<ClInclude Include="WaveFile.h" />
</ItemGroup>
<ItemGroup>
<None Include="CMakeLists.txt" />

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@ -308,7 +308,7 @@ void AddEventToQueue(Event* ne)
// This must be run ONLY from within the cpu thread
// cyclesIntoFuture may be VERY inaccurate if called from anything else
// than Advance
// than Advance
void ScheduleEvent(s64 cyclesIntoFuture, int event_type, u64 userdata)
{
Event *ne = GetNewEvent();
@ -418,7 +418,7 @@ void RegisterMHzChangeCallback(MHzChangeCallback callback) {
mhzChangeCallbacks.push_back(callback);
}
bool IsScheduled(int event_type)
bool IsScheduled(int event_type)
{
if (!first)
return false;
@ -498,7 +498,7 @@ void RemoveThreadsafeEvent(int event_type)
while (ptr)
{
if (ptr->type == event_type)
{
{
prev->next = ptr->next;
if (ptr == tsLast)
tsLast = prev;
@ -526,7 +526,7 @@ void ProcessFifoWaitEvents()
{
if (first->time <= (s64)GetTicks())
{
// LOG(TIMER, "[Scheduler] %s (%lld, %lld) ",
// LOG(TIMER, "[Scheduler] %s (%lld, %lld) ",
// first->name ? first->name : "?", (u64)GetTicks(), (u64)first->time);
Event* evt = first;
first = first->next;

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@ -32,6 +32,10 @@
#include "Core/Host.h"
#include "Core/MemMapHelpers.h"
#include "Core/Reporting.h"
#include "Core/System.h"
#ifndef MOBILE_DEVICE
#include "Core/WaveFile.h"
#endif
#include "Core/HLE/__sceAudio.h"
#include "Core/HLE/sceAudio.h"
#include "Core/HLE/sceKernel.h"
@ -54,7 +58,7 @@ enum latency {
};
int eventAudioUpdate = -1;
int eventHostAudioUpdate = -1;
int eventHostAudioUpdate = -1;
int mixFrequency = 44100;
const int hwSampleRate = 44100;
@ -66,6 +70,11 @@ static int audioIntervalCycles;
static int audioHostIntervalCycles;
static s32 *mixBuffer;
static s16 *clampedMixBuffer;
#ifndef MOBILE_DEVICE
WaveFileWriter g_wave_writer;
static bool m_logAudio;
#endif
// High and low watermarks, basically. For perfect emulation, the correct values are 0 and 1, respectively.
// TODO: Tweak. Hm, there aren't actually even used currently...
@ -130,10 +139,21 @@ void __AudioInit() {
chans[i].clear();
mixBuffer = new s32[hwBlockSize * 2];
clampedMixBuffer = new s16[hwBlockSize * 2];
memset(mixBuffer, 0, hwBlockSize * 2 * sizeof(s32));
resampler.Clear();
CoreTiming::RegisterMHzChangeCallback(&__AudioCPUMHzChange);
#ifndef MOBILE_DEVICE
if (g_Config.bDumpAudio)
{
std::string audio_file_name = GetSysDirectory(DIRECTORY_AUDIO) + "audiodump.wav";
// Create the path just in case it doesn't exist
File::CreateDir(GetSysDirectory(DIRECTORY_AUDIO));
File::CreateEmptyFile(audio_file_name);
__StartLogAudio(audio_file_name);
}
#endif
}
void __AudioDoState(PointerWrap &p) {
@ -173,10 +193,18 @@ void __AudioDoState(PointerWrap &p) {
void __AudioShutdown() {
delete [] mixBuffer;
delete [] clampedMixBuffer;
mixBuffer = 0;
for (u32 i = 0; i < PSP_AUDIO_CHANNEL_MAX + 1; i++)
chans[i].clear();
#ifndef MOBILE_DEVICE
if (g_Config.bDumpAudio)
{
__StopLogAudio();
}
#endif
}
u32 __AudioEnqueue(AudioChannel &chan, int chanNum, bool blocking) {
@ -364,6 +392,15 @@ void __AudioUpdate() {
if (g_Config.bEnableSound) {
resampler.PushSamples(mixBuffer, hwBlockSize);
#ifndef MOBILE_DEVICE
if (m_logAudio)
{
for (int i = 0; i < hwBlockSize * 2; i++) {
clampedMixBuffer[i] = clamp_s16(mixBuffer[i]);
}
g_wave_writer.AddStereoSamples(clampedMixBuffer, hwBlockSize);
}
#endif
}
}
@ -385,3 +422,33 @@ void __PushExternalAudio(const s32 *audio, int numSamples) {
resampler.Clear();
}
}
#ifndef MOBILE_DEVICE
void __StartLogAudio(const std::string& filename)
{
if (!m_logAudio)
{
m_logAudio = true;
g_wave_writer.Start(filename, 44100);
g_wave_writer.SetSkipSilence(false);
NOTICE_LOG(SCEAUDIO, "Starting Audio logging");
}
else
{
WARN_LOG(SCEAUDIO, "Audio logging has already been started");
}
}
void __StopLogAudio()
{
if (m_logAudio)
{
m_logAudio = false;
g_wave_writer.Stop();
NOTICE_LOG(SCEAUDIO, "Stopping Audio logging");
}
else
{
WARN_LOG(SCEAUDIO, "Audio logging has already been stopped");
}
}
#endif

