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Merge pull request #13242 from iota97/shader-scaling-fix
Fix texture upscaling and per game setting fix/cleanup
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commit
af4822de0d
2 changed files with 10 additions and 9 deletions
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@ -450,19 +450,19 @@ static ConfigSetting generalSettings[] = {
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ConfigSetting("EnableStateUndo", &g_Config.bEnableStateUndo, &DefaultEnableStateUndo, true, true),
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ConfigSetting("RewindFlipFrequency", &g_Config.iRewindFlipFrequency, 0, true, true),
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ConfigSetting("ShowRegionOnGameIcon", &g_Config.bShowRegionOnGameIcon, false, true, true),
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ConfigSetting("ShowIDOnGameIcon", &g_Config.bShowIDOnGameIcon, false, true, true),
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ConfigSetting("GameGridScale", &g_Config.fGameGridScale, 1.0, true, true),
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ConfigSetting("ShowRegionOnGameIcon", &g_Config.bShowRegionOnGameIcon, false),
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ConfigSetting("ShowIDOnGameIcon", &g_Config.bShowIDOnGameIcon, false),
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ConfigSetting("GameGridScale", &g_Config.fGameGridScale, 1.0),
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ConfigSetting("GridView1", &g_Config.bGridView1, true),
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ConfigSetting("GridView2", &g_Config.bGridView2, true),
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ConfigSetting("GridView3", &g_Config.bGridView3, false),
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ConfigSetting("ComboMode", &g_Config.iComboMode, 0),
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ConfigSetting("RightAnalogUp", &g_Config.iRightAnalogUp, 0),
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ConfigSetting("RightAnalogDown", &g_Config.iRightAnalogDown, 0),
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ConfigSetting("RightAnalogLeft", &g_Config.iRightAnalogLeft, 0),
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ConfigSetting("RightAnalogRight", &g_Config.iRightAnalogRight, 0),
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ConfigSetting("RightAnalogPress", &g_Config.iRightAnalogPress, 0),
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ConfigSetting("RightAnalogCustom", &g_Config.bRightAnalogCustom, false),
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ConfigSetting("RightAnalogUp", &g_Config.iRightAnalogUp, 0, true, true),
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ConfigSetting("RightAnalogDown", &g_Config.iRightAnalogDown, 0, true, true),
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ConfigSetting("RightAnalogLeft", &g_Config.iRightAnalogLeft, 0, true, true),
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ConfigSetting("RightAnalogRight", &g_Config.iRightAnalogRight, 0, true, true),
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ConfigSetting("RightAnalogPress", &g_Config.iRightAnalogPress, 0, true, true),
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ConfigSetting("RightAnalogCustom", &g_Config.bRightAnalogCustom, false, true, true),
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// "default" means let emulator decide, "" means disable.
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ConfigSetting("ReportingHost", &g_Config.sReportHost, "default"),
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@ -397,6 +397,7 @@ void TextureCacheVulkan::CompileScalingShader() {
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if (!g_Config.bTexHardwareScaling)
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return;
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ReloadAllPostShaderInfo();
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const TextureShaderInfo *shaderInfo = GetTextureShaderInfo(g_Config.sTextureShaderName);
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if (!shaderInfo || shaderInfo->computeShaderFile.empty())
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return;
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