From af9c16ddabbbd1c38a30d73f4278c5c801734a29 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Tue, 18 Apr 2023 11:52:56 +0200 Subject: [PATCH] Update README.md for 1.15 --- README.md | 60 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) diff --git a/README.md b/README.md index 5c0e51a5b1..4824f7f754 100644 --- a/README.md +++ b/README.md @@ -25,6 +25,66 @@ If you want to download regularly updated builds for Android, Windows x86 and x6 For game compatibility, see [community compatibility feedback](https://report.ppsspp.org/games). +What's new in 1.15 +================== +* Stutter caused by shader compilation has been reduced drastically ([#16873]) + - Parallelization: ([#16802], [#16804], [#16809], [#16812]) + - Shader variant reduction: ([#16773], [#16778], [#16770], [#16763]) + +* Rendering performance and fixes + - Integer scaling added ([#17224]) + - Post-processing fixes ([#17262]) + - SOCOM overlay glitch removed ([#17297]) + - PowerVR compatibility fixes ([#17232]) + - CLUT fixes ([#17212]) + - ToP - Narikiri Dungeon X: Avoid GPU readback ([#17181], [#17191], [#17192]) + - DTM / Toca: Avoid GPU readback ([#16715]) + - Fixed Dante's Inferno performance regression ([#17032], [#17035]) + - Fix wrong device selection on Poco C40 phones, causing broken UI ([#17027], [#17022]) + - Rainbow Six gpu perforamnce fix ([#16971]) + +* Texture replacement improvements + - Less I/O on the main thread, leading to smoother framerates ([#17078], [#17091], [#17120], [#17134]) + - Support for KTX2 files with UASTC compressed textures added ([#17111] #17104) + - Support for DDS files with BC1-7 textures added ([#17083], [#17103], [#17097], [#17096], [#17095]) + - Improve default ini ([#17146]) + - Mipmaps now always used if provided ([#17144]) + - Additional optimizations ([#17139], [#17088]) + +* Optimizations + - SoftGPU fixes and performance ([#17295], [#17214], [#17028], [#16753], [#16706] #16690) + - Vulkan texture upload optimizations ([#17052], [#17122], [#17121], [#17114], [#17011]) + - Depth readback added, fixing lens flares in Syphon Filter (at perf cost..) ([#16907], [#16905]) + - Async readback supported in Vulkan. Currently only enabled in Dangan Ronpa. ([#16910], [#16916]) + - Lighting shader optimizations ([#16791], [#16787]) + +* Control + - Android tilt control has been overhauled and fixed ([#16889], [#16896]) + - You can now map combinations of buttons to single functions ([#17210], [#17215], [#17228], etc) + - Combo buttons now support analog inputs ([#16855]) + +* VR features + - Top down camera: ([#17098]) + - Head rotation control: ([#16857]) + - More stereo support: ([#16952], [#16953]) + - Other: ([#16826], [#16821]) + +* Other + - Windows Dark Mode support ([#16704]) + - GLSL shader compatibility fixes ([#16710], [#16709]) + - GTA math issue on Mac fixed, playable again ([#16928]) + - More accurate VFPU emulation has been added, though not all enabled yet ([#16984]) + - Debugger features and fixes ([#17270], [#17269], [#17263], [#17260], [#17203], [#17190], [#17042], [#16994], [#16988], [#16818] etc) + - Rewind savestates no longer slows things down a lot ([#17291]) + - Chat window bugfixes ([#17241]) + - IR Jit fixes ([#17129]) + - Depth-related rendering fixes ([#17055], [#16880]) + - More RISCV support work ([#16976], [#16957], [#16962], [#16832], [#16829]) + - MacOS native menu bar ([#16922]) + - Font fixes ([#16859]) + - Rockman 2 audio glitch fix ([#16810], [#16798]) + - UI fixes: Vertical use of space ([#16795]), scrollbars ([#16785]), touchpad scroll on Windows ([#16699]) + What's new in 1.14.4 ==================== * Multiple shader compatibility fixes for older devices/drivers: ([#16710], [#16709], [#16708])