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@ -45,3 +45,7 @@ void __AudioWakeThreads(AudioChannel &chan, int result);
int __AudioMix(short *outstereo, int numSamples, int sampleRate);
const AudioDebugStats *__AudioGetDebugStats();
void __PushExternalAudio(const s32 *audio, int numSamples); // Should not be used in-game, only at the menu!
// Audio Dumping stuff
void __StartLogAudio(const std::string& filename);
void __StopLogAudio();

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@ -211,7 +211,7 @@ static u32 sceAudioChReserve(int chan, u32 sampleCount, u32 format) {
ERROR_LOG(SCEAUDIO, "sceAudioChReserve - no channels remaining");
return SCE_ERROR_AUDIO_NO_CHANNELS_AVAILABLE;
}
}
}
if ((u32)chan >= PSP_AUDIO_CHANNEL_MAX) {
ERROR_LOG(SCEAUDIO, "sceAudioChReserve(%08x, %08x, %08x) - bad channel", chan, sampleCount, format);
return SCE_ERROR_AUDIO_INVALID_CHANNEL;
@ -457,7 +457,7 @@ static u32 sceAudioRoutingGetVolumeMode() {
return defaultRoutingVolMode;
}
const HLEFunction sceAudio[] =
const HLEFunction sceAudio[] =
{
// Newer simplified single channel audio output. Presumably for games that use Atrac3
// directly from Sas instead of playing it on a separate audio channel.

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@ -38,7 +38,7 @@
StereoResampler::StereoResampler()
: m_dma_mixer(this, 44100)
{
// Some Android devices are v-synced to non-60Hz framerates. We simply timestretch audio to fit.
// Some Android devices are v-synced to non-60Hz framerates. We simply timestretch audio to fit.
// TODO: should only do this if auto frameskip is off?
float refresh = System_GetPropertyInt(SYSPROP_DISPLAY_REFRESH_RATE) / 1000.0f;
@ -120,7 +120,7 @@ unsigned int StereoResampler::MixerFifo::Mix(short* samples, unsigned int numSam
if (offset < -MAX_FREQ_SHIFT) offset = -MAX_FREQ_SHIFT;
aid_sample_rate_ = m_input_sample_rate + offset;
/* Hm?
u32 framelimit = SConfig::GetInstance().m_Framelimit;
if (consider_framelimit && framelimit > 1) {

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@ -125,7 +125,7 @@ static bool WriteScreenshotToPNG(png_imagep image, const char *filename, int con
}
#endif
static const u8 *ConvertBufferTo888RGB(const GPUDebugBuffer &buf, u8 *&temp, u32 &w, u32 &h) {
const u8 *ConvertBufferTo888RGB(const GPUDebugBuffer &buf, u8 *&temp, u32 &w, u32 &h) {
// The temp buffer will be freed by the caller if set, and can be the return value.
temp = nullptr;

