From b0503d71f78ec55cafd337b3c0ada8ee0f6ca3d6 Mon Sep 17 00:00:00 2001 From: ANR2ME Date: Sat, 13 Mar 2021 13:35:25 +0700 Subject: [PATCH] Fix Teenage Mutant Ninja Turtles Multiplayer. Alternatively, changing NET_SHUTDOWN_DELAY_US to 501000 usec or more will also works. --- Core/Dialog/PSPNetconfDialog.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Core/Dialog/PSPNetconfDialog.cpp b/Core/Dialog/PSPNetconfDialog.cpp index 4202f905af..0528be972b 100644 --- a/Core/Dialog/PSPNetconfDialog.cpp +++ b/Core/Dialog/PSPNetconfDialog.cpp @@ -243,7 +243,7 @@ void PSPNetconfDialog::DisplayMessage(std::string text1, std::string text2a, std } int PSPNetconfDialog::Update(int animSpeed) { - if (GetStatus() != SCE_UTILITY_STATUS_RUNNING) { + if (ReadStatus() != SCE_UTILITY_STATUS_RUNNING) { return SCE_ERROR_UTILITY_INVALID_STATUS; } @@ -464,7 +464,7 @@ int PSPNetconfDialog::Update(int animSpeed) { EndDraw(); } - if (GetStatus() == SCE_UTILITY_STATUS_FINISHED || pendingStatus == SCE_UTILITY_STATUS_FINISHED) + if (ReadStatus() == SCE_UTILITY_STATUS_FINISHED || pendingStatus == SCE_UTILITY_STATUS_FINISHED) Memory::Memcpy(requestAddr, &request, request.common.size, "NetConfDialogParam"); return 0;