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Default to non-buffered rendering on ARMv6 as there appear to be some devices where it causes serious issues. Bizarre but this might reduce the problem a little.
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1 changed files with 8 additions and 1 deletions
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@ -101,7 +101,14 @@ void Config::Load(const char *iniFileName)
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#else
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graphics->Get("ResolutionScale", &iWindowZoom, 1);
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#endif
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graphics->Get("RenderingMode", &iRenderingMode, 1); // default is buffered rendering mode
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graphics->Get("RenderingMode", &iRenderingMode,
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// Many ARMv6 devices have serious problems with buffered rendering.
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#if defined(ARM) && !defined(ARMV7)
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0
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#else
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1
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#endif
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); // default is buffered rendering mode
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graphics->Get("HardwareTransform", &bHardwareTransform, true);
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graphics->Get("TextureFiltering", &iTexFiltering, 1);
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graphics->Get("SSAA", &bAntiAliasing, 0);
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