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@ -17,6 +17,8 @@
#pragma once
class GPUDebugBuffer;
enum ScreenshotFormat {
SCREENSHOT_PNG,
SCREENSHOT_JPG,
@ -30,4 +32,6 @@ enum ScreenshotType {
SCREENSHOT_RENDER,
};
const u8 * ConvertBufferTo888RGB(const GPUDebugBuffer & buf, u8 *& temp, u32 & w, u32 & h);
bool TakeGameScreenshot(const char *filename, ScreenshotFormat fmt, ScreenshotType type, int *width = nullptr, int *height = nullptr, int maxRes = -1);

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@ -182,7 +182,7 @@ void CPU_Shutdown();
void CPU_Init() {
coreState = CORE_POWERUP;
currentMIPS = &mipsr4k;
g_symbolMap = new SymbolMap();
// Default memory settings
@ -386,7 +386,7 @@ bool PSP_InitStart(const CoreParameter &coreParam, std::string *error_string) {
#else
INFO_LOG(BOOT, "PPSSPP %s", PPSSPP_GIT_VERSION);
#endif
GraphicsContext *temp = coreParameter.graphicsContext;
coreParameter = coreParam;
if (coreParameter.graphicsContext == nullptr) {
@ -593,6 +593,10 @@ std::string GetSysDirectory(PSPDirectories directoryType) {
return g_Config.appCacheDirectory;
}
return g_Config.memStickDirectory + "PSP/SYSTEM/CACHE/";
case DIRECTORY_VIDEO:
return g_Config.memStickDirectory + "PSP/VIDEO/";
case DIRECTORY_AUDIO:
return g_Config.memStickDirectory + "PSP/AUDIO/";
// Just return the memory stick root if we run into some sort of problem.
default:
ERROR_LOG(FILESYS, "Unknown directory type.");

View file

@ -47,6 +47,8 @@ enum PSPDirectories {
DIRECTORY_CACHE,
DIRECTORY_TEXTURES,
DIRECTORY_APP_CACHE, // Use the OS app cache if available
DIRECTORY_VIDEO,
DIRECTORY_AUDIO
};
class GraphicsContext;

117
Core/WaveFile.cpp Normal file
View file

@ -0,0 +1,117 @@
// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#ifndef MOBILE_DEVICE
#include <string>
#include "Core/WaveFile.h"
#include "Common/CommonTypes.h"
#include "Common/MsgHandler.h"
#include "Core/Config.h"
constexpr size_t WaveFileWriter::BUFFER_SIZE;
WaveFileWriter::WaveFileWriter()
{
}
WaveFileWriter::~WaveFileWriter()
{
Stop();
}
bool WaveFileWriter::Start(const std::string& filename, unsigned int HLESampleRate)
{
// Check if the file is already open
if (file)
{
PanicAlert("The file %s was already open, the file header will not be written.",
filename.c_str());
return false;
}
file.Open(filename, "wb");
if (!file)
{
PanicAlert("The file %s could not be opened for writing. Please check if it's already opened "
"by another program.",
filename.c_str());
return false;
}
audio_size = 0;
// -----------------
// Write file header
// -----------------
Write4("RIFF");
Write(100 * 1000 * 1000); // write big value in case the file gets truncated
Write4("WAVE");
Write4("fmt ");
Write(16); // size of fmt block
Write(0x00020001); // two channels, uncompressed
const u32 sample_rate = HLESampleRate;
Write(sample_rate);
Write(sample_rate * 2 * 2); // two channels, 16bit
Write(0x00100004);
Write4("data");
Write(100 * 1000 * 1000 - 32);
// We are now at offset 44
if (file.Tell() != 44)
PanicAlert("Wrong offset: %lld", (long long)file.Tell());
return true;
}
void WaveFileWriter::Stop()
{
// u32 file_size = (u32)ftello(file);
file.Seek(4, SEEK_SET);
Write(audio_size + 36);
file.Seek(40, SEEK_SET);
Write(audio_size);
file.Close();
}
void WaveFileWriter::Write(u32 value)
{
file.WriteArray(&value, 1);
}
void WaveFileWriter::Write4(const char* ptr)
{
file.WriteBytes(ptr, 4);
}
void WaveFileWriter::AddStereoSamples(const short* sample_data, u32 count)
{
if (!file)
PanicAlert("WaveFileWriter - file not open.");
if (count > BUFFER_SIZE * 2)
PanicAlert("WaveFileWriter - buffer too small (count = %u).", count);
if (skip_silence)
{
bool all_zero = true;
for (u32 i = 0; i < count * 2; i++)
{
if (sample_data[i])
all_zero = false;
}
if (all_zero)
return;
}
file.WriteBytes(sample_data, count * 4);
audio_size += count * 4;
}
#endif

45
Core/WaveFile.h Normal file
View file

@ -0,0 +1,45 @@
// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// ---------------------------------------------------------------------------------
// Class: WaveFileWriter
// Description: Simple utility class to make it easy to write long 16-bit stereo
// audio streams to disk.
// Use Start() to start recording to a file, and AddStereoSamples to add wave data.
// If Stop is not called when it destructs, the destructor will call Stop().
// ---------------------------------------------------------------------------------
#pragma once
#ifndef MOBILE_DEVICE
#include <array>
#include <string>
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
class WaveFileWriter
{
public:
WaveFileWriter();
~WaveFileWriter();
bool Start(const std::string& filename, unsigned int HLESampleRate);
void Stop();
void SetSkipSilence(bool skip) { skip_silence = skip; }
void AddStereoSamples(const short* sample_data, u32 count);
u32 GetAudioSize() const { return audio_size; }
private:
static constexpr size_t BUFFER_SIZE = 32 * 1024;
File::IOFile file;
bool skip_silence = false;
u32 audio_size = 0;
std::array<short, BUFFER_SIZE> conv_buffer{};
void Write(u32 value);
void Write4(const char* ptr);
};
#endif

View file

@ -32,6 +32,9 @@
#include "Common/KeyMap.h"
#ifndef MOBILE_DEVICE
#include "Core/AVIDump.h"
#endif
#include "Core/Config.h"
#include "Core/CoreTiming.h"
#include "Core/CoreParameter.h"
@ -71,8 +74,13 @@
#include "Windows/MainWindow.h"
#endif
#ifndef MOBILE_DEVICE
AVIDump avi;
#endif
static bool frameStep_;
static int lastNumFlips;
static bool startDumping;
static void __EmuScreenVblank()
{
@ -82,6 +90,24 @@ static void __EmuScreenVblank()
Core_EnableStepping(true);
lastNumFlips = gpuStats.numFlips;
}
#ifndef MOBILE_DEVICE
if (g_Config.bDumpFrames && !startDumping)
{
avi.Start(PSP_CoreParameter().renderWidth, PSP_CoreParameter().renderHeight);
osm.Show("AVI Dump started.", 3.0f);
startDumping = true;
}
if (g_Config.bDumpFrames && startDumping)
{
avi.AddFrame();
}
else if (!g_Config.bDumpFrames && startDumping)
{
avi.Stop();
osm.Show("AVI Dump stopped.", 3.0f);
startDumping = false;
}
#endif
}
EmuScreen::EmuScreen(const std::string &filename)
@ -91,6 +117,7 @@ EmuScreen::EmuScreen(const std::string &filename)
__DisplayListenVblank(__EmuScreenVblank);
frameStep_ = false;
lastNumFlips = gpuStats.numFlips;
startDumping = false;
}
void EmuScreen::bootGame(const std::string &filename) {
@ -230,6 +257,14 @@ EmuScreen::~EmuScreen() {
// If we were invalid, it would already be shutdown.
PSP_Shutdown();
}
#ifndef MOBILE_DEVICE
if (g_Config.bDumpFrames && startDumping)
{
avi.Stop();
osm.Show("AVI Dump stopped.", 3.0f);
startDumping = false;
}
#endif
}
void EmuScreen::dialogFinished(const Screen *dialog, DialogResult result) {

View file

@ -273,7 +273,7 @@ void GameSettingsScreen::CreateViews() {
static const char *quality[] = { "Low", "Medium", "High"};
PopupMultiChoice *beziersChoice = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iSplineBezierQuality, gr->T("LowCurves", "Spline/Bezier curves quality"), quality, 0, ARRAY_SIZE(quality), gr->GetName(), screenManager()));
beziersChoice->SetDisabledPtr(&g_Config.bSoftwareRendering);
// In case we're going to add few other antialiasing option like MSAA in the future.
// graphicsSettings->Add(new CheckBox(&g_Config.bFXAA, gr->T("FXAA")));
graphicsSettings->Add(new ItemHeader(gr->T("Texture Scaling")));
@ -676,6 +676,9 @@ void GameSettingsScreen::CreateViews() {
#if defined(_WIN32) || (defined(USING_QT_UI) && !defined(MOBILE_DEVICE))
// Screenshot functionality is not yet available on non-Windows/non-Qt
systemSettings->Add(new CheckBox(&g_Config.bScreenshotsAsPNG, sy->T("Screenshots as PNG")));
systemSettings->Add(new CheckBox(&g_Config.bDumpFrames, sy->T("Record Display")));
systemSettings->Add(new CheckBox(&g_Config.bUseFFV1, sy->T("Use Lossless Video Codec (FFV1)")));
systemSettings->Add(new CheckBox(&g_Config.bDumpAudio, sy->T("Record Audio")));
#endif
systemSettings->Add(new CheckBox(&g_Config.bDayLightSavings, sy->T("Day Light Saving")));
static const char *dateFormat[] = { "YYYYMMDD", "MMDDYYYY", "DDMMYYYY"};
@ -801,7 +804,7 @@ UI::EventReturn GameSettingsScreen::OnSavePathMydoc(UI::EventParams &e) {
}
UI::EventReturn GameSettingsScreen::OnSavePathOther(UI::EventParams &e) {
const std::string PPSSPPpath = File::GetExeDirectory();
const std::string PPSSPPpath = File::GetExeDirectory();
if (otherinstalled_) {
I18NCategory *di = GetI18NCategory("Dialog");
std::string folder = W32Util::BrowseForFolder(MainWindow::GetHWND(), di->T("Choose PPSSPP save folder"));
@ -983,8 +986,8 @@ UI::EventReturn GameSettingsScreen::OnChangeNickname(UI::EventParams &e) {
return UI::EVENT_DONE;
}
UI::EventReturn GameSettingsScreen::OnChangeproAdhocServerAddress(UI::EventParams &e) {
#if defined(_WIN32) || defined(USING_QT_UI)
UI::EventReturn GameSettingsScreen::OnChangeproAdhocServerAddress(UI::EventParams &e) {
#if defined(_WIN32) || defined(USING_QT_UI)
if (!g_Config.bFullScreen) {
const size_t name_len = 256;
@ -1002,7 +1005,7 @@ UI::EventReturn GameSettingsScreen::OnChangeproAdhocServerAddress(UI::EventParam
#else
screenManager()->push(new ProAdhocServerScreen);
#endif
return UI::EVENT_DONE;
}
@ -1246,14 +1249,14 @@ UI::EventReturn DeveloperToolsScreen::OnJitAffectingSetting(UI::EventParams &e)
}
void ProAdhocServerScreen::CreateViews() {
using namespace UI;
using namespace UI;
I18NCategory *sy = GetI18NCategory("System");
I18NCategory *di = GetI18NCategory("Dialog");
tempProAdhocServer = g_Config.proAdhocServer;
root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
leftColumn->Add(new ItemHeader(sy->T("proAdhocServer Address:")));
addrView_ = new TextView(tempProAdhocServer, ALIGN_LEFT, false);
leftColumn->Add(addrView_);

View file

@ -79,6 +79,7 @@ namespace MainWindow {
// File submenus
SUBMENU_FILE_SAVESTATE_SLOT = 6,
SUBMENU_FILE_RECORD = 11,
// Emulation submenus
SUBMENU_DISPLAY_ROTATION = 4,
@ -232,6 +233,7 @@ namespace MainWindow {
TranslateMenuItem(menu, ID_FILE_QUICKSAVESTATE, L"\tF2");
TranslateMenuItem(menu, ID_FILE_LOADSTATEFILE);
TranslateMenuItem(menu, ID_FILE_SAVESTATEFILE);
TranslateSubMenu(menu, "Record", MENU_FILE, SUBMENU_FILE_RECORD);
TranslateMenuItem(menu, ID_FILE_EXIT, L"\tAlt+F4");
// Emulation menu
@ -271,6 +273,11 @@ namespace MainWindow {
TranslateMenuItem(menu, ID_OPTIONS_CONTROLS);
TranslateMenuItem(menu, ID_OPTIONS_DISPLAY_LAYOUT);
// Movie menu
TranslateMenuItem(menu, ID_FILE_DUMPFRAMES);
TranslateMenuItem(menu, ID_FILE_USEFFV1);
TranslateMenuItem(menu, ID_FILE_DUMPAUDIO);
// Skip display multipliers x1-x10
TranslateMenuItem(menu, ID_OPTIONS_FULLSCREEN, L"\tAlt+Return, F11");
TranslateMenuItem(menu, ID_OPTIONS_VSYNC);
@ -928,6 +935,18 @@ namespace MainWindow {
g_TakeScreenshot = true;
break;
case ID_FILE_DUMPFRAMES:
g_Config.bDumpFrames = !g_Config.bDumpFrames;
break;
case ID_FILE_USEFFV1:
g_Config.bUseFFV1 = !g_Config.bUseFFV1;
break;
case ID_FILE_DUMPAUDIO:
g_Config.bDumpAudio = !g_Config.bDumpAudio;
break;
default:
{
// Handle the dynamic shader switching here.
@ -966,6 +985,9 @@ namespace MainWindow {
CHECKITEM(ID_TEXTURESCALING_DEPOSTERIZE, g_Config.bTexDeposterize);
CHECKITEM(ID_EMULATION_CHEATS, g_Config.bEnableCheats);
CHECKITEM(ID_OPTIONS_IGNOREWINKEY, g_Config.bIgnoreWindowsKey);
CHECKITEM(ID_FILE_DUMPFRAMES, g_Config.bDumpFrames);
CHECKITEM(ID_FILE_USEFFV1, g_Config.bUseFFV1);
CHECKITEM(ID_FILE_DUMPAUDIO, g_Config.bDumpAudio);
static const int displayrotationitems[] = {
ID_EMULATION_ROTATION_H,

View file

@ -19,17 +19,17 @@ LANGUAGE LANG_NEUTRAL, SUBLANG_DEFAULT
// TEXTINCLUDE
//
1 TEXTINCLUDE
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
2 TEXTINCLUDE
BEGIN
"\0"
END
3 TEXTINCLUDE
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
@ -401,9 +401,17 @@ BEGIN
MENUITEM "&5", ID_FILE_SAVESTATE_SLOT_5
END
MENUITEM "Load State", ID_FILE_QUICKLOADSTATE
MENUITEM "Save State", ID_FILE_QUICKSAVESTATE
MENUITEM "Save State", ID_FILE_QUICKSAVESTATE
MENUITEM "Load State File...", ID_FILE_LOADSTATEFILE
MENUITEM "Save State File...", ID_FILE_SAVESTATEFILE
POPUP "Record"
BEGIN
MENUITEM "Record Display", ID_FILE_DUMPFRAMES
MENUITEM "Use Lossless Video Codec (FFV1)", ID_FILE_USEFFV1
MENUITEM SEPARATOR
MENUITEM "Record Audio", ID_FILE_DUMPAUDIO
END
MENUITEM SEPARATOR
MENUITEM "Exit", ID_FILE_EXIT
END

View file

@ -328,6 +328,9 @@
#define IDC_GEDBG_BREAKTARGET 40162
#define ID_GEDBG_COPYALL 40163
#define ID_GEDBG_WATCH 40164
#define ID_FILE_DUMPFRAMES 40165
#define ID_FILE_USEFFV1 40166
#define ID_FILE_DUMPAUDIO 40167
// Dummy option to let the buffered rendering hotkey cycle through all the options.
#define ID_OPTIONS_BUFFEREDRENDERINGDUMMY 40500